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Adjustable trigger evaluation period
Acknowledged, WishlistPublic

Description

AFAIK triggers evaluate their condition every 0.5s. Could a variable period be introduced?
Say if the trigger isn't time critical, it could be given an evaluation period of e.g. 2s or 10s?

I'm making an assumption here that it could benefit game performance.

Details

Legacy ID
4152353819
Severity
None
Resolution
Open
Reproducibility
N/A
Category
Scripting

Event Timeline

rizon02 set Category to Scripting.Jan 27 2016, 9:57 AM
rizon02 set Reproducibility to N/A.
rizon02 set Severity to None.
rizon02 set Resolution to Open.
rizon02 set Legacy ID to 4152353819.May 8 2016, 1:35 PM
F2kSel added a subscriber: F2kSel.May 8 2016, 1:35 PM

I think you can add code for that in the condition although it's not 100% time correct and probably not helping with performance

Trigger repeatable

cond
this and round (time %1) == 1
or
cond
this and round (time %2) == 2

ect 1,2 = seconds approx.

no fractions

I agree though it would be nice just to have an adjustable box that was more precise.
Many people confuse repeatable trigger thinking it repeats on it's own.

I think you can add code for that in the condition although it's not 100% time correct and probably not helping with performance

Trigger repeatable

cond
this and round (time %1) == 1
or
cond
this and round (time %2) == 2

ect 1,2 = seconds approx.

no fractions

I agree though it would be nice just to have an adjustable box that was more precise.
Many people confuse repeatable trigger thinking it repeats on it's own.

You misinterpret my intention; I want to be able to change the time between trigger condition checks, not add an additional condition to check time.