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HaseDesTodes
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User Since
Jan 31 2015, 10:01 PM (250 w, 5 d)

Recent Activity

Dec 4 2018

HaseDesTodes created T134620: 0.63.149653: Sound from falling trees, without trees falling.
Dec 4 2018, 1:31 AM · DayZ

Nov 22 2018

HaseDesTodes created T134017: 0.63 149525: object placement preview stays visible when item gets taken out of hand with quickslot.
Nov 22 2018, 1:16 PM · DayZ

Nov 15 2018

HaseDesTodes created T133739: 0.63 149442: Lighting issue on wooden floor.
Nov 15 2018, 1:42 PM · DayZ
HaseDesTodes added a comment to T133684: Matches do not work.

as far as i remember the "destroy-a-vehicle-with-a-single-match" thing was meant as a workaround for bugged/stuck vehicles.
since the game is in beta now, i guess that devs don't think of this as necessary anymore, and left it out by intention.

Nov 15 2018, 12:38 PM · DayZ

Nov 9 2018

HaseDesTodes created T133535: 0.63 EXP 149374: Roadflare extinguishes in rain..
Nov 9 2018, 11:45 AM · DayZ

Apr 24 2018

HaseDesTodes created T128260: Stress Test branch: Getting kicked during "Spawning in" timer doesn't exit the timer..
Apr 24 2018, 5:09 PM · DayZ

Jul 18 2017

HaseDesTodes edited Additional Information on T126227: Exp. 0.62.140525: crash: C0000005 ACCESS_VIOLATION at 0056914B.
Jul 18 2017, 2:11 PM · DayZ
HaseDesTodes created T126227: Exp. 0.62.140525: crash: C0000005 ACCESS_VIOLATION at 0056914B.
Jul 18 2017, 2:10 PM · DayZ

Jul 11 2017

HaseDesTodes added a comment to T126044: MQ-12 Falcon Guided Missile Glitch.

fixed on dev.
also close this ticket (same issue)
https://feedback.bistudio.com/T124636

Jul 11 2017, 11:35 AM · Arma 3

May 5 2017

HaseDesTodes added a comment to T124684: RC 1.70.141503 : Jet sound pops in very late.

did some more testing, and found out, that it might have something to do with jets moving in range.

May 5 2017, 2:18 PM · Arma 3

May 4 2017

HaseDesTodes added a comment to T124688: Range Finder on tank's and APC's Not showing any range..

not a bug.
you now need to manually lase the range.
check your keybindings. Weapons->Lase Range

May 4 2017, 1:47 PM · Arma 3

May 3 2017

HaseDesTodes updated the task description for T124684: RC 1.70.141503 : Jet sound pops in very late.
May 3 2017, 8:23 PM · Arma 3
HaseDesTodes created T124684: RC 1.70.141503 : Jet sound pops in very late.
May 3 2017, 7:58 PM · Arma 3

May 2 2017

HaseDesTodes added a comment to T124659: [DEV] Centurion HUD shows targets beyond 8km.

not sure, but could it maybe be because the enemy jet has the active radar on?

May 2 2017, 12:31 PM · Arma 3

May 1 2017

HaseDesTodes created T124643: Dev 1.71.141457: When going supersonic in a jet, you can hear your own sonic boom, when goining into the targeting camera.
May 1 2017, 12:13 AM · Arma 3

Apr 30 2017

HaseDesTodes updated the task description for T124636: Dev 1.71.141457: 1st manually guided missile looses target 2-3 sec after a second missile is launched.
Apr 30 2017, 11:34 PM · Arma 3
HaseDesTodes added a comment to T124636: Dev 1.71.141457: 1st manually guided missile looses target 2-3 sec after a second missile is launched.

read the title maybe? :P
changing the description now, so you don't have to read it, but still...

Apr 30 2017, 11:34 PM · Arma 3
HaseDesTodes created T124636: Dev 1.71.141457: 1st manually guided missile looses target 2-3 sec after a second missile is launched.
Apr 30 2017, 2:05 PM · Arma 3

Apr 29 2017

HaseDesTodes created T124627: Dev 1.71.141457: Voice commands are audible at extreme distances (2.5km and more).
Apr 29 2017, 3:36 PM · Arma 3

Apr 27 2017

HaseDesTodes added a comment to T124510: [Fixed] Dev 1.69.141382: Preatorian shooting sound missing .

it has been corrected on Dev 1.69.141427

Apr 27 2017, 1:55 PM · Arma 3

Apr 26 2017

HaseDesTodes added a comment to T124576: "slums01_8m.p3d" fence texture glitch.

is that the link you wanted to post?
i'm asking because it's the link to THIS report
:)

Apr 26 2017, 1:45 PM · Arma 3
HaseDesTodes renamed T124510: [Fixed] Dev 1.69.141382: Preatorian shooting sound missing from Dev 1.69.141382: Preatorian shooting sound missing to [Fixed] Dev 1.69.141382: Preatorian shooting sound missing .
Apr 26 2017, 1:42 PM · Arma 3

Apr 24 2017

HaseDesTodes added a comment to T124554: Control of airplane. Fast forward or Nose down?.

tooltip for both is the same afair, so most likely it the same function and was left over from a legacy version...

Apr 24 2017, 4:22 PM · Arma 3

Apr 23 2017

HaseDesTodes created T124541: Dev 1.69.141382: USS Freedom texture bug .
Apr 23 2017, 7:04 PM · Arma 3
HaseDesTodes added a comment to T124510: [Fixed] Dev 1.69.141382: Preatorian shooting sound missing .

u sure you aren't hearing something else?
i just tested in VR (with MAX! volume) and was only hearing VR background humming my steps, the impact sounds in the distant. and ofc the super sonic cracks that made my ears fall off when i got in the wrong position

Apr 23 2017, 6:10 PM · Arma 3

Apr 22 2017

HaseDesTodes edited Additional Information on T124510: [Fixed] Dev 1.69.141382: Preatorian shooting sound missing .
Apr 22 2017, 5:47 PM · Arma 3
HaseDesTodes created T124510: [Fixed] Dev 1.69.141382: Preatorian shooting sound missing .
Apr 22 2017, 5:46 PM · Arma 3
HaseDesTodes added a comment to T124463: Jets DLC crash.

didnt have the problem anymore in the current build (Version: 1.69.141382)...

Apr 22 2017, 1:51 PM · Arma 3

Apr 21 2017

HaseDesTodes added a comment to T124463: Jets DLC crash.

same here.
crash is recognized by the game, but no dump files are getting created.

Apr 21 2017, 5:06 PM · Arma 3

Feb 2 2017

HaseDesTodes created T123150: grenades colliding with non-solid parts of Shoothouse walls (simple object).
Feb 2 2017, 7:57 PM · Arma 3

Dec 20 2016

HaseDesTodes added a comment to T122138: 0.61 Exp. x86: BSOD, memory access violation.

any news from your side?
had a new BSOD today, exp version 136821.

Dec 20 2016, 8:14 PM · DayZ

Dec 18 2016

HaseDesTodes created T122269: 0.61 Exp: Wolves have problems with navigating around (certain) buildings.
Dec 18 2016, 4:06 PM · DayZ
HaseDesTodes added a comment to T121208: EXP Wolves.

same happend to me some days ago.

Dec 18 2016, 3:39 PM · DayZ

Dec 15 2016

HaseDesTodes added a comment to T122138: 0.61 Exp. x86: BSOD, memory access violation.

no, never had this in other games.
it might realy be related to the recording software, but i use it in several games, and never had a BSOD since i use Win10 (i use it since it was released).

Dec 15 2016, 4:01 PM · DayZ

Dec 14 2016

HaseDesTodes added a comment to T122138: 0.61 Exp. x86: BSOD, memory access violation.

Ok, just got a BSOD again (differnet error), and i had auto restart disabled this time, so i could make a photo (including the QR-code).

Dec 14 2016, 2:56 PM · DayZ
HaseDesTodes edited Additional Information on T122138: 0.61 Exp. x86: BSOD, memory access violation.
Dec 14 2016, 2:33 PM · DayZ
HaseDesTodes created T122138: 0.61 Exp. x86: BSOD, memory access violation.
Dec 14 2016, 1:48 PM · DayZ

Dec 6 2016

HaseDesTodes created T121894: 0.61 Exp. x64: "Unable to locate a running instance of Steam".
Dec 6 2016, 10:17 PM · DayZ

Dec 1 2016

HaseDesTodes added a comment to T120702: Exp 0.61 client crash.

didn't have this since i posted it.
and all other "random" crashes were reported seperately, if they had a different error message, than the others.
those errors seem quite random, and almost impossible to reproduce to me. (apart from the one i got when joining 1pp servers before the wipe https://feedback.bistudio.com/T121498).

Dec 1 2016, 2:50 PM · DayZ

Nov 22 2016

HaseDesTodes added a comment to T121498: 0.61 Exp.: Game Crash when joining 1pp server.

be aware, that the logs were acutally old one (you can see the timestamp), i unintentionally uploaded.


https://www.dropbox.com/s/86zvd00tc9l4k4v/DayZ_2016-11-22_10-36-01.mdmp?dl=1
(the .rpt was actually the right one)
here are the new ones, so you can investigate the right ones.
since the update and the wipe this evening, you no longer need to wipe the character, i can again play like normal (actually i have a new protector case, so maybe i can't :) ).

Nov 22 2016, 6:36 PM · DayZ
HaseDesTodes created T121498: 0.61 Exp.: Game Crash when joining 1pp server.
Nov 22 2016, 10:49 AM · DayZ

Nov 18 2016

HaseDesTodes added a comment to T121410: MP5 BUIS BUG.

old issue, and to be fair having a buis on an mp5 wouldn't work, because the buis needs the front sight from the m4 (i guess m16 should work but its not in the game).

Nov 18 2016, 6:07 PM · DayZ

Nov 16 2016

HaseDesTodes renamed T121193: 0.61 Exp.: Large items (barrels/wheels) fall through ground/disappear, when thrown into water from 0.61 Exp.:Barrel falls through ground/disappears, when thrown close to/in water to 0.61 Exp.: Large items (barrels/wheels) fall through ground/disappear, when thrown into water.
Nov 16 2016, 3:10 PM · DayZ

Nov 14 2016

HaseDesTodes added a comment to T121192: Barrels disappearing during loot cleanup cycle.

my storage barrel on DE 0-2 is working just fine (exept for the mystery of items disappearing even though it's not realy hidden^^)

Nov 14 2016, 10:29 AM · DayZ

Nov 11 2016

HaseDesTodes added a comment to T121193: 0.61 Exp.: Large items (barrels/wheels) fall through ground/disappear, when thrown into water.

update:
confirmed for other large items, like wheels:
https://youtu.be/MIeZJW-oWj0

Nov 11 2016, 2:06 PM · DayZ
HaseDesTodes created T121193: 0.61 Exp.: Large items (barrels/wheels) fall through ground/disappear, when thrown into water.
Nov 11 2016, 3:10 AM · DayZ

Nov 7 2016

HaseDesTodes updated the task description for T121034: 0.61 Exp. Random Crash .
Nov 7 2016, 3:01 PM · DayZ
HaseDesTodes created T121034: 0.61 Exp. Random Crash .
Nov 7 2016, 2:54 PM · DayZ

Nov 4 2016

HaseDesTodes added a comment to T120702: Exp 0.61 client crash.

Didn't have any client crashes (expet when closing the game) for the last (i guess the last two) versions.
I had less problems getting a free slot on those days, so conditions weren't the same as on the first day.

Nov 4 2016, 1:28 PM · DayZ

Nov 1 2016

HaseDesTodes edited Additional Information on T120754: [0.61] Character movement stuttering.
Nov 1 2016, 10:51 PM · DayZ
HaseDesTodes created T120754: [0.61] Character movement stuttering.
Nov 1 2016, 5:44 PM · DayZ

Oct 31 2016

HaseDesTodes added a comment to T120702: Exp 0.61 client crash.

i'm getting old. i thought i had everything included.
well, now here you are: https://www.dropbox.com/s/ns09mexxd713cpq/DayZ_2016-10-27_18-29-24.mdmp?dl=1

Oct 31 2016, 10:55 AM · DayZ

Oct 27 2016

HaseDesTodes created T120702: Exp 0.61 client crash.
Oct 27 2016, 6:40 PM · DayZ

Jun 27 2016

HaseDesTodes renamed T118842: 0.60: USMC Jacket names are the same from 0.60: USMC Jacket names to 0.60: USMC Jacket names are the same.
Jun 27 2016, 4:46 PM · DayZ
HaseDesTodes created T118842: 0.60: USMC Jacket names are the same.
Jun 27 2016, 4:28 PM · DayZ
HaseDesTodes created T118839: 0.60: Bear traps are not persistent.
Jun 27 2016, 4:19 PM · DayZ
HaseDesTodes added a comment to T118809: Cannot pack an empty tent.

last time i tried i was able to pack my miliatry tent.
when you tried, you might still have had an invisible item left, that blocked your attemts. in that case, relogging usually makes it show up.

Jun 27 2016, 3:49 AM · DayZ
HaseDesTodes created T118816: 0.60: Bear trap does no damage.
Jun 27 2016, 1:45 AM · DayZ

Jun 25 2016

HaseDesTodes added a comment to T118684: 0.60:Big Military Tent Backpacks not carryable in hands, while normal packpacks are.

"its too big to carry in your hands ;o"
we can carry 200l barrels and truck/bus double wheels, how should a 120x30x30cm (something like that) package be to big?^^

Jun 25 2016, 5:23 PM · DayZ

Jun 24 2016

HaseDesTodes created T118707: 0.60: white square showing at the center of the screen for a split second.
Jun 24 2016, 10:22 PM · DayZ
HaseDesTodes edited Additional Information on T118684: 0.60:Big Military Tent Backpacks not carryable in hands, while normal packpacks are.
Jun 24 2016, 3:06 PM · DayZ
HaseDesTodes created T118684: 0.60:Big Military Tent Backpacks not carryable in hands, while normal packpacks are.
Jun 24 2016, 3:05 PM · DayZ

Jun 20 2016

HaseDesTodes added a comment to T118347: Stable 0.60: Blood test kit doesn't show blood type of Bloodbag IV.

please move to DayZ section, something went wrong while reporting.
*Edit* you're fast :)

Jun 20 2016, 5:17 PM · DayZ
HaseDesTodes created T118347: Stable 0.60: Blood test kit doesn't show blood type of Bloodbag IV.
Jun 20 2016, 5:14 PM · DayZ

Jun 2 2016

HaseDesTodes created T117100: Altar Communication Range: smaller tower has no ladder interaction.
Jun 2 2016, 12:04 AM · DayZ

May 21 2016

HaseDesTodes removed a watcher for DayZ: HaseDesTodes.
May 21 2016, 1:48 PM
HaseDesTodes removed a watcher for Arma 3: HaseDesTodes.
May 21 2016, 1:47 PM

May 11 2016

HaseDesTodes added a comment to T115483: PLEASE BOHEMIA - DON'T MAKE PREDATORY WOLVES!!!.

i was thinking the same about the wolves (that they are not realistic), but i doubt they will change them, becasue they are pretty much done with them already.
and as they were meant as a threat to the player, makeing them run away from players would be just stupid.
if they asked me before they started, i'd have said, don't add them, but as they are already done, i'll go with, "we'll then just add them, it won't hurt the game" (and not even what people think about wolves, because this way it's just as most people imagine them to be, and the rest knows better anyways)

May 11 2016, 1:57 PM · DayZ
HaseDesTodes added a comment to T114711: 0.59 Experimental - Hunting Scope ADS Overlay Incorrect Proportions.

i think 0.59 has some issues with aspect ratio, did you check that?

May 11 2016, 1:30 PM · DayZ
HaseDesTodes edited Additional Information on T114708: 0.59 Radio VON is 3d audio.
May 11 2016, 1:30 PM · DayZ
HaseDesTodes added a comment to T114252: white visual glitch in many scopes.

the white reflection on the top of the scope is not pretty, but intended
i find the missing texture of the gun more interesting (lower part of the scope)

May 11 2016, 7:24 AM · DayZ
HaseDesTodes added a comment to T114233: damaged Balaclava can't be mended.

it stays that way until it gets refreshed...
so either moving the item or reloging

May 11 2016, 7:24 AM · DayZ
HaseDesTodes added a comment to T114233: damaged Balaclava can't be mended.

very old desync error
sometimes item status doesn't update unless you move it in your inventory

May 11 2016, 7:23 AM · DayZ
HaseDesTodes added a comment to T114231: chars should always be able to tear simple shirts into rags.

still isn't a bug, but a design choice
we could discuss if it's a good choice, but that would lead us nowhere

May 11 2016, 7:23 AM · DayZ
HaseDesTodes added a comment to T114231: chars should always be able to tear simple shirts into rags.

you need a sharp object (knife/axe/whatsoever) now

May 11 2016, 7:23 AM · DayZ
HaseDesTodes added a comment to T114208: Black/White colors remain after i'n not on starvation of hunger.

you loose health and blood when starving. having low blood causes the black/white screen, not the starving itself.
if you stay energized + hydrated for a while you should regain enough blood for the colours to be come normal again.

May 11 2016, 7:23 AM · DayZ
HaseDesTodes added a comment to T114090: Fireplace Malfunction.

my fireplaces also tend to vanish with 0.58.129448
with or without tripod/cooking pot

i usually use bark and sticks for the creation

May 11 2016, 7:19 AM · DayZ
HaseDesTodes added a comment to T114089: Patch Issues.

guns and backpacks not being persitent is intention
backpacks have 1h, normal items have 30min lifetime and i have no clue about guns

May 11 2016, 7:18 AM · DayZ
HaseDesTodes added a comment to T114081: Admin Killed Me then restarted server.

you said that you have already reported this to the GSP, then what did they say?
if they can confirm your point of view, they will usually warn the server admin, to stop that behaviour before they take more drastic actions (worked fine for me in the past)

in case they can't (or don't want to) confirm your story gather more evidence for a new report
and if that report still gets rejected, contact the devs (either here, or a safer way would be sending a message to a forum admin) and provide all information ticket # etc.
pointing onto the server logs is quite easy, but im unsure on how long they go back into the past (was admin for a mod server, and some logfiles there were only a few hours), so it's better to assume that logs don't exist, and gather evidence for yourself

the point i annoy you with things like that, is that if everyone that has a problem with a server admin always reports those things here, even though the GSP can solve it themselfs, then this place gets even more messy than it already is, and the chance that reports get overseen increases. i doubt this would be a thing any of us would want to happen

May 11 2016, 7:18 AM · DayZ
HaseDesTodes added a comment to T114081: Admin Killed Me then restarted server.

better report it to the hoster:
https://forums.dayzgame.com/index.php?/topic/158966-dayz-standalone-server-hosting-rules-server-reporting/

gameservers.com should be to one in charge for thet server

(https://whois.arin.net/rest/net/NET-66-55-158-0-1/pft?s=66.55.158.186)

dev team has enough things to do, so better only report it here if the hoster doesn't react

also a good thing to gather evidence is, to record you game sessions (and clear the records, if you don't need them)
screenshots of "You have been kicked" unfortunately don't proove anything, but that you have been kicked from any server (not showing which server or what you might have done)
a record of you game session, showing the timing of events, ingame chat ect. can help proving events to the hosting company, so that they can take actions
i doubt they take serious actions without any solid evidence

May 11 2016, 7:18 AM · DayZ
HaseDesTodes edited Additional Information on T114066: Pistol supressor flickering when ´pistol is carried in palte carrier.
May 11 2016, 7:18 AM · DayZ
HaseDesTodes added a comment to T114056: Stuck in "pond".

you can get out with some luck at the right (looking at it from the camp) stairs

already reported btw: #24627

May 11 2016, 7:17 AM · DayZ
HaseDesTodes added a comment to T114049: Item cleanup bugged: Dropped items inside a military building on Experimental hotfix test server dont despawn.

is there even cleanup for items that have been droped indoors?
i thought, that it was meant this way (for some reason)

May 11 2016, 7:17 AM · DayZ
HaseDesTodes edited Additional Information on T114041: UMP-45 with BUIS has camera misplacement.
May 11 2016, 7:17 AM · DayZ
HaseDesTodes set Category to category:items on T114040: Still not able to attach weapon flshlights to the UMP-45.
May 11 2016, 7:17 AM · DayZ
HaseDesTodes added a comment to T113968: PET bottles make sick.

ok some questions:

  1. from where did you take the water in the first place?

in case you took it from a pond/river it might have been infected, if you are unsure use water purification tablets

  1. i highly doubt you need the alcohol tincture for the threatment

did you try just steps 3+4 for alone?

  1. you said PET bottles cause that sickness, so: did you try to drink the same ammount of water with canteens?

if you are so specific with that report one would expect you have ruled the rest out, if you have not, please test some more and update the topic or post a note

PS:
i also doubt you need to vomit, but i never got sick because of water, so idk, maybe its differnt from what i have experienced
so if you are testing, you might also want to just take some charcoal and wait

May 11 2016, 7:14 AM · DayZ
HaseDesTodes set Category to category:inventory on T113641: able to swap some items from inventory to hands instantly.
May 11 2016, 7:04 AM · DayZ
HaseDesTodes added a comment to T113461: Ammunition stack balancing.

better balance it volume based, as the stamina system should regulate weight on the long term

May 11 2016, 6:58 AM · DayZ
HaseDesTodes added a comment to T113383: small shed spawns immense ammount of items.

still happening in 0.58.129143

May 11 2016, 6:55 AM · DayZ
HaseDesTodes edited Additional Information on T113383: small shed spawns immense ammount of items.
May 11 2016, 6:55 AM · DayZ
HaseDesTodes added a comment to T113170: 2 LOUD BEEPS THROUGH SOUNDCARD ON GAME LOAD.

posco could you confirm the beep you hear in the first youtube link i posted is the one in question?

May 11 2016, 6:48 AM · DayZ
HaseDesTodes added a comment to T113170: 2 LOUD BEEPS THROUGH SOUNDCARD ON GAME LOAD.

Seems to me that it occurs when i got (raw) cow meat in my inventory when logging off.
will try to confirm this...

ok tested it, realy seems to be the cow meat, maybe other items cause this as well, but the meat is 100% sucess rate for me
https://youtu.be/hXtfp8l3pc4

May 11 2016, 6:48 AM · DayZ
HaseDesTodes added a comment to T113170: 2 LOUD BEEPS THROUGH SOUNDCARD ON GAME LOAD.

i can't access the recording, but is it that sound you hear in this vid?:
https://youtu.be/Obc9VRSlz9k

if yes it's the same sound you hear when you receive a new objective (or one gets updated afair) in Arma2

May 11 2016, 6:48 AM · DayZ
HaseDesTodes set Category to category:items on T113120: Can't attach weapon/pistiol flashlight to UMP-45.
May 11 2016, 6:47 AM · DayZ
HaseDesTodes edited Additional Information on T113113: Ingame map does not show town names.
May 11 2016, 6:46 AM · DayZ
HaseDesTodes edited Additional Information on T113112: Bear traps and mines are non persistent.
May 11 2016, 6:46 AM · DayZ
HaseDesTodes edited Additional Information on T113065: Can take hunting knife onto the back.
May 11 2016, 6:45 AM · DayZ
HaseDesTodes edited Additional Information on T113064: Items stand on water surface when droped from inventory.
May 11 2016, 6:45 AM · DayZ
HaseDesTodes added a comment to T113052: Items in hand can't enter vehicle.

you could just put the gun into the vehicle inventory, or isn't that woriking anymore?

May 11 2016, 6:45 AM · DayZ
HaseDesTodes added a comment to T113020: transparent lines in the water surface of ponds.

to be honest, i am actually not sure if there are more lakes/ponds with this isssue , but, i just reported it generally in case more are to be found
(i've had it in my head that i've seen this before, but i don't remember any more specific locations other that the area in the northwest with the missing/white ground texture (that has been fixed), where i saw something simmilar on a road)

i will keep my eyes open and post it here if i find more. maybe some other reporters will do the same

May 11 2016, 6:44 AM · DayZ