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Uro
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User Since
Mar 27 2015, 5:27 PM (234 w, 1 d)

Recent Activity

Aug 6 2019

Uro added a comment to T142864: Arma doesnt start up fully .

I was helping Flix on Discord, we tried the usual culprits like ensuring drivers are up to date, verifying game integrity, etc.

Aug 6 2019, 5:31 PM · Arma 3

Jul 14 2019

Uro added a comment to T142302: Parallel door animations on buildings freezes geometry/FireGeometry LOD of the said doors.

Can confirm this issue from the repro steps, would be good if this is fixed as it's an animation issue and may factor into more than just house simulation type.

Jul 14 2019, 1:20 AM · Arma 3

Jun 26 2019

Uro edited Steps To Reproduce on T141490: [RC 1.94 & Dev Branch 1.95.145798] Zamak Green Hex variants missing editorpreview textures.
Jun 26 2019, 10:54 AM · Arma 3
Uro created T141490: [RC 1.94 & Dev Branch 1.95.145798] Zamak Green Hex variants missing editorpreview textures.
Jun 26 2019, 10:51 AM · Arma 3
Uro added a comment to T139250: Sound: Error: File: a3\sounds_f\arsenal\weapons\ugl\ugl_tail_meadows.wss not found !!!.

Issue seems to be fixed in Dev Branch rev. 1.95.145.798 from today's date (26/06/2019).

Jun 26 2019, 9:54 AM · Arma 3

Jun 13 2019

Uro added a comment to T139250: Sound: Error: File: a3\sounds_f\arsenal\weapons\ugl\ugl_tail_meadows.wss not found !!!.

This issue still exists on Dev Branch rev. 1.95.145757 and Arma 3 RC 194 rev. 1.94.145759 from today's date (13/06/2019).

Jun 13 2019, 4:19 PM · Arma 3

Jun 7 2019

Uro edited Additional Information on T140382: Crane_F has broken destruct animation resulting in visual glitches when destroyed..
Jun 7 2019, 12:23 AM · Arma 3
Uro created T140382: Crane_F has broken destruct animation resulting in visual glitches when destroyed..
Jun 7 2019, 12:20 AM · Arma 3

May 10 2019

Uro changed Severity from severity:minor to severity:major on T139250: Sound: Error: File: a3\sounds_f\arsenal\weapons\ugl\ugl_tail_meadows.wss not found !!!.
May 10 2019, 5:04 PM · Arma 3
Uro created T139250: Sound: Error: File: a3\sounds_f\arsenal\weapons\ugl\ugl_tail_meadows.wss not found !!!.
May 10 2019, 4:51 PM · Arma 3

May 4 2019

Uro added a comment to T131130: Community Terrain Dust Effect Conflict (+= for nested arrays).

Any updates on this issue from Bohemia?
This has been on the issue tracker for almost a year and not even acknowledged by BI for something that would be a relatively easy fix and require minimal work on their end.

May 4 2019, 1:36 AM · Arma 3

Jul 12 2018

Uro created T131264: Strange convex components in terrain assets.
Jul 12 2018, 6:38 PM · Arma 3

May 2 2018

Uro added a comment to T127168: Object Builder viewports acting erratically with Windows 10 Fall Creators Update.

You are unfortunately missing the point.
Changing operating system to get around an issue does not actually fix the issue.

May 2 2018, 4:10 PM · Arma 3

Apr 27 2018

Uro added a comment to T127168: Object Builder viewports acting erratically with Windows 10 Fall Creators Update.

@Wulf any updates on this issue? It has been in the wild for some 6 months now.

Apr 27 2018, 4:12 PM · Arma 3

Dec 12 2017

Uro updated the task description for T127302: A3_Plants_F trailing spaces in named property 'explosionshielding '.
Dec 12 2017, 10:53 PM · Arma 3
Uro updated the task description for T127302: A3_Plants_F trailing spaces in named property 'explosionshielding '.
Dec 12 2017, 10:53 PM · Arma 3
Uro updated the task description for T127302: A3_Plants_F trailing spaces in named property 'explosionshielding '.
Dec 12 2017, 10:53 PM · Arma 3
Uro created T127302: A3_Plants_F trailing spaces in named property 'explosionshielding '.
Dec 12 2017, 10:53 PM · Arma 3

Dec 3 2017

Uro renamed T127168: Object Builder viewports acting erratically with Windows 10 Fall Creators Update from Object Builder viewports acteing erratically with Windows 10 Fall Creators Update to Object Builder viewports acting erratically with Windows 10 Fall Creators Update.
Dec 3 2017, 12:16 AM · Arma 3

Nov 20 2017

Uro created T127168: Object Builder viewports acting erratically with Windows 10 Fall Creators Update.
Nov 20 2017, 11:25 PM · Arma 3

Aug 4 2017

Uro added a comment to T123065: Arma 3 - CalmWater engine shader does not work as intended.

No takers on this issue from BI yet? Ticket has been active for >7 months with no actions.

Aug 4 2017, 11:06 PM · Arma 3

Feb 3 2017

Uro added a comment to T123113: Add features: "Temperature change based on elevation" / "Expand engines weather>rain component to handle more classes resulting in more splendid authentic weather effects".

Thanks for the update @Alwin

Feb 3 2017, 5:52 PM · Arma 3

Jan 31 2017

Uro renamed T123113: Add features: "Temperature change based on elevation" / "Expand engines weather>rain component to handle more classes resulting in more splendid authentic weather effects" from Add features: "Temperature change based on elevation" / "Expand engines weather>rain component to handle more classes resulting in more available weather effects" to Add features: "Temperature change based on elevation" / "Expand engines weather>rain component to handle more classes resulting in more splendid authentic weather effects".
Jan 31 2017, 6:20 PM · Arma 3
Uro created T123113: Add features: "Temperature change based on elevation" / "Expand engines weather>rain component to handle more classes resulting in more splendid authentic weather effects".
Jan 31 2017, 6:12 PM · Arma 3

Jan 27 2017

Uro created T123065: Arma 3 - CalmWater engine shader does not work as intended.
Jan 27 2017, 10:01 PM · Arma 3

Aug 16 2016

Uro added a comment to T82052: Terrain Builder generates "tartan" layer masks / Default Satellite file doesn't exist error messages.

Any more news on this issue? it is still present.

Aug 16 2016, 6:36 PM · Arma 3

Jun 2 2016

Uro added a comment to T117063: Terrain Builder Not Outputting the Correct Values in RVMAT Files.

That PixelShaderID is designed for using 5 surfaces + normal mask.

Jun 2 2016, 1:49 AM · Arma 3

May 31 2016

Uro added a comment to T116906: Arma 3 1.60 patch request: Add a Test_Map to Arma 3 Samples AND open up the truesky API for Arma3.

Already stated ours is completely custom config, i.e. everything IS custom.

May 31 2016, 7:56 PM · Arma 3
Uro added a comment to T116906: Arma 3 1.60 patch request: Add a Test_Map to Arma 3 Samples AND open up the truesky API for Arma3.

Unfortunately that doesnt help us and many others out.

May 31 2016, 7:13 PM · Arma 3
Uro created T116906: Arma 3 1.60 patch request: Add a Test_Map to Arma 3 Samples AND open up the truesky API for Arma3.
May 31 2016, 6:59 PM · Arma 3

May 23 2016

Uro added a comment to T82052: Terrain Builder generates "tartan" layer masks / Default Satellite file doesn't exist error messages.

Any updates on this? Issue should still be marked open, since it still exists. See https://forums.bistudio.com/topic/190972-ingame-map-satellite-image-bottom-is-not-generating/

May 23 2016, 8:06 AM · Arma 3

May 21 2016

Uro removed a watcher for Arma 3: Uro.
May 21 2016, 5:11 PM

May 20 2016

Uro added a watcher for Arma 3: Uro.
May 20 2016, 3:09 PM

May 10 2016

Uro edited Steps To Reproduce on T85972: Terrain Builder's Poly-Shape creation tool unreliably handles complex polygonal shapes.
May 10 2016, 12:53 PM · Arma 3
Uro edited Steps To Reproduce on T85945: Make ladders obey GeometryLOD and ignore Roadway LOD.
May 10 2016, 12:52 PM · Arma 3
Uro added a comment to T85945: Make ladders obey GeometryLOD and ignore Roadway LOD.

Related to and enhancement of http://feedback.arma3.com/view.php?id=27392

May 10 2016, 12:52 PM · Arma 3
Uro added a comment to T85758: Make ladders obey GeometryLOD.

yes, open/close named selection in memory lod works while on ladder

May 10 2016, 12:47 PM · Arma 3
Uro added a comment to T85758: Make ladders obey GeometryLOD.

Update: example model passed onto razazel@BI

May 10 2016, 12:47 PM · Arma 3
Uro added a comment to T85758: Make ladders obey GeometryLOD.

yeah sure, do you have an email address or something to send them to? I rather not publish them on an open feedback tracker :)

alternatively PM me on Arma3 discord, user @Uro, and I'll happily give you a dropbox link to a zip file with the model in the screenshot

May 10 2016, 12:47 PM · Arma 3
Uro edited Steps To Reproduce on T85758: Make ladders obey GeometryLOD.
May 10 2016, 12:47 PM · Arma 3
Uro added a comment to T84170: Bis Binarize has poor/no error reporting when binarising..

New Info:

Assets/Objects with class=House in GeoLOD and incorrect config.cpp entry I.E. not defined as a land_ class can cause Binarize to crash which results in Terrain PBO created without WRP inside.

Grabbed from PboPro window, using latest mikero pro tools(09/11/2015) and binarize(dev branch, 1.53.133.12):

"
<Bis Binarise...>
Binarise crashed with error status -1073741819.
Depending on the number of goats you sacrificed,
this may, or may not matter.
</Bis binarise>
"

Any building that has animation - ladders / doors / ruins+destruction class / hitpoints / etc, requires class=House in GeoLOD and class Land_ config.cpp entry, else Binarize crashes out-putting the error above ^.

Hope this aids you in adding error reporting to Binarize &/or some sort of included document that references these errors + how-to fix would be useful instead of searching for the illustious needle in haystack ;)

May 10 2016, 11:59 AM · Arma 3
Uro added a comment to T84170: Bis Binarize has poor/no error reporting when binarising..

We backtracked via our git and found the issue manually and fixed it, so unfortunately we cannot repro this using the latest binarize as we fixed it manually via reverting commits.

But better binarize error logging would have saved us a weeks worth of sifting through data and a possible terrain revert to last working full build. Which would mean 1 months of collaborative work could have been wiped, and we would have had to manually check/re-check everything added from that point to ensure the error wasnt replicated elsewhere.

If it happens again I will report any updates to this issue, along with relevant data and create a clone of our repo at that point for testing binarize.

:)

May 10 2016, 11:59 AM · Arma 3
Uro added a comment to T84170: Bis Binarize has poor/no error reporting when binarising..

http://feedback.arma3.com/view.php?id=25829

is related to this issue.

May 10 2016, 11:59 AM · Arma 3
Uro added a comment to T84170: Bis Binarize has poor/no error reporting when binarising..

Attached screenshots, binarize.RPT, bidmp & mdmp from binarize.exe

May 10 2016, 11:59 AM · Arma 3
Uro edited Steps To Reproduce on T84170: Bis Binarize has poor/no error reporting when binarising..
May 10 2016, 11:59 AM · Arma 3
Uro added a comment to T83338: [Request] Being able to "grow" terrain clutter on objects surfaces.

Any progress on this? Would be a cool feature for asset creators!

May 10 2016, 11:34 AM · Arma 3
Uro added a comment to T83025: Arma 3 has quit in unusual manner.

I had the same issue on Saturday - 11/07/2015 - with the same error messages.

It ran perfectly 2 days prior to this - no software updates of any kind were added to my system other than Microsoft Security Essentials Definition updates.

I updated my Nvidia drivers to 353.30 from an outdated version and it seems to have fixed it for me, no crashes since.

System Specs for comparison:

Intel i7 4770K @ 4.5Ghz
16GB DDR3 RAM
EVGA Nvidia GTX 650 Ti Boost SC 2GB
Windows 7 Ultimate.

May 10 2016, 11:23 AM · Arma 3
Uro added a comment to T82052: Terrain Builder generates "tartan" layer masks / Default Satellite file doesn't exist error messages.

hey tom, I thought my terrain's map was fixed, but alas it isn't.

I was encountering the tartan when zooming in before, and now only when zooming fully OUT I still get that dreaded tartan :|

If you need anymore info from me, or if there is anything I can do to assist throw me a PM on BI Forums - Username: Uro1

May 10 2016, 10:50 AM · Arma 3
Uro added a comment to T82052: Terrain Builder generates "tartan" layer masks / Default Satellite file doesn't exist error messages.

Any updates / progess on this?

It's been 4 months since last ticket update by BI....

May 10 2016, 10:50 AM · Arma 3
Uro added a comment to T82052: Terrain Builder generates "tartan" layer masks / Default Satellite file doesn't exist error messages.

Thank you Neo & Miro for the time you guys have diverted from your own work into these issues :)

Without people who have your level of techical expertise looking into and tracking down issues like these - the arma community and especially the terrain building part of it would be at a loss :)

May 10 2016, 10:50 AM · Arma 3
Uro added a comment to T82052: Terrain Builder generates "tartan" layer masks / Default Satellite file doesn't exist error messages.

Richie made a post on the BI forums with his mapframe settings - which would be "quicker" to generate source files for.

See his post here - http://forums.bistudio.com/showthread.php?190615-Error-Satelite-overlap-issues
And a screenshot of his mapframe settings - http://i.imgur.com/LzYbFPp.png

Icebreakr and Jakerod are also generating coming across this "tartan" bug with varying mapframe settings they are using, I will try to get them to post up thier mapframe settings also :)

From chatting to BISIM guys - they have never seen/heard of this error while using VBS and told me that VBS works with pretty much any setting they throw at it.

I'm thinking some bugs may have crept into TB when it splintered from VBS affecting the mapframe computations.

May 10 2016, 10:50 AM · Arma 3
Uro added a comment to T82052: Terrain Builder generates "tartan" layer masks / Default Satellite file doesn't exist error messages.

There is also another similar bug report already on the tracker here which has more repro data -

http://feedback.arma3.com/view.php?id=22932

May 10 2016, 10:50 AM · Arma 3
Uro edited Steps To Reproduce on T82052: Terrain Builder generates "tartan" layer masks / Default Satellite file doesn't exist error messages.
May 10 2016, 10:50 AM · Arma 3