Given the recent bug quashing run by BI, Would it possible for BI/Arma3 devs to re-look at the calm-water shader?
This issue has been in existence since A3 Alpha (2013), firstly there was the issue where any "pond" objects would obliterate the player camera's view. Which thankfully you guys managed to fix in 2015 and we thank you for your efforts on that front.
Ever since that fix the ponds react as they should, albeit provided there is no volumetric fog in the environment.
As soon as any amount of volumetric fog is applied to the environment the engine shader used for these objects (CalmWater) glitches out and creates undesirable effects such as pixelation of the screen, darkening of the entire environment while looking towards pond objects and really strange shading on the pond object surfaces themselves.
I realise that the Arma 3 terrains - Stratis, Altis and Tanoa do not use these types of objects. But the test_ponds that still exist within the game pbo's also suffer from these effects, so obviously a fix of some sorts has been in the works at some stages of development by Bohemia.