Ponds render weirdly if fog is at at any level (when its set to 0 they will just render in a very brown color at high distances.) the higher the fog level the weirder they will render. If you are at a close distance (1 to 10m) they will appear almost normal, but with some weird colors in them. As you get further and further, the pond's color will change from a whole spectrum, from brown to blue to an ultra bright white. The only way to see the pond properly is getting very close to them in a no fog environement.
Description
Description
Details
Details
- Severity
- Minor
- Resolution
- Open
- Reproducibility
- Always
- Operating System
- Windows 10 x64
- Category
- Engine
Steps To Reproduce
- Open a map in Eden Editor that has ponds
- Set fog in the intel page to something high (the greater the level the most notable the difference)
- Look at any pond
Additional Information
Tested in: Esseker, Chernarus (CUP version) and Takistan (Also ported by the CUP)
This issue started to happen only after the visual upgrade