- User Since
- Jul 30 2014, 5:09 AM (267 w, 4 d)
Jan 31 2017
Jan 12 2017
Actually got it working! :
Encountered this bug with a modded vehicle I'm building. Have 4 turrets with the same weapon and magazine and can not get their ammo count as the command reads only the one magazine.
Jan 8 2017
Oct 8 2016
May 10 2016
Excellent. I think also if a platform (ie. a lift) is rised too high characters start to fall on them. Might actually be a spot for another ticket, but I think it is at least related to same problem with height/geometry/collision system.
This is what we are struggling too with our mod and tall buildings. The freefall seems to trigger around 100-150 meters above ground level. I logged in to issue tracker on the matter but you had beat me to it
It can be circumvented but I wonder if such a check height script is efficient enough and truly necessary.
By testing character can walk up to any height on tilted surface, but spawning on a tall building or disembarking from vehicle, ie. a car/helicopter that is on a roof of a tall building sets you to fall.
deanosbeano, easting and northing is related to the UTM zone right? And Im using different UTM zone that my map is in the middle of. TB and Arma should be able to handle this as they are in my understanding made to use georeferenced data.
The cell size on the otherhand might do the trick, I'll try fiddle with that. Pixel size is just to speed up testing for now but I'll try to change that too if the problem is related to texture map resolution.
Thanks for your input!
TB the default coords are Zone 31N E500000 N442127.390 so are you sure about this? Could you link up where you found the 200000 / 0 coordinates in the wiki? I could not find this info?
As TB has functionality for different zones but if changing it is an issue it is something that would need fixing? right?
Oh and now that I remember I have encountered the same trouble with the default coordinates and UTM zone. I just recently changed the zone for the lols. So it should not be the issue.