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PhysX vehicles drive/fly through static objects attached to one another with attachTo command.
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Description

PhysX vehicles drive/fly through static objects attached to one another with attachTo command.

Flying vehicles also take damage, but still fly through

Static objects placed in the editor so that they overlap do not behave like this
Correction is not related to overlapping as I tried attaching an object further away so that they were 10 meters apart and still could drive through the attached to object. {F25007}

Details

Legacy ID
2183150097
Severity
None
Resolution
Open
Reproducibility
Always
Category
Game Physics
Steps To Reproduce

Mission included

Also

place 2 VR obstacle 20x10x8 objects and name them o1 and o2

on either inits place:

o2 attachto [o1, [0,10,0]];

create player controlled vehicle on the side of the o1 block a bit above its northern side (this is where the other block will be attached to) and hit preview

Experience dimensional distortion while driving through the attached block.

Additional Information

Also this did work one or two versions ago while testing out large rising platform. I had created a 150x150x150 block that was animated to rise few hundred meters and attached multiple duplicated boxes to it and the flew around it and poked it around.

Event Timeline

HorribleGoat edited Additional Information. (Show Details)
HorribleGoat set Category to Game Physics.
HorribleGoat set Reproducibility to Always.
HorribleGoat set Severity to None.
HorribleGoat set Resolution to Open.
HorribleGoat set Legacy ID to 2183150097.May 7 2016, 7:38 PM