When you attach any AI controlled weapon upside down it will no longer function correctly.
You can still interact with the UAV-AI through a UAV terminal, but the gun can't be moved and also not shot.
Happens with any gun.
When you attach any AI controlled weapon upside down it will no longer function correctly.
You can still interact with the UAV-AI through a UAV terminal, but the gun can't be moved and also not shot.
Happens with any gun.
1.) Place a big chopper in the editor
2.) Place two UAV-AI controlled HMGs as well
3.) attach them upside down the the helo:
US_SupHelo01_Gun01 attachTo [US_SupHelo01,[-0.145699,5.89916,-5.23]];
US_SupHelo01_Gun01 setVectorDirAndUp [[0.00106458,0.999999,-6.36484e-005],[0.0003609,-6.40327e-005,-1]];
US_SupHelo01_Gun02 attachTo [US_SupHelo01,[0.0606022,-0.203697,-5.23]];
US_SupHelo01_Gun02 setVectorDirAndUp [[-0.000406593,-1,9.80905e-005],[0.000448534,-9.82729e-005,-1]];
This seems to be intended behaviour, but it would be pretty cool if attachTo could override this function. It would allow some pretty creative uses of turrets.
Exactly, this would be also acceptable. If attachTo could overwrite it. Because in the example above, the AI even somewhat rotates the turrets but because of limitations can't shoot.
It seems to be, that this behavior exists since OFP.