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Turrets don't function at all when upside down.
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Description

When you attach any AI controlled weapon upside down it will no longer function correctly.
You can still interact with the UAV-AI through a UAV terminal, but the gun can't be moved and also not shot.

Happens with any gun.

Details

Severity
Minor
Resolution
Open
Reproducibility
Always
Operating System
Windows 10 x64
Operating System Version
19042.928
Category
AI Issues
Steps To Reproduce

1.) Place a big chopper in the editor
2.) Place two UAV-AI controlled HMGs as well
3.) attach them upside down the the helo:

US_SupHelo01_Gun01 attachTo [US_SupHelo01,[-0.145699,5.89916,-5.23]];
US_SupHelo01_Gun01 setVectorDirAndUp [[0.00106458,0.999999,-6.36484e-005],[0.0003609,-6.40327e-005,-1]];

US_SupHelo01_Gun02 attachTo [US_SupHelo01,[0.0606022,-0.203697,-5.23]];
US_SupHelo01_Gun02 setVectorDirAndUp [[-0.000406593,-1,9.80905e-005],[0.000448534,-9.82729e-005,-1]];

Additional Information

Event Timeline

Aebian created this task.May 9 2021, 9:48 PM

This seems to be intended behaviour, but it would be pretty cool if attachTo could override this function. It would allow some pretty creative uses of turrets.

you would need separate turret that is modeled to look to be upside down

This seems to be intended behavior, but it would be pretty cool if attachTo could override this function. It would allow some pretty creative uses of turrets.

Exactly, this would be also acceptable. If attachTo could overwrite it. Because in the example above, the AI even somewhat rotates the turrets but because of limitations can't shoot.
It seems to be, that this behavior exists since OFP.