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Aebian (Alexander / Aebian)
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User Since
Feb 26 2017, 5:02 PM (238 w, 4 d)

Recent Activity

May 12 2021

Aebian added a comment to T158278: A3 game crash with Fault address: 00000000 00:00000000 Unknown module.

@dedmen I don't use GRAD, do you mean it is the same crash or do you mean your last reply:

May 12 2021, 5:26 PM · Arma 3

May 11 2021

Aebian added a comment to T158456: Turrets don't function at all when upside down..

This seems to be intended behavior, but it would be pretty cool if attachTo could override this function. It would allow some pretty creative uses of turrets.

May 11 2021, 8:43 AM · Arma 3

May 9 2021

Aebian created T158456: Turrets don't function at all when upside down..
May 9 2021, 9:48 PM · Arma 3

May 5 2021

Aebian created T158278: A3 game crash with Fault address: 00000000 00:00000000 Unknown module.
May 5 2021, 7:01 PM · Arma 3

Dec 17 2018

Aebian added a comment to T124646: Throttle not recognized correctly in Black WASP.

Still happens on the newest stable version. So it is not fixed.

Dec 17 2018, 12:06 PM · Arma 3

May 18 2017

Aebian added a comment to T124646: Throttle not recognized correctly in Black WASP.

it happens everywhere. Tried on different maps (Vanilla ones). You only need to reach zero km/h after you started the plane. Then a parking brake gets applied which can only be released by pressing the digital thrust increase key.

May 18 2017, 11:27 PM · Arma 3

May 17 2017

Aebian added a comment to T124646: Throttle not recognized correctly in Black WASP.

Issue still present

May 17 2017, 11:40 PM · Arma 3

May 5 2017

Aebian added a comment to T124646: Throttle not recognized correctly in Black WASP.

I see the problem: The jets have a parking brake that gets applied to the plane.
I tried to release it with the brake button (the new one) and via analouge methods but that doesn't work.
If you turn of the engine the rudders will go back to the position as they would if the brakes where released.
If you turn the engine then on again the rudders will move again as if you would go full brake.

May 5 2017, 10:16 PM · Arma 3

May 3 2017

Aebian created T124691: F-181 Black WASP head stuck on "getIn" animation when HEAD BOB isEqualTo "zero".
May 3 2017, 10:58 PM · Arma 3
Aebian added a comment to T124689: HUD is not updating "Tailhook" after landing.

Even after re-launch of the plane you need to first deploy the hook and then undeploy it!

May 3 2017, 10:45 PM · Arma 3
Aebian added a comment to T124670: Blast deflector 1 and 2 are not working on USS Freedom.

Still present with Dev Version: 1.71,141530

May 3 2017, 10:43 PM · Arma 3
Aebian added a comment to T124646: Throttle not recognized correctly in Black WASP.

Dev Version: 1.71,141530

May 3 2017, 10:40 PM · Arma 3
Aebian created T124689: HUD is not updating "Tailhook" after landing.
May 3 2017, 10:39 PM · Arma 3
Aebian added a comment to T124667: F/A-181 Black Wasp II Control Mapping.

Oh it works with latest DEV Branch :D Consider that as fixed.

May 3 2017, 9:49 PM · Arma 3
Aebian added a comment to T124667: F/A-181 Black Wasp II Control Mapping.

The HUD should already have it displayed ;)

May 3 2017, 9:06 PM · Arma 3

May 2 2017

Aebian added a comment to T124667: F/A-181 Black Wasp II Control Mapping.

@oukej Yeah scripted like in Arma 2 :D But it would be still great to have such keybind because atm we also don't have an addAction for that so there is no way we could fold and unfold the wing without writing an addAction ourselves.
And for the tailhook is pretty hard to hope to catch the addAction for it while landing because I would conzentrate more on the correct angle of approach instead of trying to find a Tailhook down action in the list.

May 2 2017, 3:30 PM · Arma 3
Aebian created T124672: [Feature Request] Better recognizing of Throttle buttons and toggle switches.
May 2 2017, 2:05 PM · Arma 3
Aebian added a comment to T124667: F/A-181 Black Wasp II Control Mapping.

Yes Yes! This should really be implemented. Would be much easier and I wouldn't need to get my hands of the Throttle or Stick in order to launch from the carrier. Also the Tailhook Up/Down would be great as using an action in such danger situation is pretty much unacceptable (atleast for me) as trying to hit the action is pretty difficult when focusing on the landing.

May 2 2017, 9:35 AM · Arma 3
Aebian added a comment to T124520: USS Freedom Deflector position after launch.

at least 3 and 4 are retracting as of 05/02/2017. 1 and 2 are not working #T124670

May 2 2017, 9:25 AM · Arma 3
Aebian added a comment to T124490: Aircraft carrier catapult system [Jet DLC].

3 and 4 are retracting as of 05/02/2017. Only 1 and 2 are not operational. #T124670

May 2 2017, 9:24 AM · Arma 3
Aebian added a comment to T124488: Jet Blast Deflector not lowering [DEV Branch].

seems fixed as of 05/02/2017.

May 2 2017, 9:21 AM · Arma 3
Aebian edited Steps To Reproduce on T124670: Blast deflector 1 and 2 are not working on USS Freedom.
May 2 2017, 9:19 AM · Arma 3
Aebian created T124670: Blast deflector 1 and 2 are not working on USS Freedom.
May 2 2017, 9:18 AM · Arma 3

May 1 2017

Aebian added a comment to T124646: Throttle not recognized correctly in Black WASP.
May 1 2017, 1:38 PM · Arma 3
Aebian created T124646: Throttle not recognized correctly in Black WASP.
May 1 2017, 11:45 AM · Arma 3