Currently if you have a ladder with a door/hatch above it, character moves up ladder ignoring the geometry of the hatch and passes through the geometry to the "end" point of the ladder.
Making ladders obey the geometry of a structure/vehicle would greatly enhance the features and realism of movement on current and future structures & vehicles that utilise ladders - ships like the LHD for example could have working hatches.
Also a trick many modellers I know utilise is to place a section in roadway LOD over the hatch/platform-space.
This is an undocumented "feature" where-by you can stop characters falling down the hatch-void after they have reached the "end" of the ladder (remember - there is no geometry there). Since the ladder "end" point is above the roadwayLOD, the character then obeys the roadway LOD as well as geometry LOD once the "end" point of ladder is reached.
This is sort-of a double feature request to:
- Preserve existing undocumented feature of roadwayLOD
- Enhance ladders[] tech to obey geometryLOD {F27898}