Page MenuHomeFeedback Tracker

Make ladders obey GeometryLOD and ignore Roadway LOD
New, WishlistPublic

Description

Currently if you have a ladder with a door/hatch above it, character moves up ladder ignoring the geometry of the hatch and passes through the geometry to the "end" point of the ladder.

Making ladders obey the geometry of a structure/vehicle would greatly enhance the features and realism of movement on current and future structures & vehicles that utilise ladders - ships like the LHD for example could have working hatches.

Also a trick many modellers I know utilise is to place a section in roadway LOD over the hatch/platform-space.

This is an undocumented "feature" where-by you can stop characters falling down the hatch-void after they have reached the "end" of the ladder (remember - there is no geometry there). Since the ladder "end" point is above the roadwayLOD, the character then obeys the roadway LOD as well as geometry LOD once the "end" point of ladder is reached.

This is sort-of a double feature request to:

  1. Preserve existing undocumented feature of roadwayLOD
  2. Enhance ladders[] tech to obey geometryLOD {F27898}

Details

Legacy ID
1778174357
Severity
None
Resolution
Open
Reproducibility
Always
Category
Feature Request
Steps To Reproduce

Quick repro steps:

Model a hollow box with a 1m x 1m hole in the roof.
Add a 1m x 1m box covering the hole.
Rig the hatch in mlod/model.cfg/config.cpp as a door.
Add planar/3D ladder positioned to exit point of hatch.
Add ladder "start"/"end" named selection vertices in memory LOD relative to the ladder & hatch positioning.
Define - ladders[] = {{"start", "end"}} in config class.

Climb ladder, watch character climb ladder through geometry mesh of the hatch.

Alternatively see Razazel for model I sent him with this exact issue evident in the hatch area that is in the screenshot below.

Additional Information

Being able to pass through solid objects because your character is on a ladder completely breaks the immersion of the enviroment you are in.

As well as obeying Geometry LOD and ignoring RoadwayLOD till "end" point of ladder is reached

Adding this feature will greatly enhance enviroment immersion and allow us to create more realistic assets for the game.

Event Timeline

Uro edited Steps To Reproduce. (Show Details)Jan 26 2016, 7:31 PM
Uro edited Additional Information. (Show Details)
Uro set Category to Feature Request.
Uro set Reproducibility to Always.
Uro set Severity to None.
Uro set Resolution to Open.
Uro set Legacy ID to 1778174357.May 8 2016, 1:35 PM
Uro added a subscriber: Uro.