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CargoPlatform's have encoding error 'CargoPlaftorm' causing Destruction Effects to call non-existing ruin model
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Description

I spotted this encoding error in the game config files, which will result in the engine calling non-existant ruin models via Destruction Effects.

CargoPlatform_01_ruins.F.p3d is the correct file, but in the config each Platform object which should be using those is referencing CargoPlaftorm_01_ruins_f.p3d
All of those objects also have the same typo in their Classnames & EditorPreview images.

The rvmat's the config's reference are all CargoPlatform_V1_multi.rvmat
The p3d's are all CargoPlatform_01_F.p3d & CargoPlatform_01_ruins_F.p3d

Details

Severity
Tweak
Resolution
Open
Reproducibility
Always
Operating System
Windows 10
Operating System Version
Windows 10 1909 Pro x64
Category
Config
Steps To Reproduce

Load game, destroy any Enoch Cargo Platforms.
Check RPT.
It's a config.cpp error so easy fix.

Additional Information

Encoding error can be found at: a3\structures_f_enoch\military\Camps\config.cpp lines 2331 through 2539

Event Timeline

Uro created this task.Tue, Dec 3, 7:35 PM