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Certain Eden "Special States" attributes not synchronizing in MP.
Closed, ResolvedPublic

Description

When selecting either "Show Model" or "Enable Simulation" for an AI unit in the Eden editor, the effects will not be synchronized in Multiplayer.

Details

Severity
Tweak
Resolution
Open
Reproducibility
Always
Operating System
Windows 10 x64
Category
Eden Editor
Steps To Reproduce
  1. Place two players and an AI unit into a scenario in Eden.
  2. Uncheck "Show Model" for the AI unit.
  3. Launch the mission in multiplayer.
  4. Observe that the mission host can not see the AI unit while the other player can.
Additional Information

Seems to be caused by: expression="if !(is3DEN) then {_this hideobject _value;};";
Attribute settings aren't being called on clients, so effects are only visible on the server.

Event Timeline

Rebel12340 changed Severity from None to Tweak.
Rebel12340 changed Reproducibility from N/A to Always.
Rebel12340 updated the task description. (Show Details)May 23 2016, 4:05 PM
R3vo closed this task as Resolved.Jun 24 2021, 2:26 PM
R3vo claimed this task.
R3vo added a subscriber: R3vo.

Was fixed by using hideObjectGlobal. Thank for the report.