Page MenuHomeFeedback Tracker

usedragon
User

Projects

User does not belong to any projects.

User Details

User Since
Aug 10 2014, 8:36 PM (505 w, 3 d)

Recent Activity

May 25 2016

usedragon added a comment to T116728: #define UNIFORM() cannot load texture but texture shows .

I have gotten some feedback from commy by making another #define Quote to handle the texture input.

May 25 2016, 5:15 AM · Arma 3

May 22 2016

usedragon created T116728: #define UNIFORM() cannot load texture but texture shows .
May 22 2016, 4:54 PM · Arma 3

May 10 2016

usedragon added a comment to T79299: Callsign Module doesn't support more than 2 modules once you are squad leader.

I was using Callsign module under Group Modifiers.

Does the editor supply a Individual callsign Module or do we have to use scripting for that?

May 10 2016, 9:16 AM · Arma 3
usedragon added a comment to T79299: Callsign Module doesn't support more than 2 modules once you are squad leader.

Oh....

Let me look in the mission, I shall get back to you soon.

May 10 2016, 9:16 AM · Arma 3
usedragon edited Steps To Reproduce on T79299: Callsign Module doesn't support more than 2 modules once you are squad leader.
May 10 2016, 9:16 AM · Arma 3
usedragon edited Steps To Reproduce on T78576: FIA Site Module.
May 10 2016, 8:55 AM · Arma 3
usedragon added a comment to T78576: FIA Site Module.

Larrow's message has helped me to work around the FIA Site module. The forum can be found here http://forums.bistudio.com/showthread.php?181791-FIA-Site-Modules. Other people have commented about the FIA Site Module.

First off in your Description.ext place this.
PHP Code:
class CfgFunctions
{

class LARs
{
    class sites
    {
        class pickSiteUnit {
            preInit = 1;
            file = "pickSiteUnit.sqf";
        };
        class pickGroup {
            preInit = 1;
            file = "pickGroup.sqf";
        };
    };
};

};

pickSiteUnit.sqf
PHP Code:
BIS_pickSiteUnit = compileFinal"

    _faction = _this select 0;
    _unitPref = _this select 1;

    switch (_faction) do {
        case 'BLU_F': {_faction = 'Blue'};
        case 'OPF_F': {_faction = 'Red'};
        case 'IND_F': {_faction = 'Green_army'};
        case 'Guerilla': {_faction = 'Green_para'};
        case 'BLU_G_F': {_faction = 'FIA'};
    };

    _ret = '';


    switch (_faction) do {
        case 'Blue': {
            switch (_unitPref) do {
                case 'rifleman': {_ret = 'B_Soldier_F'};
                case 'autorifleman': {_ret = 'B_soldier_AR_F'};
                case 'AA_battery': {_ret = 'B_Panther_AA_F'};
            }
        };
        case 'Red': {
            switch (_unitPref) do {
                case 'rifleman': {_ret = 'O_Soldier_F'};
                case 'autorifleman': {_ret = 'O_Soldier_AR_F'};
                case 'AA_battery': {_ret = 'O_tracked_AA_placeholder_F'};
            }
        };
        case 'Green_army': {
            switch (_unitPref) do {
                case 'rifleman': {_ret = 'I_Soldier_F'};
                case 'autorifleman': {_ret = 'I_Soldier_AR_F'};
                case 'AA_battery': {_ret = 'IA_tracked_AA_placeholder_F'};
            }
        };
        case 'Green_para': {
            switch (_unitPref) do {
                case 'rifleman': {_ret = 'I_G_Soldier_F'};
                case 'autorifleman': {_ret = 'I_G_Soldier_AR_F'};
                case 'AA_battery': {_ret = 'I_G_offroad_armed'};
            }
        };
        case 'FIA': {
            switch (_unitPref) do {
                case 'rifleman': {_ret = 'B_G_Soldier_F'};
                case 'autorifleman': {_ret = 'B_G_Soldier_AR_F'};
                case 'AA_battery': {_ret = 'B_G_Offroad_01_armed_F'};
            }
        };
    };

    _ret

";

pickGroup.sqf
PHP Code:
BIS_pickSiteGroup = compileFinal"
_faction = _this select 0;
_grpPref = _this select 1;

_ret = grpNull;

switch (_faction) do {

case 'Blue': {
    switch (_grpPref) do {
        case 'sentry': {_ret = configFile >> 'CfgGroups' >> 'West' >> 'BLU_F' >> 'Infantry' >> 'BUS_InfSentry'};
        case 'fireteam': {_ret = configFile >> 'CfgGroups' >> 'West' >> 'BLU_F' >> 'Infantry' >> 'BUS_InfTeam'};
        case 'squad': {_ret = configFile >> 'CfgGroups' >> 'West' >> 'BLU_F' >> 'Infantry' >> 'BUS_InfSquad'};
        case 'motorized': {_ret = configFile >> 'CfgGroups' >> 'West' >> 'BLU_F' >> 'Motorized' >> 'BUS_MotInf_Team'};
    }
};
case 'Red': {
    switch (_grpPref) do {
        case 'sentry': {_ret = configFile >> 'CfgGroups' >> 'East' >> 'OPF_F' >> 'Infantry' >> 'OIA_InfSentry'};
        case 'fireteam': {_ret = configFile >> 'CfgGroups' >> 'East' >> 'OPF_F' >> 'Infantry' >> 'OIA_InfTeam'};
        case 'squad': {_ret = configFile >> 'CfgGroups' >> 'East' >> 'OPF_F' >> 'Infantry' >> 'OIA_InfSquad'};
        case 'motorized': {_ret = configFile >> 'CfgGroups' >> 'East' >> 'OPF_F' >> 'Motorized_MTP' >> 'OIA_MotInf_Team'};
    }
};
case 'Green_army': {
    switch (_grpPref) do {
        case 'sentry': {_ret = configFile >> 'CfgGroups' >> 'Indep' >> 'IND_F' >> 'Infantry' >> 'HAF_InfSentry'};
        case 'fireteam': {_ret = configFile >> 'CfgGroups' >> 'Indep' >> 'IND_F' >> 'Infantry' >> 'HAF_InfTeam'};
        case 'squad': {_ret = configFile >> 'CfgGroups' >> 'Indep' >> 'IND_F' >> 'Infantry' >> 'HAF_InfSquad'};
        case 'motorized': {_ret = configFile >> 'CfgGroups' >> 'Indep' >> 'IND_F' >> 'Motorized' >> 'HAF_MotInf_Team'};
    }
};
case 'Green_para': {
    switch (_grpPref) do {
        case 'sentry': {_ret = configFile >> 'CfgGroups' >> 'Indep' >> 'Guerilla' >> 'Infantry' >> 'IRG_InfSentry'};
        case 'fireteam': {_ret = configFile >> 'CfgGroups' >> 'Indep' >> 'Guerilla' >> 'Infantry' >> 'IRG_InfTeam'};
        case 'squad': {_ret = configFile >> 'CfgGroups' >> 'Indep' >> 'Guerilla' >> 'Infantry' >> 'IRG_InfSquad'};
        case 'motorized': {_ret = configFile >> 'CfgGroups' >> 'Indep' >> 'Guerilla' >> 'Motorized_MTP' >> 'IRG_MotInf_Team'};
    }
};
case 'BLU_G_F': {
    switch (_grpPref) do {
        case 'sentry': {_ret = configFile >> 'CfgGroups' >> 'west' >> 'Guerilla' >> 'Infantry' >> 'IRG_InfSentry'};
        case 'fireteam': {_ret = configFile >> 'CfgGroups' >> 'west' >> 'Guerilla' >> 'Infantry' >> 'IRG_InfTeam'};
        case 'squad': {_ret = configFile >> 'CfgGroups' >> 'west' >> 'Guerilla' >> 'Infantry' >> 'IRG_InfSquad'};
        case 'motorized': {_ret = configFile >> 'CfgGroups' >> 'west' >> 'Guerilla' >> 'Motorized_MTP' >> 'IRG_MotInf_Team'};
    }
};

};

_ret
";

Then all you need to do is place your BLUFOR site down as normal picking NATO as the faction and in the initialization place
Code:
this setVariable ["faction", "BLU_G_F"];

To use the FIA Site module, you will need to use a script to make them friendly for NATO, but individual is fine. This shouldn't be the way to do this. Is it possible to have a option in the module itself who's friendly and what not. The Mission Briefing/Intel having Independent friendly does not work at all for the FIA Site module.

May 10 2016, 8:55 AM · Arma 3
usedragon added a comment to T75699: Make Zeus's 3d editor compatibilities into the arma 3 editor.

@Koala

Agree 100%

I would like to see Zeus being expanded little bit more with the 2D Editor. Meaning anything you make in the Zeus will also appear in 2D Editor or vise-versa. BI did tremendously good job with Zeus for the most part (thought it will be a flop). It might even replace MCC on some parts.

Question, This has been up since Feb 15 2014, give few more months that it will be a full year. Has any of the BI or someone looked into this yet? This will be a good feature for everyone (mission-makers, causal builders, etc) in the long run.

May 10 2016, 7:42 AM · Arma 3