User Details
- User Since
- Aug 15 2013, 5:16 AM (393 w, 4 d)
Tue, Feb 23
Jan 27 2021
Dec 22 2020
Sep 3 2019
Sep 2 2019
Jun 8 2019
May 2 2019
AAF Grenadier, vanilla, no DLC
Jun 17 2018
Jun 16 2018
May 19 2018
May 17 2018
Discrete timers should appear for each explosive.
Not a mod related bug. Happens in vanilla. AGM bug is related.
May 16 2018
Fixed by deleting MainMap >> Compass class in name.Arma3Profile
Video:
https://streamable.com/3s2nk
Video:
https://streamable.com/6suuv
May 14 2018
May 12 2018
Jan 11 2018
Jul 11 2017
Jun 21 2017
Jun 6 2017
May 20 2017
May 19 2017
May 9 2017
Apr 23 2017
Apr 16 2017
Apr 9 2017
Jan 20 2017
Dec 22 2016
Dec 3 2016
Nov 5 2016
Duplicate of T120378
Duplicate of T120735
T120721 is a duplicate
Duplicate of T120378
Nov 3 2016
Oct 28 2016
Oct 23 2016
Oct 2 2016
Aug 24 2016
Aug 19 2016
Aug 16 2016
Aug 12 2016
Aug 9 2016
Running no mods. It appears that players need to stand near the object and look at it for some time. At that point they will receive a kick with the following message:
Player Simply: Wrong signature for file a3\structures_f_exp\military\fortifications\hbarrier_01_wall_4_green_f.p3d
Aug 3 2016
Aug 2 2016
Jul 5 2016
Jul 3 2016
The problem with this ticket is that it's no longer a development issue. It's a political issue. Here's how the ticket should've went:
Jun 23 2016
May 31 2016
Repro mission is ZGM Altis 48+2
May 30 2016
May 25 2016
May 10 2016
New screenshot added
Screenshot uploaded
The scope property in cfgVehicles for B_Soldier_Universal_F, O_Soldier_Universal_F, I_Soldier_Universal_F, and b_g_soldier_universal_f are wrong, causing editors to encounter difficulty when creating units that rely on the MenuInventory respawn template for roles.
Related to:
http://feedback.arma3.com/view.php?id=18655
Issue still unresolved
Screenshot added