The scope property in cfgVehicles for B_Soldier_Universal_F, O_Soldier_Universal_F, I_Soldier_Universal_F, and b_g_soldier_universal_f are wrong, causing editors to encounter difficulty when creating units that rely on the MenuInventory respawn template for roles. Those that select loadouts that contain medkits or toolkits may not be able to use them. {F27815} {F27816}
Description
Details
- Legacy ID
- 3968307128
- Severity
- None
- Resolution
- Duplicate
- Reproducibility
- Always
- Category
- Visual-Characters
- Open editor
- Attempt to place a Soldier
Event Timeline
It seems that you are trying to report two problems in one ticket (two problems = two tickets).
- What do you mean with "Scope of Soldier is wrong"?
- The universal classes of each side do use the ACO pointer and the b/i/o_g_soldier_universal_f just use the weapon ironsights (TRG 21). I think this is intended by the developers
- You are right, you can't choose the universal classes directly in the editor (except with scripting). Maybe this is intended too because you will have an allround talent as a soldier.
The scope property in cfgVehicles for B_Soldier_Universal_F, O_Soldier_Universal_F, I_Soldier_Universal_F, and b_g_soldier_universal_f are wrong, causing editors to encounter difficulty when creating units that rely on the MenuInventory respawn template for roles.
Can you please upload a repro mission? For now, it is hard (for me) to understand, what your problems are.
Hello,
could you please provide us with better repro steps for this issue? At this moment, I am really not sure what exactly seems to be the issue. The more specific the description and repro is the better it is to locate the problem.
Providing us with more specific description of what you are trying to achieve and why is this an issue will help us greatly to find what the problem might be and if possible, fix it.
Thank you