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Virtual Arsenal does not save secondary muzzle magazines
Confirmed Internally, NormalPublic

Description

Virtual Arsenal does not save secondary muzzle (e.g. grenade launcher) magazines.

The format of bis_fnc_saveInventory_data does not appear to support this. Either a primary muzzle magazine is saved or the secondary muzzle magazine is saved. Both cannot be saved.

This causes loadouts using primary weapons with underbarrel attachments (e.g. grenade launchers, shotguns) to load without a magazine loaded. This is frustrating to players that create grenadier loadouts as they typically assume their grenade launcher is loaded and may attempt to use the grenade launcher in combat, only to find it is unloaded.

Details

Severity
Major
Resolution
Open
Reproducibility
Always
Operating System
Windows 10 x64
Category
Virtual Arsenal
Steps To Reproduce
  1. In Virtual Arsenal, create a loadout using a primary weapon with a grenade launcher (e.g. arifle_MX_GL_F) ensuring that the grenade launcher is loaded
  2. Save the loadout
  3. Load the loadout.
  4. The grenade launcher will be unloaded. There is a shortage of 1 cartridge in the inventory from what is expected.

Event Timeline

simp1yhotmailcouk updated the task description. (Show Details)
simp1yhotmailcouk edited Steps To Reproduce. (Show Details)
R3vo changed the task status from New to Confirmed Internally.EditedJun 26 2021, 7:57 AM
R3vo added a subscriber: R3vo.

Can confirm that issue. Something is wrong there. Perhaps a good idea to use get/setUnitLoadout instead of the scripted function.

R3vo removed a subscriber: R3vo.Jul 21 2021, 6:10 PM
BIS_fnc_KK set Ref Ticket to AIII-50946.Jul 20 2023, 11:24 AM