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AtomicTim7
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User Since
Mar 7 2013, 10:37 PM (323 w, 4 d)

Recent Activity

May 30 2017

AtomicTim7 added a comment to T124907: Zeus: Suddenly can`t place BLUFOR units.

It's possible you reached the group limit. Once the upper limit of groups active is hit, you can't place anything in zeus.

May 30 2017, 11:33 PM · Arma 3

Apr 27 2017

AtomicTim7 updated the task description for T124598: Creating ModuleCurator_F in-game is slow.
Apr 27 2017, 4:00 PM · Arma 3
AtomicTim7 edited Steps To Reproduce on T124598: Creating ModuleCurator_F in-game is slow.
Apr 27 2017, 3:58 PM · Arma 3
AtomicTim7 created T124598: Creating ModuleCurator_F in-game is slow.
Apr 27 2017, 3:56 PM · Arma 3

Mar 10 2017

AtomicTim7 added a comment to T123238: 3FPS Issue "Call for Help" - Dump-gathering ticket.

I'd be intrigued to see, comparatively, how many instances of the bug/crashes you get with the option enabled. You may find there are more, you may not.

There have to be the same stress test for both cases, with virtualization disabled and enabled. If you make different game situations then result is not correct.

Mar 10 2017, 6:58 PM · Arma 3
AtomicTim7 added a comment to T123238: 3FPS Issue "Call for Help" - Dump-gathering ticket.

I was going to disable Intel Virtualization in BIOS to see if it helps and have found that I have already this parameter in disabled state. And it was disabled for a long time on my system. It means that this parameter does not help at all with the "3 fps" bug.

Mar 10 2017, 4:30 PM · Arma 3

Mar 7 2017

AtomicTim7 added a comment to T123238: 3FPS Issue "Call for Help" - Dump-gathering ticket.

Someone can try and check it. I have disconnected BIOS Intel Virtualization Technology, result:

  • FPS in a game is stabilized better
  • It is less friezes
  • The fragmentary sounds characteristic to FPS falling don't appear in a game
  • In a game on the server, with MOD, 30 players, about 3 hours a game lasted - hasn't seen a problem 3FPS
Mar 7 2017, 11:19 PM · Arma 3

May 29 2016

AtomicTim7 added a comment to T116765: Remote controlling turret on multiplayer has camera shake/jiggling.

This issue should be widely disclosed. This applies to all weapons, the whole technique.
Such a mechanism as a "camera stabilizer" - is not implemented in the game, and it's sad.
How it should work today:
https://www.youtube.com/watch?v=Gf1Vm7LQ2vE&feature=youtu.be
https://www.youtube.com/watch?v=T-jQjX8el6Q
https://www.youtube.com/watch?v=pfGP-dGjjnY
The question asked here.
https://forums.bistudio.com/topic/189468-feature-request-correction-of-a-sight-in-heavy-battle-tank/

May 29 2016, 12:40 AM · Arma 3

May 27 2016

AtomicTim7 updated the task description for T116765: Remote controlling turret on multiplayer has camera shake/jiggling.
May 27 2016, 4:43 PM · Arma 3
AtomicTim7 added a comment to T116765: Remote controlling turret on multiplayer has camera shake/jiggling.

The problem isn't with any particular drone, and it isn't limited to a game with mods, it occurs in vanilla too.
The problem I think is something to do with remote controlling units, but only in a multiplayer environment.
See video: https://youtu.be/1YtQ9af9pzs
This was recorded solely in vanilla, with cam shake disabled in difficulty settings.

May 27 2016, 4:33 PM · Arma 3
AtomicTim7 edited Steps To Reproduce on T116765: Remote controlling turret on multiplayer has camera shake/jiggling.
May 27 2016, 2:54 PM · Arma 3

May 25 2016

AtomicTim7 created T116766: Change UAV altitude to ASL.
May 25 2016, 1:16 PM · Arma 3
AtomicTim7 created T116765: Remote controlling turret on multiplayer has camera shake/jiggling.
May 25 2016, 1:12 PM · Arma 3