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Animation freezes when limping into swimming state
Closed, ResolvedPublic

Description

When a player character is injured and is limping, walking into the water, the character will get stuck at the moment of transition between walking and swimming. There will be underwater breathing sounds, but the character is nailed in place (can rotate but not move).

Details

Severity
Major
Resolution
Open
Reproducibility
Always
Operating System
Windows 10 x64
Category
Anims
Steps To Reproduce
  • Open a terrain with water (i.e. Stratis) in Eden.
  • Place an assault diver at the shore.
  • add "this setdamage 0.9" to its init field.
  • start mission

Walk forward. The moment the transition to swimming occurs, the character is stuck

Additional Information

This issue is present in the Arma 3 1.60 Release Candidate

Event Timeline

Alwarren created this task.May 27 2016, 4:27 PM

Update: Apparently the freezing effect goes away if the diver is healed, but if the diver is already swimming and gets injured enough, then he is frozen again. It looks like it is trying to use an animation that isn't there. I guess limping shouldn't be done underwater.

razazel claimed this task.May 30 2016, 11:10 AM
razazel changed the task status from New to Reviewed.

Not valid anymore.
I could player setDamage 0.9 on land and enter the water and start swimming, as well as player setDamage 0.9 when respawning in water and no problems to exit the water in limping animation.
See screenshots.
https://i.imgur.com/IFFd5qP.jpg
https://i.imgur.com/AQBDCUm.jpg
@Astaroth, it's resolved. Ticket can be closed.

Astaroth closed this task as Resolved.Oct 29 2019, 5:28 PM
Groove_C removed a subscriber: Groove_C.Thu, Nov 28, 3:57 PM