When a player character is injured and is limping, walking into the water, the character will get stuck at the moment of transition between walking and swimming. There will be underwater breathing sounds, but the character is nailed in place (can rotate but not move).
- Operating System
- Windows 10 x64
- Open a terrain with water (i.e. Stratis) in Eden.
- Place an assault diver at the shore.
- add "this setdamage 0.9" to its init field.
- start mission
Walk forward. The moment the transition to swimming occurs, the character is stuck
This issue is present in the Arma 3 1.60 Release Candidate
Update: Apparently the freezing effect goes away if the diver is healed, but if the diver is already swimming and gets injured enough, then he is frozen again. It looks like it is trying to use an animation that isn't there. I guess limping shouldn't be done underwater.
Not valid anymore.
I could player setDamage 0.9 on land and enter the water and start swimming, as well as player setDamage 0.9 when respawning in water and no problems to exit the water in limping animation.
@Astaroth, it's resolved. Ticket can be closed.