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Land_i_Barracks_V2_F is configured wrong?
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Description

We have found out a very very weird thing with one of the barracks. There are multiple of them, old and new, green and white - we all know them :)

However, the building Land_i_Barracks_V2_F is somewhat different from all the other barracks. This class is not returned here:

_buildings = player nearObjects ["House", _spawnRadius];

But in this:

_buildings = player nearObjects ["Building", _spawnRadius];

Whereas all the other barracks are found in both nearObjects queries. It is probably a config thing.

Details

Severity
Minor
Resolution
Open
Reproducibility
Always
Operating System
Windows 10 x64
Category
Config

Event Timeline

Mr.Pig added a subscriber: Mr.Pig.May 29 2016, 7:02 AM

After some more testing, It is actually all the buildings inside the "structures_f_mil\barracks"

This list here:

"Land_Barracks_ruins_F","Land_i_Barracks_V1_F","Land_i_Barracks_V1_dam_F","Land_i_Barracks_V2_F","Land_i_Barracks_V2_dam_F","Land_u_Barracks_V2_F"

returns false to

isKindOf "House";

But will return true for:

isKindOf "Building";