BIS_fnc_EGSpectator shows AI units in player groups even though AI is disabled (_this select 2 is set to false)
- Operating System
- Windows 7
Simply run the the following mission:
After 5 seconds BIS_fnc_EGSpectator will activate and as you can see in the trigger on act field, AI is disabled but still visible in the unit tree control on the left.
I have also reports that BIS_fnc_EGSpectator does not show all players during an MP mission sometimes. Probably the listplayers BI function. It's using allUnits and allDead instead of allPlayers???
And as you can see, there are players listed even more than once in the unit list on the left!
The mission uses BI dynamic groups and BI spectating is only used for the admin (as admin spectating)
I'll try to find a way on how to reproduce it.
It's from a server owner who had just BI spectating on for a while, like written, it's beeing used for admin spectate and only a logged on admin has access to it.
The mission has base respawn, maybe that's the problem?