BIS_fnc_EGSpectator shows AI units in player groups even though AI is disabled (_this select 2 is set to false)
Description
Details
- Severity
- None
- Resolution
- Fixed
- Reproducibility
- Always
- Operating System
- Windows 7
- Category
- General
Simply run the the following mission:
https://drive.google.com/file/d/0B9JJUfoq3VfmejBvdkswbEZHVU0/view?usp=sharing
After 5 seconds BIS_fnc_EGSpectator will activate and as you can see in the trigger on act field, AI is disabled but still visible in the unit tree control on the left.
I have also reports that BIS_fnc_EGSpectator does not show all players during an MP mission sometimes. Probably the listplayers BI function. It's using allUnits and allDead instead of allPlayers???
Event Timeline
Forgot to mention, it's in 1.60RC but I guess it's the same in the current DEV version.
A screenshot of a MP mission where players can recruit AI, again, AI not allowed
https://dl.dropboxusercontent.com/u/95560311/107410_20160528193141_1.png
And as you can see, there are players listed even more than once in the unit list on the left!
The mission uses BI dynamic groups and BI spectating is only used for the admin (as admin spectating)
Can you pls provide us with full repro steps? I am unable to reproduce this issue.
Feel free to create a new report. Thanks.
I'll try to find a way on how to reproduce it.
It's from a server owner who had just BI spectating on for a while, like written, it's beeing used for admin spectate and only a logged on admin has access to it.
The mission has base respawn, maybe that's the problem?
That's what the admin of the server says:
"I do play and when problems with players i open spectate to see whats going on. So opening spectate closing again alot during play."