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May 10 2016

Fireball added a comment to T78044: -enableHT can't be found in the Launcher parameter-list..

Mass-closing all resolved issues not updated in the last month.

Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.

May 10 2016, 8:41 AM · Arma 3
Fireball added a comment to T78010: ARCO Scope no longer shoots at point of aim.

Dupe of #19257.

May 10 2016, 8:40 AM · Arma 3
Fireball added a comment to T77999: AI Pathing bug in second campaign mission 'Situation Normal'.

Mass-closing all resolved issues not updated in the last month.

Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.

May 10 2016, 8:40 AM · Arma 3
Fireball added a comment to T77995: Zeus circle waypoint for units.

Mass-closing all resolved issues not updated in the last month.

Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.

May 10 2016, 8:40 AM · Arma 3
Fireball added a comment to T77990: Spelling errors in cfgFunctions for init class.

Mass-closing all resolved issues not updated in the last month.

Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.

May 10 2016, 8:40 AM · Arma 3
Fireball added a comment to T77985: Zeus Selecting Player From Map Crashes Game.

Mass-closing all resolved issues not updated in the last month.

Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.

May 10 2016, 8:40 AM · Arma 3
Fireball added a comment to T77970: Add isTurnedOut command to SQF from VBS.

Mass-closing all resolved issues not updated in the last month.

Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.

May 10 2016, 8:39 AM · Arma 3
Fireball added a comment to T77951: Bootcamp stage 10 in real world, targets don't go down..

Mass-closing all resolved issues not updated in the last month.

Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.

May 10 2016, 8:39 AM · Arma 3
Fireball added a comment to T77946: AI walk through setPos'd static objects [repro mission].

Mass-closing all resolved issues not updated in the last month.

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May 10 2016, 8:39 AM · Arma 3
Fireball added a comment to T77946: AI walk through setPos'd static objects [repro mission].

Well, not to rain on anyone's parade, but "reviewed" is a pure moderator status originally, so it means that we, moderators, deem it a sufficiently described ticket.

"Acknowledged" should mark, that it has been reviewed by a developer and "assigned", potentially that someone is actively working on it (or it's being at least actively tracked by QA).

May 10 2016, 8:39 AM · Arma 3
Fireball added a comment to T77938: Frequent Crashes.

Mass-closing all resolved issues not updated in the last month.

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May 10 2016, 8:39 AM · Arma 3
Fireball added a comment to T77936: Aggiungete veicoli....

OK, please - one feature request or bug per ticket. Civilian helicopters is one, open and closeable doors is one, transporting vehicles is another. And some of them have already been requested earlier.

I'm closing this as it's no good, I'm sorry.

May 10 2016, 8:39 AM · Arma 3
Fireball added a comment to T77936: Aggiungete veicoli....

English please...

May 10 2016, 8:39 AM · Arma 3
Fireball added a comment to T77894: Independents are unable to use laser designator as it lases with civilian-owned laser target.

Mass-closing all resolved issues not updated in the last month.

Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.

May 10 2016, 8:37 AM · Arma 3
Fireball added a comment to T77877: AI Landing too hard with a parachute causing death....

Closing according to ViperMaul

May 10 2016, 8:37 AM · Arma 3
Fireball added a comment to T77858: Arma 3 Launcher creates new blank profiles when selecting an existing one that has spaces in it.

Mass-closing all resolved issues not updated in the last month.

Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.

May 10 2016, 8:37 AM · Arma 3
Fireball added a comment to T77805: "push" command is needed for working with arrays in scheduled environment [PICTURE].

Mass-closing all resolved issues not updated in the last month.

Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.

May 10 2016, 8:35 AM · Arma 3
Fireball added a comment to T77800: It is way too difficult to understand how to put Virtual Arsenal in a mission..

Mass-closing all resolved issues not updated in the last month.

Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.

May 10 2016, 8:35 AM · Arma 3
Fireball added a comment to T77798: Add SQF function for returning the cargo index of a unit..

Mass-closing all resolved issues not updated in the last month.

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May 10 2016, 8:35 AM · Arma 3
Fireball added a comment to T77775: M4 Scorcher - Fire Mission Waypoint - Guns De-Elevate for Last 3 Rounds.

Mass-closing all resolved issues not updated in the last month.

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May 10 2016, 8:34 AM · Arma 3
Fireball added a comment to T77754: Game crashes after few minutes in multplayer mode.

Mass-closing all resolved issues not updated in the last month.

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May 10 2016, 8:34 AM · Arma 3
Fireball added a comment to T77722: Arma 3 crashes at start menu - pretty sure nothing is wrong with the hardware.

Mass-closing all resolved issues not updated in the last month.

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May 10 2016, 8:33 AM · Arma 3
Fireball added a comment to T77702: UH-80 door gunner too powerful against buildings.

Mass-closing all resolved issues not updated in the last month.

Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.

May 10 2016, 8:32 AM · Arma 3
Fireball added a comment to T77697: Distance and CursorTarget on Supply Crates not working as intend (after 1.22 release).

Mass-closing all resolved issues not updated in the last month.

Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.

May 10 2016, 8:32 AM · Arma 3
Fireball added a comment to T77685: Since updating ArmA3 to 1.22 my dedicated server is not being displayed in server browser.

Go to your game dir, create a text file called steam_appid.txt with 107410 as content.

Cheers.

May 10 2016, 8:32 AM · Arma 3
Fireball added a comment to T77685: Since updating ArmA3 to 1.22 my dedicated server is not being displayed in server browser.

Make sure you open the Steam ports and define them properly in your server.cfg (if you need to modify them):

https://community.bistudio.com/wiki/server.cfg#Additional_details

May 10 2016, 8:32 AM · Arma 3
Fireball added a comment to T77682: B_supplyCrate_F is no longer interacting with various scripts/missions.

Mass-closing all resolved issues not updated in the last month.

Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.

May 10 2016, 8:32 AM · Arma 3
Fireball added a comment to T77678: Only half of shots have recoil in SP (weapon resting mods and VAS).

Question to me is then: can the mod authors fix it?

May 10 2016, 8:32 AM · Arma 3
Fireball added a comment to T77627: Keys pressed during Alt-Tab or Steam Overlay Opening are locked in.

Closing this ticket for #22705 (better description).

EDIT: Reverted, the other ticket was not specific enough for this issue.

May 10 2016, 8:31 AM · Arma 3
Fireball added a comment to T77627: Keys pressed during Alt-Tab or Steam Overlay Opening are locked in.

Took the liberty to improve the ticket.

May 10 2016, 8:31 AM · Arma 3
Fireball added a comment to T77612: wired_fence_8m_f Has a thermal footprint.

Mass-closing all resolved issues not updated in the last month.

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May 10 2016, 8:30 AM · Arma 3
Fireball added a comment to T77610: [REQUEST] Camera to Stay Locked In Uncontrolled UAV.

Mass-closing all resolved issues not updated in the last month.

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May 10 2016, 8:30 AM · Arma 3
Fireball added a comment to T77606: Update 1.22 - supply crates model center is offset 12m.

Mass-closing all resolved issues not updated in the last month.

Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.

May 10 2016, 8:30 AM · Arma 3
Fireball added a comment to T77527: Zone Restriction Module.

New CL entry:
Fixed: Zone protection worked only when there was an entire AO defined

Related?

May 10 2016, 8:28 AM · Arma 3
Fireball added a comment to T77527: Zone Restriction Module.

Fix incomplete?

May 10 2016, 8:28 AM · Arma 3
Fireball added a comment to T77458: unassignCurator does not work.

Closing then. Thanks.

May 10 2016, 8:27 AM · Arma 3
Fireball added a comment to T77443: Get kicked occasionally from random Arma3 Servers by Battleye - claims cheating and version mismatch.

Mass-closing all resolved issues not updated in the last month.

Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.

May 10 2016, 8:26 AM · Arma 3
Fireball added a comment to T77417: camera 3rd person clips back wall of Land_u_Addon_02_V1_F.

Well, 3rd person introduces many "glitches" which can be exploited, such as seeing around corners, across small humps, over rocks, etc.

Not sure if this one's now exactly warranting a fix. If you want to avoid glitching, disable third person.

May 10 2016, 8:26 AM · Arma 3
Fireball added a comment to T77416: Rubble has incorrect geometry in Land_d_Shop_02_V1_F.

Ok, I understood it now. Cheers.

May 10 2016, 8:26 AM · Arma 3
Fireball added a comment to T77416: Rubble has incorrect geometry in Land_d_Shop_02_V1_F.

It actually looks like you're *supposed* to get inside - why do you think one should not be able to go inside, if just e.g. the entrance collapsed?

May 10 2016, 8:26 AM · Arma 3
Fireball added a comment to T77387: Exclude.lst not working as predicted.

Resolved in 1.22 according to TECHREP # 00011.

May 10 2016, 8:25 AM · Arma 3
Fireball added a comment to T77380: it always crash in altis.

Mass-closing all resolved issues not updated in the last month.

Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.

May 10 2016, 8:25 AM · Arma 3
Fireball added a comment to T77361: AddonBuilder error since latest release: "Build failed. Result code=1".

Mass-closing all resolved issues not updated in the last month.

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May 10 2016, 8:25 AM · Arma 3
Fireball added a comment to T77315: paratroopers explode when landing on buildings.

Closing according to to ViperMaul.

May 10 2016, 8:24 AM · Arma 3
Fireball added a comment to T77307: this setdir (random 360) Doesn't work any more....

Mass-closing all resolved issues not updated in the last month.

Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.

May 10 2016, 8:23 AM · Arma 3
Fireball added a comment to T77299: MRCO and MX.

Dupe of #16983.

May 10 2016, 8:23 AM · Arma 3
Fireball added a comment to T77295: AI does not realize APC has been destroyed.

Mass-closing all resolved issues not updated in the last month.

Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.

May 10 2016, 8:23 AM · Arma 3
Fireball added a comment to T77220: Opening the GUI Editor spams the .rpt.

Mass-closing all resolved issues not updated in the last month.

Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.

May 10 2016, 8:21 AM · Arma 3
Fireball added a comment to T77207: Addon Builder conflicting with Arma 3.

Reopening.

May 10 2016, 8:21 AM · Arma 3
Fireball added a comment to T77161: Friends cannot see my server since the update to 1.18.

How many other Steam games offer the option to connect directly to someone else? Not so many. And if they do, like Payday 2 for example, they use their own lobby system.

May 10 2016, 8:20 AM · Arma 3
Fireball added a comment to T77161: Friends cannot see my server since the update to 1.18.

Well, I think they have to urge Valve to improve Steam.

When they had to switch from GameSpy to the Steam matchmaking system, nobody realized that it would not support double NAT punching, like the old system - or maybe they knew, but had no alternative.

At any rate, they're aware of it, they have priority on it, but no absolute power about it (as far I know).

May 10 2016, 8:20 AM · Arma 3
Fireball added a comment to T77161: Friends cannot see my server since the update to 1.18.

Sometimes it's more than just work, it takes innovation - else it would have been fixed already.

Nobody is "fobbed off".

May 10 2016, 8:20 AM · Arma 3
Fireball added a comment to T77161: Friends cannot see my server since the update to 1.18.

I also think the malfunctioning routers are only part of the problem, but if the affected people's router IS indeed not working properly (i.e. ports are not actually open/forwarded) you cannot blame BI for it - they can't fix your router.

May 10 2016, 8:20 AM · Arma 3
Fireball added a comment to T77161: Friends cannot see my server since the update to 1.18.

It actually should be sufficient if the one who hosts the server/host opens ports UDP 2302-2305 and forwards them to his computer, instead of opening up the entire computer to the Internet (as in using the DMZ option).

May 10 2016, 8:20 AM · Arma 3
Fireball added a comment to T77161: Friends cannot see my server since the update to 1.18.

Hi, did you try using right-click "Join game" on the server owner in the Steam friends list?

For those with advanced routers/firewalls try to disable Dynamic Portforward on their NAT.

May 10 2016, 8:20 AM · Arma 3
Fireball added a comment to T77161: Friends cannot see my server since the update to 1.18.

Shotgun, note that you can install Steam with a different account and download the A3 Dedicated Server for free.

ColossusA1, yep exactly. But Iceman is QA representative not community manager, still his influence is "limited" to creating tickets and pester devs.

That said I think this issue is prioritized quite highly, but I think we need something like UPnP to enable double NAT punching or some other way to enable this, similarly to how Gamespy did, but this will require Valve cooperation.

May 10 2016, 8:20 AM · Arma 3
Fireball added a comment to T77161: Friends cannot see my server since the update to 1.18.

Well, I can reply, but it doesn't help. It's a Steam issue. Blame Gamespy for shutting down.

May 10 2016, 8:20 AM · Arma 3
Fireball added a comment to T77161: Friends cannot see my server since the update to 1.18.

Yes, yes I misread. I did reopen the ticket, but anything else beyond that is not in my hands.

P.S.: He clearly wrote "...we still cannot see each other
or connect together...", which is where I got that idea that they cannot connect, even though they may see each other at times.

May 10 2016, 8:20 AM · Arma 3
Fireball added a comment to T77161: Friends cannot see my server since the update to 1.18.

Okay, Shotgundb8, we're talking two different issues now.

This bug ticket was about the server not being registered. Now you're talking about "unable to connect" which is most likely a NAT-punching issue.

This is a completely different issue and it's known too. If both users are using dynamic NAT port-mapping, I believe Steam currently is unable to connect you.

May 10 2016, 8:19 AM · Arma 3
Fireball added a comment to T77161: Friends cannot see my server since the update to 1.18.

I think that might be connected to the hotfix, which changed back the Steam port to gameport +1.

May 10 2016, 8:19 AM · Arma 3
Fireball added a comment to T77105: Able to see and shoot across the blindage of a Hunter HMG and probably other amored vehicle.

Dupe of #2805.

May 10 2016, 8:18 AM · Arma 3
Fireball added a comment to T77103: Outline of some trees do not match with what we see..

Can you please attach an editor mission with the right spot or provide coordinates where you found this? Does it also apply to stand-alone trees or only this constellation?

May 10 2016, 8:18 AM · Arma 3
Fireball added a comment to T77097: Cannot load certain cutscene animation footstep sounds.

Mass-closing all resolved issues not updated in the last month.

Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.

May 10 2016, 8:18 AM · Arma 3
Fireball added a comment to T77092: Global chat is laggy in almost every server.

Does anyone know if 1.24 RC is affected?

May 10 2016, 8:17 AM · Arma 3
Fireball added a comment to T77048: enableSimulationGlobal and hideObjectGlobal don't work in SP.

Marking resolved then, thanks.

May 10 2016, 8:16 AM · Arma 3
Fireball added a comment to T77040: Partial word search doesn't work anymore with v1.18 servers.

Resolved according CL.

May 10 2016, 8:16 AM · Arma 3
Fireball added a comment to T77027: Loss of ammunition when loading campaign saves.

Resolved according CL.

May 10 2016, 8:16 AM · Arma 3
Fireball added a comment to T77026: Steam browser picks up on wrong IP, so impossible to join server.

Resolved according CL.

May 10 2016, 8:16 AM · Arma 3
Fireball edited Steps To Reproduce on T77009: Fire particle of downed gunship effect emits no light.
May 10 2016, 8:15 AM · Arma 3
Fireball added a comment to T76925: Disable Physx and Sounds when enablesimulation false.

Why did you change it back to "proposed"? Do you know what a proposal is? This sounds like if you suggested that they should NOT be disabled.

May 10 2016, 8:13 AM · Arma 3
Fireball added a comment to T76925: Disable Physx and Sounds when enablesimulation false.

Corrected some phrasing in order to avoid confusion.

May 10 2016, 8:13 AM · Arma 3
Fireball added a comment to T76921: Make "moveInAny" return entered seat instead of Nothing.

Mass-closing all resolved issues not updated in the last month.

Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.

May 10 2016, 8:13 AM · Arma 3
Fireball added a comment to T76846: Poor performance of Linux dedicated server due to 'mallinfo()' calls.

Mass-closing all resolved issues not updated in the last month.

Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.

May 10 2016, 8:11 AM · Arma 3
Fireball added a comment to T76830: Trucks cargo hold (weapons/magazines/items) is too small: It's identical to quadbikes and less than MRAPs..

Mass-closing all resolved issues not updated in the last month.

Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.

May 10 2016, 8:10 AM · Arma 3
Fireball added a comment to T76830: Trucks cargo hold (weapons/magazines/items) is too small: It's identical to quadbikes and less than MRAPs..

Reopen for feedback.

May 10 2016, 8:10 AM · Arma 3
Fireball added a comment to T76814: Ai can see in the dark and know right where you are even when you use a suppressed weapon..

I was rather going on about the weapon mod, not the sound mod, which could cause this.

At any rate, before continuing on this report I want it reproduced with vanilla A3 and exact repro steps and even better a small repro mission in the editor.

May 10 2016, 8:10 AM · Arma 3
Fireball added a comment to T76814: Ai can see in the dark and know right where you are even when you use a suppressed weapon..

First of all, you should report issues always on vanilla A3. No mods, nothing.

Then, complete user missions are difficult to debug. Try to make some small setup in the editor, which only shows the issue, maybe even make the player invulnerable. E.g. one AI, one player, night time, 300m, like in your repro steps. Zip up the folder and attach it to the report.

Improve repro steps, where needed.

May 10 2016, 8:10 AM · Arma 3
Fireball added a comment to T76814: Ai can see in the dark and know right where you are even when you use a suppressed weapon..

AD2001 explained it, the mod is the cause; if the suppressor in the mod is not configured correctly, they can hear you very well.

I wonder if you can replicate the issue with vanilla weapons.

EDIT: You cannot use those enemy/friendly config file entries anymore; they have been replaced by a holistic approach:

		aiLevelPreset=3; //means custom skill
		skillAI=0.5;
		precisionAI=0.2;

While the enemy/friendly entries persist, you can as well delete them now from the config file.

May 10 2016, 8:10 AM · Arma 3
Fireball added a comment to T76810: Vehicle enablesimulation and hideobject still impacts framerate/tick.

Duping to #18566, as RCA is in there.

May 10 2016, 8:10 AM · Arma 3
Fireball added a comment to T76807: farsi texts on some csat ammo boxes are irrelevant.

Mass-closing all resolved issues not updated in the last month.

Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.

May 10 2016, 8:10 AM · Arma 3
Fireball added a comment to T76798: Waves are not synchronized in MP.

Dupe of #1726.

May 10 2016, 8:09 AM · Arma 3
Fireball added a comment to T76779: Remove the "waidmannsheil" from the german translation.

X39, im native German speaker and I don't regard it as wrong per se. Just maybe inappropriate; but that was probably the intention in this context - if you regard your enemy as an animal that has to be hunted down.

May 10 2016, 8:09 AM · Arma 3
Fireball added a comment to T76779: Remove the "waidmannsheil" from the german translation.

Well, it may be a bit cynic, but there are soldiers wishing a "good hunt" and mean manhunt in their case...so why not a similar phrase in German?

May 10 2016, 8:09 AM · Arma 3
Fireball added a comment to T76761: HEMTT AMMO headlights appear to always be on at night when viewing from a distance of 25-35m.

Mass-closing all resolved issues not updated in the last month.

Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.

May 10 2016, 8:08 AM · Arma 3
Fireball added a comment to T76744: Parked planes would not accelerate using analogue thrust controls.

Resolved with 1.18 at least.

May 10 2016, 8:08 AM · Arma 3
Fireball edited Steps To Reproduce on T76744: Parked planes would not accelerate using analogue thrust controls.
May 10 2016, 8:07 AM · Arma 3
Fireball added a comment to T76742: Planes reset flaps when turning engines on and block them when not moving.

I'll move the analogue thrust issue into a separate ticket, as the flaps issue is always reproducible.

The thrust issue is probably related to my earlier ticket #8544.

EDIT: Separate ticket for analogue thrust issue: #18385

May 10 2016, 8:07 AM · Arma 3
Fireball edited Steps To Reproduce on T76742: Planes reset flaps when turning engines on and block them when not moving.
May 10 2016, 8:07 AM · Arma 3
Fireball added a comment to T76729: AI ordered to get in an armoured vehicle do not engage targets..

Mass-closing all resolved issues not updated in the last month.

Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.

May 10 2016, 8:07 AM · Arma 3
Fireball added a comment to T76650: Massive FPS-drop when shooting on CSAT vehicles.

You probably added -nologs to the startup params of the game then?

May 10 2016, 8:05 AM · Arma 3
Fireball added a comment to T76650: Massive FPS-drop when shooting on CSAT vehicles.

deanosbeano, that's a (fairly) different issue; you're generating quite some particle effects (mainly smoke) by firing the Tigris (or Cheetah) autocannon, but only if you fire into the ground in front of you. Not so, if you fire at some vehicle farther away, as shown in the video. And it certainly makes no difference if you shoot at a NATO or CSAT vehicle.

May 10 2016, 8:05 AM · Arma 3
Fireball added a comment to T76650: Massive FPS-drop when shooting on CSAT vehicles.

Read my words: va-ni-lla! No CBA, no mods, no nothing. Always the first thing you should do, before hitting the "Report issue" button.

May 10 2016, 8:05 AM · Arma 3
Fireball added a comment to T76650: Massive FPS-drop when shooting on CSAT vehicles.

So you tried this with vanilla eventually? Or still any other mods?

May 10 2016, 8:05 AM · Arma 3
Fireball added a comment to T76650: Massive FPS-drop when shooting on CSAT vehicles.

Ticket stays on feedback until, we get a repro, which does not involve any mods.

Thank you.

May 10 2016, 8:05 AM · Arma 3
Fireball added a comment to T76650: Massive FPS-drop when shooting on CSAT vehicles.

Then maybe any other mods were involved, if the custom mission can be ruled out?

Back to my basic question to the OP: Can you place two (or even one) vehicles in editor and repro it that way?

May 10 2016, 8:05 AM · Arma 3
Fireball added a comment to T76650: Massive FPS-drop when shooting on CSAT vehicles.

So you can repro this in editor, or just with a custom mission?

May 10 2016, 8:05 AM · Arma 3
Fireball added a comment to T76620: getHit command.

Mass-closing all resolved issues not updated in the last month.

Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.

May 10 2016, 8:04 AM · Arma 3
Fireball added a comment to T76617: cbChecked always returns false.

Thanks.

May 10 2016, 8:04 AM · Arma 3
Fireball added a comment to T76605: Gear dialog while inside vehicles..

Mass-closing all resolved issues not updated in the last month.

Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.

May 10 2016, 8:04 AM · Arma 3
Fireball added a comment to T76596: Weather desync issues [PRIMARY REPORT].

Highhead, I resolved #3028 because the feature of weather sync in its prime idea is implemented.

May 10 2016, 8:04 AM · Arma 3