Mass-closing all resolved issues not updated in the last month.
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Mass-closing all resolved issues not updated in the last month.
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Dupe of #19257.
Mass-closing all resolved issues not updated in the last month.
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Mass-closing all resolved issues not updated in the last month.
Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.
Mass-closing all resolved issues not updated in the last month.
Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.
Mass-closing all resolved issues not updated in the last month.
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Mass-closing all resolved issues not updated in the last month.
Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.
Mass-closing all resolved issues not updated in the last month.
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Mass-closing all resolved issues not updated in the last month.
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Well, not to rain on anyone's parade, but "reviewed" is a pure moderator status originally, so it means that we, moderators, deem it a sufficiently described ticket.
"Acknowledged" should mark, that it has been reviewed by a developer and "assigned", potentially that someone is actively working on it (or it's being at least actively tracked by QA).
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OK, please - one feature request or bug per ticket. Civilian helicopters is one, open and closeable doors is one, transporting vehicles is another. And some of them have already been requested earlier.
I'm closing this as it's no good, I'm sorry.
English please...
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Closing according to ViperMaul
Mass-closing all resolved issues not updated in the last month.
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Mass-closing all resolved issues not updated in the last month.
Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.
Mass-closing all resolved issues not updated in the last month.
Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.
Mass-closing all resolved issues not updated in the last month.
Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.
Mass-closing all resolved issues not updated in the last month.
Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.
Mass-closing all resolved issues not updated in the last month.
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Mass-closing all resolved issues not updated in the last month.
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Mass-closing all resolved issues not updated in the last month.
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Mass-closing all resolved issues not updated in the last month.
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Go to your game dir, create a text file called steam_appid.txt with 107410 as content.
Cheers.
Make sure you open the Steam ports and define them properly in your server.cfg (if you need to modify them):
https://community.bistudio.com/wiki/server.cfg#Additional_details
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Question to me is then: can the mod authors fix it?
Closing this ticket for #22705 (better description).
EDIT: Reverted, the other ticket was not specific enough for this issue.
Took the liberty to improve the ticket.
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Mass-closing all resolved issues not updated in the last month.
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Mass-closing all resolved issues not updated in the last month.
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New CL entry:
Fixed: Zone protection worked only when there was an entire AO defined
Related?
Fix incomplete?
Closing then. Thanks.
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Well, 3rd person introduces many "glitches" which can be exploited, such as seeing around corners, across small humps, over rocks, etc.
Not sure if this one's now exactly warranting a fix. If you want to avoid glitching, disable third person.
Ok, I understood it now. Cheers.
It actually looks like you're *supposed* to get inside - why do you think one should not be able to go inside, if just e.g. the entrance collapsed?
Resolved in 1.22 according to TECHREP # 00011.
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Mass-closing all resolved issues not updated in the last month.
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Closing according to to ViperMaul.
Mass-closing all resolved issues not updated in the last month.
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Mass-closing all resolved issues not updated in the last month.
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Mass-closing all resolved issues not updated in the last month.
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Reopening.
How many other Steam games offer the option to connect directly to someone else? Not so many. And if they do, like Payday 2 for example, they use their own lobby system.
Well, I think they have to urge Valve to improve Steam.
When they had to switch from GameSpy to the Steam matchmaking system, nobody realized that it would not support double NAT punching, like the old system - or maybe they knew, but had no alternative.
At any rate, they're aware of it, they have priority on it, but no absolute power about it (as far I know).
Sometimes it's more than just work, it takes innovation - else it would have been fixed already.
Nobody is "fobbed off".
I also think the malfunctioning routers are only part of the problem, but if the affected people's router IS indeed not working properly (i.e. ports are not actually open/forwarded) you cannot blame BI for it - they can't fix your router.
It actually should be sufficient if the one who hosts the server/host opens ports UDP 2302-2305 and forwards them to his computer, instead of opening up the entire computer to the Internet (as in using the DMZ option).
Hi, did you try using right-click "Join game" on the server owner in the Steam friends list?
For those with advanced routers/firewalls try to disable Dynamic Portforward on their NAT.
Shotgun, note that you can install Steam with a different account and download the A3 Dedicated Server for free.
ColossusA1, yep exactly. But Iceman is QA representative not community manager, still his influence is "limited" to creating tickets and pester devs.
That said I think this issue is prioritized quite highly, but I think we need something like UPnP to enable double NAT punching or some other way to enable this, similarly to how Gamespy did, but this will require Valve cooperation.
Well, I can reply, but it doesn't help. It's a Steam issue. Blame Gamespy for shutting down.
Yes, yes I misread. I did reopen the ticket, but anything else beyond that is not in my hands.
P.S.: He clearly wrote "...we still cannot see each other
or connect together...", which is where I got that idea that they cannot connect, even though they may see each other at times.
Okay, Shotgundb8, we're talking two different issues now.
This bug ticket was about the server not being registered. Now you're talking about "unable to connect" which is most likely a NAT-punching issue.
This is a completely different issue and it's known too. If both users are using dynamic NAT port-mapping, I believe Steam currently is unable to connect you.
I think that might be connected to the hotfix, which changed back the Steam port to gameport +1.
Dupe of #2805.
Can you please attach an editor mission with the right spot or provide coordinates where you found this? Does it also apply to stand-alone trees or only this constellation?
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Does anyone know if 1.24 RC is affected?
Marking resolved then, thanks.
Resolved according CL.
Resolved according CL.
Resolved according CL.
Why did you change it back to "proposed"? Do you know what a proposal is? This sounds like if you suggested that they should NOT be disabled.
Corrected some phrasing in order to avoid confusion.
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Mass-closing all resolved issues not updated in the last month.
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Reopen for feedback.
I was rather going on about the weapon mod, not the sound mod, which could cause this.
At any rate, before continuing on this report I want it reproduced with vanilla A3 and exact repro steps and even better a small repro mission in the editor.
First of all, you should report issues always on vanilla A3. No mods, nothing.
Then, complete user missions are difficult to debug. Try to make some small setup in the editor, which only shows the issue, maybe even make the player invulnerable. E.g. one AI, one player, night time, 300m, like in your repro steps. Zip up the folder and attach it to the report.
Improve repro steps, where needed.
AD2001 explained it, the mod is the cause; if the suppressor in the mod is not configured correctly, they can hear you very well.
I wonder if you can replicate the issue with vanilla weapons.
EDIT: You cannot use those enemy/friendly config file entries anymore; they have been replaced by a holistic approach:
aiLevelPreset=3; //means custom skill skillAI=0.5; precisionAI=0.2;
While the enemy/friendly entries persist, you can as well delete them now from the config file.
Duping to #18566, as RCA is in there.
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Dupe of #1726.
X39, im native German speaker and I don't regard it as wrong per se. Just maybe inappropriate; but that was probably the intention in this context - if you regard your enemy as an animal that has to be hunted down.
Well, it may be a bit cynic, but there are soldiers wishing a "good hunt" and mean manhunt in their case...so why not a similar phrase in German?
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Resolved with 1.18 at least.
I'll move the analogue thrust issue into a separate ticket, as the flaps issue is always reproducible.
The thrust issue is probably related to my earlier ticket #8544.
EDIT: Separate ticket for analogue thrust issue: #18385
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You probably added -nologs to the startup params of the game then?
deanosbeano, that's a (fairly) different issue; you're generating quite some particle effects (mainly smoke) by firing the Tigris (or Cheetah) autocannon, but only if you fire into the ground in front of you. Not so, if you fire at some vehicle farther away, as shown in the video. And it certainly makes no difference if you shoot at a NATO or CSAT vehicle.
Read my words: va-ni-lla! No CBA, no mods, no nothing. Always the first thing you should do, before hitting the "Report issue" button.
So you tried this with vanilla eventually? Or still any other mods?
Ticket stays on feedback until, we get a repro, which does not involve any mods.
Thank you.
Then maybe any other mods were involved, if the custom mission can be ruled out?
Back to my basic question to the OP: Can you place two (or even one) vehicles in editor and repro it that way?
So you can repro this in editor, or just with a custom mission?
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Thanks.
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Highhead, I resolved #3028 because the feature of weather sync in its prime idea is implemented.