Page MenuHomeFeedback Tracker

Outline of some trees do not match with what we see.
Reviewed, WishlistPublic

Description

I shoot some target and my bullet end up in an invisible tree branch.

I can assure that because i see the impact, and it's the same when i shoot in tree for real.

The rangefinder also detect an invisible object. {F23911} {F23912} {F23913} {F23914} {F23915}

Details

Legacy ID
1461741717
Severity
None
Resolution
Open
Reproducibility
Sometimes
Category
Visual-Structures

Event Timeline

loutralep edited Additional Information. (Show Details)
loutralep set Category to Visual-Structures.
loutralep set Reproducibility to Sometimes.
loutralep set Severity to None.
loutralep set Resolution to Open.
loutralep set Legacy ID to 1461741717.May 7 2016, 6:34 PM

Can you please attach an editor mission with the right spot or provide coordinates where you found this? Does it also apply to stand-alone trees or only this constellation?

ceeeb added a comment.May 7 2014, 12:33 PM

To set player in same location as screenshot, on Altis execute:

player setPos [7363.44,17029.2,0.0017395]; player setDir 13.1386;

then go prone.

Whatever the geometry the Laser designator target gets cast on does seem to be some fairly inaccurate for this particular tree. It's not specfic to the location, but the tree.
I could not reproduce any bullets getting deflected or impacting with the same geometry.

I put an editor mission, You just have to aim the same place as the screenshot and open fire, you'll see the impact as in a tree.
If yo want to see the real outline of the tree, just use your laser designator...

The truck is your target: zeroing to 800m a few bullets and it blow up.

So lie down shoot the truck, make a few step right and try again.

I just had the problem again, with the same kind of tree, but another location.