Zone restriction module only fires once. After the player re-spawns the restriction no longer applies to that player. {F24067}
Description
Details
- Legacy ID
- 3499187691
- Severity
- None
- Resolution
- Reopened
- Reproducibility
- Always
- Category
- Editor
Place a Zone Restriction Module.
Set Module to:
Apply to: Groups of synchronized units Inverse border: Yes Warning Time: 5 Custom Warning: hintC "You have entered the CSAT spawn area. Turn back now!"; Custom Punishment: _this setDammage 1; Exclude air units: Yes
Place a trigger.
Set trigger size to 10 x 10
Set trigger to: BLUFOR / Present / Repeatedly
Synchronize the Zone Restriction Module to the trigger
Synchronize the Zone restriction module to the BLUFOR group leader
Save as Multilayer Mission
Load mission on dedicated server
Move the BLUFOR unit into the restricted area and the module fires presenting the warning and 5 seconds later the unit dies.
Player re-spawns.
Move player into the restricted zone again.
Nothing happens
The same is true if the Zone Restriction Module is set to Inverse boarder no.
Event Timeline
Hello,
the problem has been fixed for the next Stable update.
Thank you for reporting it.
This issue is not resolved. Zone restriction continues to have no effect once the unit has re-spawned.
Hello,
the affected addon did not make it to the recent Stable update (there was a problem with its revision). However, the problem is fixed in Steam Dev and will be distributed in the next Stable update. Sorry for the confusion, have a nice day!
After 1.24 update I Loaded mission in the editor and re-saved. Uploaded to dedicated server. Issue still persists. The module seems to fire multiple times now but eventually stops working still. I got it to fire 4 times but in the 5th time it didn't fire.
New CL entry:
Fixed: Zone protection worked only when there was an entire AO defined
Related?
@Fireball: I don't think that is specifically related to this issue other than it has to do with the zone restriction module.
To clarify a little; the zone restriction as set up per above does work after the player respawns now however, after multiple respawns (can't give exact number as it as the issue appears after a different number of respawns every time) the module stops firing. This happens for every player. Just take the mission I uploaded and play it on a dedi box. Keep having the module kill you over and over again, eventually it will stop working.