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It is way too difficult to understand how to put Virtual Arsenal in a mission.
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Description

There is no clear way to put virtual arsenal in a custom mission.

Please give a detailed description of how to put it in. The community wiki mentions a virtual ammobox script for the new proprietary virtual arsenal putting that code onto an ammobox's initialization does nothing and putting it in my description.ext crashes the game.

https://community.bistudio.com/wiki/Arsenal

Details

Legacy ID
1941840906
Severity
None
Resolution
Fixed
Reproducibility
Always
Category
Virtual Arsenal
Steps To Reproduce

not relevant

Additional Information

Perhaps put in a simple virtual ammobox module that you sync to a box.

That, or give more info for how to use function calls, many of us do not understand with the very limited help given by the wiki, a code with no indication of what file to put it in or what characters to put around it for syntax is far too little.

Event Timeline

FrankDaTank1218 edited Additional Information. (Show Details)
FrankDaTank1218 set Category to Virtual Arsenal.
FrankDaTank1218 set Reproducibility to Always.
FrankDaTank1218 set Severity to None.
FrankDaTank1218 set Resolution to Fixed.
FrankDaTank1218 set Legacy ID to 1941840906.May 7 2016, 6:52 PM

Voted down; Look at the bottom of the screen and you'll see eight options. three of which you may want to check out. When you "save" a loadout, it saves it to your profile folder for use with the loadout module in Zeus were it'll be available to select like any other loadout for any faction. "Exporting" saves the code for your selected loadout to your clipboard. "Import" is used for if someone sends you a loadout of their own and you have it in your clipboard. Simply click "import" to view that loadout. It's all pretty straight forward and self explanatory.

Actually I've changed my vote. I see what Frank meant, if he meant it this way; When exporting a loadout from VR Arsenal, you can put the code into the initialization window of a unit whilst in the editor, however the code is mangled so much so the editor won't recognize it and therefor will not let you exit out of the unit's customization window. Even the loadout code you could export from Dslyecxi's Paper Doll scenario worked in the editor. This does need fixing.

Yeah, I had the same thinking as Nullrick. Changed my vote as well. If it were put in layman's terms so that anyone could do it, that'd be nice.

It is ment for a gear script primaraly. You would put the code in there and call it and it would automaticly apply to the player. Granted it could be optimized a little.

Fixed, the output can now be used in init fields. In the future, we'd like to introduce an option to pick from init, sqf or config output types.

However, the code is not intended to be used in description.ext, it's composed of scripting commands. The output cannot contain full explanation of how to use it (that would be pretty lengthy), it requires user to have at least basic knowledge of scripting.

@Moricky

Still not giving me clear instruction. Which code goes into init? I tried the obvious one on the page and all of the others in init, none worked.

this allowDamage false;
[this,["%ALL"],true] call BIS_fnc_addVirtualWeaponCargo;
[this,["%ALL"],true] call BIS_fnc_addVirtualItemCargo;
[this,["%ALL"],true] call BIS_fnc_addVirtualBackpackCargo;
[this,["%ALL"],true] call BIS_fnc_addVirtualMagazineCargo;

This will get you every item into an Arsenal GUI.

I strongly suggest reading the links made available for the Arsenal functions located here:

https://community.bistudio.com/wiki/Arsenal

I also created a Set_Arsenal script demo mission available here:

http://www.armaholic.com/forums.php?m=posts&p=167295#167295

Any questions related to Arsenal, feel free to bug the community about it. Arma 3 has one of the best modding and scripting communities in the world. Leave the devs to fix bugs.

P.S. The information linked works with the Stable build only atm as the Arsenal functions supplied by Bohemia are being tweaked.

I am OzDeaDMeaT on Steam. Feel free to add me if you have any questions.

OzDM OuT

tyl3r99 added a subscriber: tyl3r99.May 7 2016, 6:52 PM

cant we have this as a module? i thought arma was supposed to help the community that doesnt have the knowledge?

Mass-closing all resolved issues not updated in the last month.

Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.