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Nullrick
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User Since
Jul 1 2014, 8:35 PM (300 w, 6 d)

Recent Activity

May 10 2016

Nullrick edited Steps To Reproduce on T83303: Audio for the A-164 Wipeout's gau-8 needs reworking..
May 10 2016, 11:33 AM · Arma 3
Nullrick edited Steps To Reproduce on T81621: No bench option for M-900 in virtual garage..
May 10 2016, 10:36 AM · Arma 3
Nullrick edited Steps To Reproduce on T80551: Virtual Arsenal Interface for Unit Editing Window (Editor Feature).
May 10 2016, 9:56 AM · Arma 3
Nullrick edited Steps To Reproduce on T79410: Overpowered idle animations (developement AND vanilla branches).
May 10 2016, 9:20 AM · Arma 3
Nullrick edited Steps To Reproduce on T79257: New zeus missions for AiA-TP terrains?.
May 10 2016, 9:14 AM · Arma 3
Nullrick edited Steps To Reproduce on T79256: Please delete.
May 10 2016, 9:14 AM · Arma 3
Nullrick edited Steps To Reproduce on T79255: Experiencing AFM turbulance while not in AFM mode (DEV BRANCH).
May 10 2016, 9:14 AM · Arma 3
Nullrick added a comment to T77980: Ability to Disable the Zeus Moderator Slot.

Because I feel that installing this feature in-game would make it a lot easier for everyone with this similar problem. Instead of having to resort to white listing. I will look into it due to not being too familiar with it. But from what I've already gathered, an in-game solution would be more readily available.

May 10 2016, 8:39 AM · Arma 3
Nullrick added a comment to T77980: Ability to Disable the Zeus Moderator Slot.

Your new rights set solved the issue wonderfully! Thanks, Moricky!

May 10 2016, 8:39 AM · Arma 3
Nullrick edited Steps To Reproduce on T77980: Ability to Disable the Zeus Moderator Slot.
May 10 2016, 8:39 AM · Arma 3
Nullrick edited Steps To Reproduce on T77807: Atachments ONLY for Zafir, MK200, 4-Five, Zubr.
May 10 2016, 8:35 AM · Arma 3
Nullrick edited Steps To Reproduce on T77804: VR AI Not Wearing FULL Loadout.
May 10 2016, 8:35 AM · Arma 3
Nullrick added a comment to T77800: It is way too difficult to understand how to put Virtual Arsenal in a mission..

Actually I've changed my vote. I see what Frank meant, if he meant it this way; When exporting a loadout from VR Arsenal, you can put the code into the initialization window of a unit whilst in the editor, however the code is mangled so much so the editor won't recognize it and therefor will not let you exit out of the unit's customization window. Even the loadout code you could export from Dslyecxi's Paper Doll scenario worked in the editor. This does need fixing.

May 10 2016, 8:35 AM · Arma 3
Nullrick added a comment to T77800: It is way too difficult to understand how to put Virtual Arsenal in a mission..

Voted down; Look at the bottom of the screen and you'll see eight options. three of which you may want to check out. When you "save" a loadout, it saves it to your profile folder for use with the loadout module in Zeus were it'll be available to select like any other loadout for any faction. "Exporting" saves the code for your selected loadout to your clipboard. "Import" is used for if someone sends you a loadout of their own and you have it in your clipboard. Simply click "import" to view that loadout. It's all pretty straight forward and self explanatory.

May 10 2016, 8:35 AM · Arma 3