- User Since
- Jul 1 2014, 8:35 PM (503 w, 1 d)
May 10 2016
Because I feel that installing this feature in-game would make it a lot easier for everyone with this similar problem. Instead of having to resort to white listing. I will look into it due to not being too familiar with it. But from what I've already gathered, an in-game solution would be more readily available.
Your new rights set solved the issue wonderfully! Thanks, Moricky!
Actually I've changed my vote. I see what Frank meant, if he meant it this way; When exporting a loadout from VR Arsenal, you can put the code into the initialization window of a unit whilst in the editor, however the code is mangled so much so the editor won't recognize it and therefor will not let you exit out of the unit's customization window. Even the loadout code you could export from Dslyecxi's Paper Doll scenario worked in the editor. This does need fixing.
Voted down; Look at the bottom of the screen and you'll see eight options. three of which you may want to check out. When you "save" a loadout, it saves it to your profile folder for use with the loadout module in Zeus were it'll be available to select like any other loadout for any faction. "Exporting" saves the code for your selected loadout to your clipboard. "Import" is used for if someone sends you a loadout of their own and you have it in your clipboard. Simply click "import" to view that loadout. It's all pretty straight forward and self explanatory.