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AI does not realize APC has been destroyed
Closed, ResolvedPublic

Description

The commanders of mechanized infantry will repeatedly tell his units to board the APC after it has been entirely destroyed. This will not end until the player ends the scenario, or all other AI in the group are killed. (If the leader is killed, the new actual will continue where he left off.)

Details

Legacy ID
4243698292
Severity
None
Resolution
Fixed
Reproducibility
Always
Category
AI Control / Commanding
Steps To Reproduce

Put a mechanized infantry squad into a scenario and destroy the APC in combat without killing all of the infantry.

Event Timeline

Lionhawk edited Steps To Reproduce. (Show Details)May 23 2014, 4:04 PM
Lionhawk edited Additional Information. (Show Details)
Lionhawk set Category to AI Control / Commanding.
Lionhawk set Reproducibility to Always.
Lionhawk set Severity to None.
Lionhawk set Resolution to Fixed.
Lionhawk set Legacy ID to 4243698292.May 7 2016, 6:39 PM
Lionhawk edited a custom field.
oukej added a comment.Jul 8 2014, 10:39 AM

Hey! Thanks for the report.

I was unable to reproduce the issue. Does it still happen to you? Are there any additional specific steps needed (waypoints, actions)?
Could you eventually please attach a repro mission?

Thank you!

I'll give it a try, but my game has been heavily modded and I'm not too experienced with it. Nevertheless, I will try to remove the mods and see if I can reproduce it again. (This may have been fixed in an update, I'm not sure.)

Okay, here's my idea, since it doesn't take much for me to reproduce this (even with mods.) Put down a mechanized rifle squad at the south end of the AAC airfield on Altis, and give it a waypoint for the opposite end of the runway. Have some enemy unit (that is incapable of destroying the APC) to get the units to disembark. Then, give a gunship a waypoint to destroy the APC. If the infantry is dismounted and the APC is destroyed instantly, the new actual should start repeatedly ordering units to board the APC. (Tested just now.)

Got it. It needs correct timing;)
Thank you!

Yup, no problem! ^_^

oukej added a comment.Oct 6 2014, 9:51 AM

This should now be fixed in the Dev branch.
Thank you for helping us improve the game!

Any time! Thanks for fixing this issue, and for the amazing game.

Mass-closing all resolved issues not updated in the last month.

Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.