will the problem be solved or not? why am I asking you to help me? I'm not the only one facing this problem!
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Aug 3 2024
duplicates T179922: Bugged deployed radio spawn, T180578: [1.1.0.42] Bugged deployed radio spawn, T175284: [0.9.9.87] Sometimes a player can spawn inside rock when the player with radio backpack stands on it, T170749: If players spawn on a player with a radio, they may get stuck in various objects, T169754: [ver0.9.7.61] Multiplayer Conflict Arland get stuck in boulders when spawning on backpack radio
In T145488#2647144, @Nate_LapT wrote:I've been seeing this often since 1.25
is there a work around for this?
I've resorted to installing expansion and replacing bodies with graves.
another navmesh issue is this bridge
another navmesh problem is this bridge
I have been able to reproduce similar issues in two different ways :
- N°1 : local game master everon by placing a squad in a similar way to the living quarters recruiting feature in Conflict official scenario
- N°2 : self hosting the official "Conflict Full Everon" scenario and check a location where I know 99% sure with experience I will find glitched AI (the location is the supply point near Regina village, I'm encountering all the time glitched AI into the containers there)
It is still present in 1.2.0.102
https://www.youtube.com/watch?v=4o_lirXqXyw
I've been seeing this often since 1.25
is there a work around for this?
I've resorted to installing expansion and replacing bodies with graves.
Hey Geez, I believe you are right and the issue is probably my new ISP. I am located in the Middle East and my ISP gave me a Static IP that has optimized routing to European servers. I have tried using a different network that doesn't have optimized routing by connecting to a mobile hotspot and the game runs fine. It seems that BattlEye classifies optimized routing under the same category as a VPN and is kicking me out because of it. It is quite frustrating because all the games work fine on my main network except DayZ due to the way BattlEye works. And I cannot even play DayZ reliably using a mobile hotspot because the ping fluctuates uncontrollably. I'm not sure if there's a way around this.
I already reinstalled the game and the workbench and checked the files. On my mod also nothing happens. I doesnt matter in wich combination I try to create the editable prefabs the plugin will always do nothing. On the sample mod I tried it without and with deleting the editable prefab files before I used the plugin.
Aug 2 2024
Updated title and description after recent similar report on 1.2.0.102 version: https://feedback.bistudio.com/T183305
(experienced personally the same on current version and previous 1.2.0.96 version)
At distance orientation is still not interpolated based on angular velocity which causes jumping/stuttering in orientation
version stable 1.2.0.102
Are there any situations coded to prevent these sounds from playing?
I noticed while playing KOTH that artillery shells will play these sounds not on every incoming
No repro found, so want to ask about restrictions, maybe sound source limits...
To clarify this is for the Combat Gas Mask (GasMask)
If you are able to get into experimental. Can you try to delete all files from DayZ folder in documents and then copy files from DayZ Exp folder into it?
Regards,
Geez
i wish there was a way to show you whats going on with Dayz when i try to load into a server.
I did that and it still does the same thing. I cant find an error file as when it crashes it just and returns back to the main screen of Steam.
Hello XMC_Cross.
Something like this is unfortunately not possible.
Hello Wolfman78.
Seems like all these crashes are occurring with the bulldozer parameter enabled. Please check your launcher and Steam and make sure to remove the parameter.
Regards,
Geez
Hello Falekn74.
The crash dump points towards nvppex.dll file, indicating a problem with your GPU drivers. Please do a clean installation and check your OS for any corrupted installations/files. Also make sure your system is up to date.
Disabling HWAA in the game might resolve the issue but the root cause is somewhere on your system.
There is also a chance that if you are running Nvidia app instead of Ge-force experience that that is the cause of the problem.
Regards,
Geez
Hello meuhey.
Please provide the following info:
In T183182#2646616, @Rollo4967 wrote:Unfortunately the issue is not resolved. The block is in the stair well before the valve room in bunker.
Hello Sen.
This should be resolved for the next major update.
Regards,
Geez
Hello StimpsonJCat.
This will be adjusted for the 1.3 version.
In T183278#2646599, @PR9INICHEK wrote:Hi Geez :)
I'm already wasting my time playing a game that's filled with bugs.
Then I take the time to film the video.
Then, to process it, trim it.
Then to create a ticket and describe everything.
Now you still need to spend time and describe what is already in the video.I feel like you could spend 1 minute of your life and watch it, it's not an hour long movie.
I like the ideas of having bushes shuffle around as players move around inside. I feel like bush movement (ideally), progressive sounds, and posture are enough to balance them. Slower movement speed is reasonable but at a standing posture. Crouched movement should impact the bush less and prone has the least impact on both movement and sound.
Could you perhaps answer to this comment first please? https://feedback.bistudio.com/T183235#2645909
@tuskohopkinsz Good suggestions, yours should be looked at aswell, thank you for your insight.
Unfortunately the issue is not resolved. The block is in the stair well before the valve room in bunker.
@reyhard,OK. let me know if you want me to create a new ticket under "Arma Reforger Modding". No problem at all
Aug 1 2024
Hi Geez :)
rev 152072
Ok, a compromise, both drawRectangle and drawElipse will be defaulted to follow map but will have optional bool not to follow, since the most common usage is to mark area so it doesnt make sense it will not rotate with map. drawIcon will not be changed, because most common use to mark something with icon you want to stay vertical like tactical ping for example. This could be changed with adding ctrlMapDir to angle
The next update seriously should be pushed back for a base building overhall along side new map that way this wipe goes longer than a few months and well have everything we need when the map comes out
Super cool. Thx Devs and @Geez :)