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Basebuilding: Fence / Watchtower building behavior suggestions.
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G'day. Just thought I'd share some Ideas I've collected from my own experience and other players:

Watchtower platforms should not have any holes in them if there are no stairs built underneath.

This would allow for much more interesting structures to be built.

Lowest level of the watchtower should have an option to build a floor (preferrably without the need to add the four pillars to it - maybe just 2 for X-shaped support underneath).

This would help with uneven ground and prevent access from underneath the tower as well as allowing more interesting structures

Using pliers on the inside of a structure should disable/enable it's visibility in the inventory interface

(would also help with the camo nets being accessible from the outside perimeter) : call it a "Finish Structure" and "Edit Structure" activity when approaching with pliers or something.

No more messy inventory near fences!

Bring back old fence alignment as described in (seriously, please bring this back)

Crazy awesome structures could be built on servers where placement is allowed everywhere.

Add half / third-width fences and gates.

These would help immensely with difficult base layouts and, if the next suggestion is impossible, help with closing off vanilla structures in a more sensible manner.

Add option to convert a vanilla door into something a combination / code lock can be attached to. Maybe using a screwdriver on a door to convert locks?

Doors can already be locked and unlocked using a lockpick - so why not take it to the next level?


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Xey created this task.Nov 16 2019, 2:31 PM
Xey raised the priority of this task from Normal to Immediate.Nov 16 2019, 2:34 PM

hi Xey I totally agree with you it is too easy to break into bases as this has happened to me recently. If you put barb wire up you can dismantle it from the outside plus camo netting can be taken off from outside it just don't make sense lets hope this 1.06 update is better.

This comment was removed by Dwarden.

These are all really good suggestions.

I also think it should be possible to build a 4th wall on the rear of a watchtower (with or without the hole/stairs installed). There is really no good reason I can see that this shouldn't be possible.

Dwarden added a subscriber: Dwarden.Dec 6 2019, 4:28 PM
Xey added a comment.Jan 2 2020, 9:41 AM

Crossing my fingers so hard over here...

Do something with cheaters, it is not possible to play. Just a cheater came in and on the whole map, he kills everyone, wherever he is in the head. A bullet flies through all the objects. IP I don’t know what topic to write, do something, otherwise all the people will run away from the game.

cheater runs on ch and kills everyone

mrwhoisthebo88 added a subscriber: mrwhoisthebo88.EditedFeb 19 2020, 3:22 PM

We need 4th wall to enable to build.
teatv app old version

Bukowa added a subscriber: Bukowa.Mar 6 2020, 2:06 PM

Attaching camo net to a wooden crate would be neat aswell.

Wmx11 added a subscriber: Wmx11.Mar 8 2020, 1:13 AM

Hey bohemia

Enable the mouse and keyboard function on the loading screen of the game like fortnite, Sea of ​​thieves, Paladins. pls(Xbox one)

I think this game is on the verge of being all time great if they actually fixed a few things that are stated on this page, like making it harder to break into bases that people have gone to the trouble of finding all the wire and necessary materials to make them. I've lost interest in the building aspect of the game in which i think a lot of us have as it can be easily penetrated not only by players but also the npc's, so after hours of foraging through cities and towns for all the gear i needed only to be attacked by wolves and zombies in it was not fun. It's a shame because some of the awesome bases I've seen people build on this game will start to disappear due to reasons like this.

Maybe having just as many tools to pull apart as to make it.

If the base is surrounded with barbed wire top and bottom nothing can get in until removed eg, zombies and wolves

Back wall on towers weather there is steps or not, fill hole in floor until steps are added.

Just a full clean up of building in general i think will improve the playability of the game so much. I hope someone from BI is reading these pages and fixing the issues as i love this game in a unmodded version and hope a lot of the bugs are ironed out in the future.

andro_dawton added a subscriber: andro_dawton.EditedJun 8 2020, 8:31 AM

The 1.08 improvementas are good. But these steps needed to be continued.

Since the community Manger Jakub official announced there will be no helis (for 99 %) we need another "working" endgame Mechanic.
A senior Dev. should be able to script a good end game mechanic in a short timeframe. It would be meaningfull even on official servers: An usable Base Building system.

I think the best suggestions are in this thread.

Crossing my fingers so hard over here...

it always helps

This comment was removed by Dwarden.

I like the latest improvements :-)

hannahberry added a subscriber: hannahberry.EditedNov 30 2020, 4:25 AM

There's a game that also has interesting geometries that you should join

Geez closed subtask Restricted Maniphest Task as Resolved.Jan 7 2021, 10:04 AM
Geez closed subtask Restricted Maniphest Task as Resolved.
Likvor added a subscriber: Likvor.EditedFeb 19 2021, 8:48 PM

Good ideas but they should first fix base glitch, which is not allow you to build wall on towers. (planks in the ground when terrain is elevated)

This comment was removed by dedmen.
andro_dawton added a subscriber: andro_dawton.

Building and destroyng needs to be fixed or improved.
My suggestion...
Fences could be placed on any surfase. Angled or not. More control over placing the fences.
Watctowers they should be built with four walls and builder him selfe leaves one side open if he wishes. Floors full floor but can build stairs by watching on a wall and it should give options there.
New dinamics of building and destroyng walls overall.
So the walls are built by planks so each plank should be plased and naild singelly as same by destroyng it.
Tools... have any of u used hammer to nail planks. Do you all feel that when you build something you need 10 or more hammers ?
Hammer as a tool rare item and for one porpose only... nailing planks. Hatchet it seames to be good. Thats my oppinion. Hope you guys feel the same.

To make raiding fences more plausible: The inner wodden frame should be undestructable till the wood or metal front is destroyed.

Now you can destroy a metal fence with only 6 geranades. But the weak spot is the inner frame which is why metal fences are more or less useless compared to wood.

Agree with almost everything, but most important of all is the ability to build anywhere.
*) Now it is enough that the ground has some slight (I repeat SLIGHT) undulation and it is no longer possible to build anything. It becomes a nightmare to fence something, you start the job believing you can complete it, and then you find that the "construction ghost" is no longer activated anywhere... and you can no longer complete anything and you have a lot of lost work.
*) And in addition, it should be possible to bring the fence posts together completely, as you do in reality, and not have to leave large spaces between 2 fences... where you can look and shoot while aiming comfortably. It's ugly and unrealistic.
*) The fences should also be able to be built at a height of 1&½x or 2x at least to avoid it being too easy to jump into them (easily using a car or a truck, I saw... I don't know if this is still the case with 1.13)
*) The fences should also be placed high up and on the walls... it seems stupid, but it is the easiest way to "close a window", which, normally and easily, should be done in reality... but without having to write a special structure, you can just use the "simple fence" (already present in the game) allowing you to build it even at the top and leaning against the wall. (± how it works with the famous mod)
*) And please... PLEASE... at least tighten the "border bubble" with the other objects, too often it is enough to have any bullshit around that you can't build anything, neither inside nor outside the buildings... and this is bad for the game and also very unrealistic.
This would probably be enough to greatly improve the entire construction system.

Since with cars (also very important in the game) you can not get anything done ... at least this, which is "perhaps" the most important ... and it should be very simple, since some MODs already do it well .. try to change it by making the game much better.

Thanks for your attention.

Jacon added a subscriber: Jacon.Oct 1 2021, 9:32 AM

Comon give more freedom to builders! Asap!

This comment was removed by Geez.
Geez added a subscriber: Geez.Dec 14 2021, 11:39 AM
lemmac added a subscriber: lemmac.Feb 15 2022, 11:25 PM

Brilliant and obvious suggestions. Hard to believe they were made 2 years ago and still not been implemented... the structure invisibility in menus when not holding anything that can interact with said structure is definitely long overdue

dedmen added a subscriber: dedmen.Jun 27 2023, 8:36 PM
This comment was removed by dedmen.

Just it would be nice to announce that there is development on this subjekt. And use players suggestions what they want or dont.

Malfar added a subscriber: Malfar.Jun 2 2024, 7:20 PM
Malfar added a comment.Jun 2 2024, 7:46 PM

I would like to add to this. As a longtime official server enjoyer, my favorite past time is to build bases. Particularly deep in the forest. The one thing I feel would add to the challenge for base raiders, would be if there is a mechanism in place that removes the ability to tear down a watchtower wall or fence. The two solutions I came up with was one:

Have a raised flag remove the ability to build within its influence

Having a flag attached and raised at least one notch will remove the ability to build or tear down without destroying the structure. This would be a good solution because it would give a raider something to consider other than, just how may walls do I need to destroy vs tear down with a crowbar. It would also allow the builder to create situations where the raider could be trapped or hindered. i.e. take down a wall to get a car out


Fences and Watchtower walls should have a reinforce option

Create an extra step per section where the builder is given the option to reinforce the section. This option would be similar to building a wall, but it adds the wall on the build side of the object. Removing the ability to tear down that section. The complexity of this option, while preferred in my opinion, is how to handle damaging the sections. For instance, having wood walls on one side and metal on the other. Changing this aspect of the game at this stage may be more work than what is gained.

The first option should be easy to implement and would improve the base building experience. While the second option is a better experience to implement from a player perspective. With this option the player needs more resources and has ability to apply where needed. As stated, there is logic and other technical considerations that make this option less attractive.