- User Since
- Sep 19 2021, 3:49 PM (39 w, 6 d)
Fri, Jun 24
Yeah it has a purpose, it shines and glints in the light and gives your position away ;)
^ tomorrow tomorrow i love ya tomorrow you're always a day away
- tougher and better occupant protection against environmental impacts (crashes), not bullets or explosives of course!
It's a simple fix, just make the cars tougher and the occupants better protected... that way at least we can live with the extremely poor programming and actually enjoy driving.
The correct and easiest solution would be to make the player respawn at the exact place they went underground. At least that wouldn't break or require any changes to other game mechanics. After all, the game is obviously aware of the exact coordinates of every player character at all times.
Tue, Jun 21
Just turn them invisible inside vehicle, so simple...
Mon, Jun 20
huh, i'd have thought building a base as unraidable as possible was the entire idea. Is it also cheating to move your character while someone else is trying to shoot you..?
It's damage, not dirt. Just because a rag has become a bit threadbare or torn should not have any impact at all on any other rags it is placed next to. Your bag doesn't become damaged just because you put a damaged gun in it.
Thu, Jun 16
Seeing as the word gender no longer has any connection to biological sex, now being merely something you identify as in any particular moment, all the characters are any of the 75+ (and counting) genders you want them to be... i guess?
Wed, Jun 15
Only just becoming unplayable? I haven't played since 1.16 dropped with all the issues it brought to the party. Have since been waiting on the fixes to come in 1.16 hotfix, then 1.17, then 1.17 hotfix, then 1.18 but all that BI seem to achieve is introducing new bugs on top of old with each update.
Tue, Jun 14
that'll be the "fix" for this no doubt https://feedback.bistudio.com/T164590
Wed, Jun 8
Does anyone at BI test anything before going live these days?
Tue, Jun 7
Strange this has been assigned after the last poster pointing this bug out was told it was actually a feature only a couple of days ago!
Tue, May 31
It's a good mechanic.
May 24 2022
Happens with and has always happened when zooming/scoping on any dynamic light source from distance. Don't expect a response on this one because it's been ignored for years already.
May 11 2022
garden plots are pretty much useless anyway... in terms of resources and time needed along with the rapid despawning of any harvest... better off running in circles around the same area picking up the fruit and shrooms that you spawn in
Making garden plots only diggable on the actual ground, and only in soil, should be easy... after all it used to work that way perfectly well until a certain update dropped, so obviously just a lack of oversight and testing from the developers and them now seemingly more worried about adding new unwanted content than fixing the bugs their prior unwanted content created
May 7 2022
Zombies don't one punch kill anyone and when they do attack they make a very distinctive sound, to the point you'd know it was a zombie even if server lag meant you couldn't see it. I'd safely assume if someone said 100% not a zombie then it isn't a zombie.
May 1 2022
Yeah they knew this before they even released the update, but they did it anyway. Then they released the update hotfix and still haven't fixed it... kinda have to wonder why they bother with experimental servers if they still go ahead and release the updates full of the same bugs that were pointed out to them during the experimental phase :(
Apr 22 2022
Apr 20 2022
adjustable deadzone is great for combatting analogue stick drift... it just needs to be implemented correctly, which unfortunately it doesn't seem to be here
Apr 14 2022
and expect to perform some public testing in the coming weeks
Apr 6 2022
Yeah i noticed this after playing on build anywhere server a few months ago, having used a lot of single level watchtowers in the build.
By the same reasoning you should be able to see the blood wearing any gloves... and get sick if you don't remove the gloves before you eat... but hey, it's a gameplay mechanic
Mar 28 2022
because every good fisherman knows you need to remove the hook from the line before you bait it
Mar 23 2022
It's the old lighting texture/rendering bug that has been bought to the developers attention multiple times yet they seem reluctant to do anything about it. You'll notice at the same time that your shadows are missing and the day seems really gloomy with dodgy contrast making it hard to see if you look above the horizon anywhere you can see sky. A friend could be playing with you, standing beside you and be experiencing a beautiful sunny day.
Nearly as lousy as forgetting your saved custom character every respawn despite choosing Respawn Custom
Mar 22 2022
is it possible that some official servers can have build anywhere enabled? Some different options among official would be nice, so many official servers mostly empty anyway. At least they were the last time i played before the latest update basically killed the game for me.
yep, had this for at least 9 months, only affects one of my PS profiles
should be very easy to differentiate between a single press, long press and quick double tap of triangle button
Does the same after you lean left while aiming a gun
Finally... only been an issue from at least 3 years and one that's been ignored when bought up before.
Mar 4 2022
I'm not saying YOU personally must remember the number. I'm saying the player avatar/game should remember the number once a lock has been set or unlocked for the first time, prompting an auto unlock option every time you want to open the lock from then on, making gate traversal quick and easy without need for fiddly controls each and every time ;)
It's not resolved at all. A directional button that used to work in all directions now only works in two directions. Obviously it wasn't a bug all these years because no one ever complained about a directional stick being able to navigate in all directions. Please stop making lame excuses and look into fixing it, back to as it always has worked.
Mar 3 2022
lmfao... they must be paying these update chaps in peanuts
Just make it so you can remember the damned number and open the lock in a single click. Realism be damned, this is a game and nothing in it is the slightest bit realistic.
Feb 24 2022
They should be open by default, as they always were
Needs to be the very next update, 1.16 should never have been released considering it was a known issue...
Feb 20 2022
only took 6 months
Feb 19 2022
I guess the zombies are just copying what the bears and wolves have always done lol
yep, yet another huge fail
Yep, been like this for years... all depends on the particular item (or item location) that the selection cursor is on when you try to close the inventory. If you move the cursor elsewhere you can close the inventory, or alternatively madly spam both the touchpad and the B button). I'm not 100% certain but it seems to happen most often if the cursor is on an inventory attachment slot (such as knife in boot or glowstick on bag etc.)
Feb 17 2022
Nice idea. Especially as the battery indicator in the inventory always displays as full in the NVGs unless you take them off and into hand!
Feb 16 2022
i always use the analogue stick, my thumb is already on it, no reason to move it to the dpad
if this was intended as a 'feature' it will never work because a human hand cannot physically operate both the dpad and left analogue stick at the same time... lmfao!
Feb 15 2022
Brilliant and obvious suggestions. Hard to believe they were made 2 years ago and still not been implemented... the structure invisibility in menus when not holding anything that can interact with said structure is definitely long overdue
Scheduled for a fix? How about not releasing the update until it was fixed? Between this and the character movement using left stick you have broken the item menu navigation system entirely. Game practically unplayable now. Nice work guys /s
Screw the patch. Game should be rolled back and update only released again when the game breaking elements have been removed.
Game needs a rollback, not a restart
Agree. Until i grow a third hand on my right arm the game is unplayable. WTH were they thinking???
Affects all walls and watchtowers, gates, steps, floors and ceilings
Feb 6 2022
Yep the total lack of control customisation, leybinding/deadzones/ADS speed etc is shoddy
Much like the Respawn Custom option which merely respawns random character. Shocking.
Feb 3 2022
still no movement on this then???
Jan 24 2022
Just use the 'hatch' that the developers very thoughtfully added to the roof of the truck ;)
Jan 11 2022
Had a lot of trouble clearing weapon jams as well. Nothing works, have to dump weapon.
It's definitely not cholera because you can catch it from being in vicinity of other players who have it. It's very likely a bugged illness of some sort. If you eat/drink too much you will be sick so just eat/drink little portions regularly to keep food/hydration at least yellow to stop health dropping. Tetra might clear it initially but it comes back a few minutes later. Vitamins seem to do the job though.
Jan 8 2022
For such a great game it has so many problems that never seem to get addressed. But hey, you'll get a new gun or something equally banal next patch, that should keep you happy ;)
Probably for the best, vehicles only kill you anyway due to the awful physics coding ;)
Dec 29 2021
Yeah it's mad. And most of that time is spent blacking out.
Just a guess but sounds like you didn't have space in your inventory to put your gun away to take the other one out, should have dropped it?
Dec 15 2021
Yep. Totally broken. No idea why a vehicle doesn't act the same as a player model, only moving faster. When a player runs at full speed into a solid object they don't end up with a ruptured spleen, two broken legs and leaking artery so why does a car end up with a broken radiator, dead sparkplug and two busted wheels every time the inevitable glitch causes a crash at 5km/h?
Nov 27 2021
Nov 25 2021
You could always use the spare bottle you have left over from previously combining two bottles... oh wait, that magically disappears. Odd that doesn't work both ways
Nov 24 2021
agree, very frustrating
yes, an extremely annoying 'feature'
Makes about as much sense as armbands crafted from raincoats getting drenched in the rain...
have experienced many fence kits 'disappearing' (in plain view but inaccessible) when dropped on floor recently. Also some barn and factory floors can swallow items dropped on them.
This has happened to me in the past, not recently though, and a restart always fixed it. A similar thing always happens when switching PS accounts, where you get a permanent 'controller disconnected press x to reconnect' message overlaying the game.
At the very least add it to a few of the official, mostly empty or temporary servers, if only to test the water
Nov 7 2021
yep, everyone and the developers are fully aware of this along with al the other bugs that never get fixed... but hey, look... a new gun!
Oct 15 2021
How a spark plug is always damaged while the hulk of metal engine encasing it is fully operable is beyond me... as are both front tyres ripped to shreds due to the bumper touching a picket fence qt 5kmh. Radiators should be fully repairable with epoxy putty.
Hey devs how about toughening up the car parts so that when your game inevitably bugs out while driving it doesn't completely ruin a players day?
Now just make the vehicles less damage prone, with better occupant protection, so we can continue to drive them even after the inevitable crashes resulting solely from the game hanging while using them...
Seems to have done the trick. I've not encountered the issue since the hotfix. As mentioned above it seems to have fixed the really bad performance issues and reduced the slow texture loading and pop in. Nice work!
Oct 13 2021
Why even have a screen that only exists to tell you to click a button to go where you should initially be taken?
Oct 12 2021
Yep, it's the Missing environmental shadows/lighting bug that i raised here: https://feedback.bistudio.com/T161134
Oct 7 2021
I guess that the dozen attempts it now takes to restart the game without crashing has put paid to this problem for the time being...
Oct 5 2021
Yeah it's a strange bug. Strange in that it is so underreported, considering everybody i've ever raised it with (on ps4) has encountered it! Basically everyone assumed the weather in dayz was meant to be so dark and gloomy at times. Only when you're running with a crew and half the crew are experiencing glorious sunshine, telling you to follow your shadow west, that you realise something is up lol!
Oct 4 2021
As i say, if they can't fix the cars they can certainly made them tougher and with better occupant protection so after the inevitable lag/hang/crash/reboot scenario you can continue along your merry way... the trucks already provide this so it's just a simple adjustment of a few numbers in the code
3 hours this morning wasted uninstalling game, reinstalling, reinstalling update, moving game between ssd and internal storage, supersampling on/off, switching between 1080p/2160p, boost mode on/off. If the game loaded past the (pointless) press x to start screen it hangs on loading into server. Haven't managed to get into a game session at all.
why are the front wheels ruined after the slightest crash these days too? seems they have made the cars even more prone to damage (from collisions that are never of drivers making) since the update. utter madness.
Two long sessions over the weekend; at least 2 hours spent rebooting the game and trying to load up again!
One of these games is not like the others:
^ proper lighting
Oct 3 2021
not sure if it's the same bug but in yesterdays session i noticed car doors, hoods and wheels were spawning INSIDE the wrecked vehicles?
yep, multiple attempts necessary just to boot game now
Oct 2 2021
They obviously can't fix it but they could simply reduce vehicle and occupant fragility so we aren't risking everything just to drive to the next town. The trucks are already far safer due to their increased resilience and occupant protection.
Bug 2 especially annoying as the failed takedown alerts the target despite no noise being made
PS4pro and SSD, had a dozen game crashes, all on the totally needless 'press x to start' screen. No idea why this skip screen exists, just boot game to main menu, it's obvious i want to play the game! This screen is especially annoying, completely pointless and should be removed from the game.