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1.23 - Coast and 1-1.5 km inland have constant haze that is killing visuals
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Description

Title says it all. Since 1.23 release the coast and approximately 1.3-1.5 km inland have a constant thick haze. Thick being the key word as compared to 1.22 and earlier.

To be clear, as the developers reported back, there has always been some haze but never this thick. See my updated screenshots comparing 1.22 to 1.23

This haze limits contrast of far off buildings (1-2 km) that previously had far more contrast (i.e. less haze). As the updated 1.22 and 1.23 screenshots show, the visibility in 1.22 was much more contrasty from foreground to the far off background. Past about 100 meters things start to look low contrast and dull. As if there is a constant haze/fog/humidity. Anything past about 1km away is left looking as if it's many kilometers away or that there is a weather issue limiting visibility. This is the case even when visibility on the server is set to 4.5+ km I set my server to as high as 6km (server and player) and the survivor is unable to see but 1-1.5km** max before things are just distant shadows/features.

This is night and day with earlier versions of DayZ in terms of visibility and is killing the look of the coast.

I have run into dozens of people complaining about this and the impact it's had on the signature cities of Beri, Elektro, and Chernogorsk not to mention all the coastal towns such as Kamy, Niznohoe and the like.

I've also run into a number of new players who questioned why their draw distance was so limited calling it mud, and I had to explain it was a change in 1.23. IMHO the verdict is in and something should be done to limit this haze rather than it being ever-present.

Once you go inland the haze fades away so clearly this was done intentionally, however, I feel strongly that this stronger/thicker haze should be reconsidered.

My suggestion:
Rather than a constant fog on the coast, there should be random chance based on the weather conditions to have haze along the coast in the pre-dawn to early-mornings. Once the sun has been out this haze should complete burn off just as it would IRL.

Details

Severity
Major
Resolution
Open
Reproducibility
Always
Operating System
Windows 10 x64
Category
Visual-Environment
Steps To Reproduce

1 Set server render draw and item distance to 4.5km
2 Set player render and item distance to 4.5km
3 Spawn on the coast
4 Set weather to clear skies, no fog/haze, no rain
5 Observe the constant haze.
6 Teleport and/or use a camera mode to move/fly inland
7 Notice the haze dissipates the further you move inland
8 This haze exists regardless of weather or time of day

-> Consider the remedy I noted above to make haze only an pre-daw/early-morning effect based on weather (i.e. not every day).

Additional Information

Just north of Elektro along the road to Kometa, the constant haze has ruined this once epic vista.

Damn north of Elektro (thick fog/haze) even though skies are clear and visibility on this server set to 4.5km

Near Kamenka and prison island. You can barely see Prison island ~500 m away. Again if it were just early morning on certain days maybe this would make more sense...

As you fly inland things clear up

At Green mountain it's clear skies all the way

Event Timeline

DaGreekGeek renamed this task from 1.23 - Entire Coast and Aprox 1-1.5 km inland have a very distinct and constant fog to 1.23 - Coast and 1-1.5 km inland have constant haze that is killing visuals.Nov 22 2023, 5:50 AM
DaGreekGeek updated the task description. (Show Details)
DaGreekGeek changed Severity from Tweak to Major.
DaGreekGeek edited Steps To Reproduce. (Show Details)
DaGreekGeek edited Additional Information. (Show Details)
DaGreekGeek changed Category from General to Visual-Environment.
DaGreekGeek edited Additional Information. (Show Details)
DaGreekGeek updated the task description. (Show Details)Nov 22 2023, 5:52 AM
DaGreekGeek edited Additional Information. (Show Details)Nov 22 2023, 5:54 AM
Geez changed the task status from New to Awaiting internal Testing.Nov 22 2023, 10:40 AM
lemmac added a subscriber: lemmac.Nov 23 2023, 2:09 PM

Rather than a constant fog on the coast, there should be random chance based on the weather conditions to have haze along the coast in the pre-dawn to early-mornings. Once the sun has been out this haze should complete burn off just as it would IRL.

^ this

Geez changed the task status from Awaiting internal Testing to Reviewed.Nov 30 2023, 4:51 PM
Geez added a subscriber: Geez.

Hello DaGreekGeek.
This is something that has always been there (it is not new) and we have a note in the backlog that we would like to be able to change this dynamicaly based on the day time and weather.

Hello DaGreekGeek.
This is something that has always been there (it is not new) and we have a note in the backlog that we would like to be able to change this dynamicaly based on the day time and weather.

Are you guys certain about it having been this hazy? Everyone is talking about this and how it's impacted visibility at the coast. Please pay close attention to how I noted the stark difference in visibility between 1.22 and 1.23. Previously if I had a 4-6km view distance I could at least see 4-6km on the coast even. Now, no matter what I do, I can't see further than about 1-1.5km.

Again, I can understand if it was a little bit hazier on the coast in the past builds but 1.23 is night and day and an obviously thick haze that limits visibility regardless of the visibility settings on the server and client. There is no way this is how it was before. To be clear, I have 5000 hours in game, I was gob smacked when I read that the devs say it's always been this way. This is completely different to the past versions.

I first noticed this during 1.23 experimental and compared to 1.22 it was night and day. I should have logged a bug then but I was very busy IRL and hopped someone else would. The haze currently present is no comparison to what we had in 1.22 and earlier and most obvious, the visibility on the coast is nowhere near what it used to be.

When I get a chance, I'll install 1.22 server client from Steam to record some comparison videos with the same weather and time of day to illustrate this, so I hope this is kept alive.

DaGreekGeek added a comment.EditedDec 7 2023, 5:10 AM

Hello DaGreekGeek.
This is something that has always been there (it is not new) and we have a note in the backlog that we would like to be able to change this dynamicaly based on the day time and weather.

@Geez,

I installed 1.22 Patch 3 from the Steam Depot/Manifest and I can clearly see a difference between the two versions as far as haze goes. There is no comparison.

As noted, there may have always been haze on the coast, BUT not this bad and the screenshots prove it.

I'm hoping the developers can look into this to make the coast (and potentially the inland areas) less hazy (assuming this is a side effect of atmospheric changes in 1.23 that could be impacting all corners of the map to some relative degree). Again, I keep running into players lamenting the thicker haze. Some say it looks like pollution. Some of my coastal screenshots are so hazy that I want to take out Adobe Lightroom's DeHaze to improve the contrast but I doubt I’ll get the results I do with my photographs...

I put in quite a bit of effort to be able to put this together to better illustrate to the developers what is going on. As noted I am running with a 5000m draw distance (see setup details below).

In any case pay close attention to the far-off details (mountains, buildings). The 1.22 shots have FAR more details and contrast whereas the 1.23 shots are hazy outlines.

1.22 Overlooking Cherno From Pik Kozlova

1.23 Overlooking Cherno From Pik Kozlova

  • You can barely see Vysotovo in the 1.23 shot while the 1.22 shot has a descent amount of detail in the flats/apartments. Same goes for the industrial in the center of town south of the 3 soldier monument as well as Dubovo. (Excuse the VPP admin notice in the 1.22 shot, I had as noted reset the weather to 100% visibility just to be certain before each shot.)

1.22 Looking East Towards Kamy and Olmet from East Elektro

1.23 Looking East Towards Kamy and Olmet from East Elektro

  • The difference between 1.22 and 1.23 in terms of the mountains and Skalisty island is dramatic in terms of contrast.

1.22 Looking At Kamy Looking North

1.23 Looking At Kamy Looking North

  • The difference between 1.22 and 1.23 in terms of the mountains behind and around Kamy is also stark.

Setup:
Installed 1.22 Patch 3 Client and Server Via the Steam Manifest using the DepoDownloader:

https://github.com/SteamRE/DepotDownloader
DayZ Client:
.\DepotDownloader.exe -app 221100 -depot 221101 -manifest 9088716134733726458
Server Content:
.\DepotDownloader.exe -app 223350 -depot 223351 -manifest 603210572381552654
Server Windows 64-bit:
.\DepotDownloader.exe -app 221100 -depot 221101 -manifest 2480761227066286875

I set the weather to 100% clear, no Fog in both the server weather config AND then forced it in the admin tools I used to help me expedite getting this done.

I used the following server weather cfg to keep the weather constant BUT I also used VPP Admin Tools to help reset just in case (since I used it to expedite taking shots across the map in key locations).

Server Profile Cfg for the following:
defaultVisibility=5000;
defaultObjectViewDistance=5000;

Client Cfg (USER_settings.DayZProfile):
viewDistance=5000;
preferredObjectViewDistance=4800.8242;

DaGreekGeek updated the task description. (Show Details)Dec 7 2023, 5:19 AM

100% there is more fog n haze in 1.23
Just ask anyone!
Literally everyone I've ran with has complained about the increase in the fog.

@Geez,

Please see my screenshots from over a month ago. I took considerable time to install 1.22 from the Steam Depot/Manifest and run these tests. The images I posted clearly show this to be an issue. This is even worse on maps like Deere Isle that are comprised of islands and surrounded by water as the effect permeates massive amounts of the island.

If I don't hear anything back soon, I'll assume that notifications have been turned off for this bug (i.e. since you guys said it's always been this way and may have dismissed the bug) and will log a 2nd bug linking to this bug.

Regards,

Da Greek Geek