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DaGreekGeek (Paul H.)
<<O Exalos>> The "Greek Geek"

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User Details

User Since
May 9 2018, 2:15 PM (310 w, 1 d)

Recent Activity

Sat, Mar 23

DaGreekGeek added a comment to T179910: Mouse Helicopter control needs a seperate invert vertical axis option..

100% agree with this - a given for any flight simulation and more to the point, ARMA 3 already has this.

Sat, Mar 23, 8:01 PM · Arma Reforger

Mar 9 2024

DaGreekGeek added a comment to T177392: 1.23 - Coast and 1-1.5 km inland have constant haze that is killing visuals.

Please see my screenshots from over a month ago. I took considerable time to install 1.22 from the Steam Depot/Manifest and run these tests. The images I posted clearly show this to be an issue. This is even worse on maps like Deere Isle that are comprised of islands and surrounded by water as the effect permeates massive amounts of the island.

Mar 9 2024, 6:07 PM · DayZ

Jan 16 2024

DaGreekGeek added a comment to T176149: Can Not Refill Rags on a Burning Torch.

While you wait on 1.24 there is actually a workaround for this. Log out with the burning torch in hand and log back in. At that point as long as you keep the touch going it will allow adding rags

Jan 16 2024, 2:42 PM · DayZ Xbox

Dec 7 2023

DaGreekGeek updated the task description for T177392: 1.23 - Coast and 1-1.5 km inland have constant haze that is killing visuals.
Dec 7 2023, 5:20 AM · DayZ
DaGreekGeek added a comment to T177392: 1.23 - Coast and 1-1.5 km inland have constant haze that is killing visuals.

Hello DaGreekGeek.
This is something that has always been there (it is not new) and we have a note in the backlog that we would like to be able to change this dynamicaly based on the day time and weather.

Dec 7 2023, 5:11 AM · DayZ

Dec 1 2023

DaGreekGeek added a comment to T177392: 1.23 - Coast and 1-1.5 km inland have constant haze that is killing visuals.

Hello DaGreekGeek.
This is something that has always been there (it is not new) and we have a note in the backlog that we would like to be able to change this dynamicaly based on the day time and weather.

Dec 1 2023, 5:37 AM · DayZ

Nov 22 2023

DaGreekGeek edited Additional Information on T177392: 1.23 - Coast and 1-1.5 km inland have constant haze that is killing visuals.
Nov 22 2023, 5:55 AM · DayZ
DaGreekGeek updated the task description for T177392: 1.23 - Coast and 1-1.5 km inland have constant haze that is killing visuals.
Nov 22 2023, 5:52 AM · DayZ
DaGreekGeek edited Additional Information on T177392: 1.23 - Coast and 1-1.5 km inland have constant haze that is killing visuals.
Nov 22 2023, 5:51 AM · DayZ
DaGreekGeek renamed T177392: 1.23 - Coast and 1-1.5 km inland have constant haze that is killing visuals from 1.23 - Entire Coast and Aprox 1-1.5 km inland have a very distinct and constant fog to 1.23 - Coast and 1-1.5 km inland have constant haze that is killing visuals.
Nov 22 2023, 5:51 AM · DayZ
DaGreekGeek created T177392: 1.23 - Coast and 1-1.5 km inland have constant haze that is killing visuals.
Nov 22 2023, 5:36 AM · DayZ

Oct 6 2023

DaGreekGeek updated subscribers of T168616: High ping on local server.

@Geez Can this be escalated? I've been seeing the same issue and it's disconcerting to see such high ping for a machine that is literally either the on the same LAN or the same PC.

Oct 6 2023, 12:52 AM · DayZ Modding, DayZ

Mar 20 2023

DaGreekGeek updated the task description for T171086: After reigniting a fire, the fire never gets above its starting temperature (eg. 60C-100C +/-).
Mar 20 2023, 9:15 PM · DayZ
DaGreekGeek renamed T171086: After reigniting a fire, the fire never gets above its starting temperature (eg. 60C-100C +/-) from After reigniting a fire, the fire never gets above it's starting point (6-100C +/-) to After reigniting a fire, the fire never gets above its starting temperature (eg. 60C-100C +/-).
Mar 20 2023, 9:09 PM · DayZ
DaGreekGeek created T171086: After reigniting a fire, the fire never gets above its starting temperature (eg. 60C-100C +/-).
Mar 20 2023, 8:48 PM · DayZ

Mar 13 2023

DaGreekGeek updated the task description for T170968: Adding items to an existing stack or percentage quantity does not reset the persistence timer of the container.
Mar 13 2023, 12:38 AM · DayZ
DaGreekGeek renamed T170968: Adding items to an existing stack or percentage quantity does not reset the persistence timer of the container from Adding items to an existing stack or quantity does not reset the container's persistence timer to Adding items to an existing stack or percentage quantity does not reset the persistence timer of the container.
Mar 13 2023, 12:37 AM · DayZ
DaGreekGeek updated the task description for T170968: Adding items to an existing stack or percentage quantity does not reset the persistence timer of the container.
Mar 13 2023, 12:37 AM · DayZ
DaGreekGeek created T170968: Adding items to an existing stack or percentage quantity does not reset the persistence timer of the container.
Mar 13 2023, 12:32 AM · DayZ

Mar 12 2023

DaGreekGeek edited Additional Information on T170699: The Vehicle HUD is displayed when HUD is either hidden or disabled.
Mar 12 2023, 11:20 PM · DayZ

Mar 3 2023

DaGreekGeek updated the task description for T170698: DayZ Game Options Menu Behavior Change for HUD/Quickbar (QB).
Mar 3 2023, 2:36 AM · DayZ
DaGreekGeek added a comment to T170698: DayZ Game Options Menu Behavior Change for HUD/Quickbar (QB).

Hello DaGreekGeek.
Do you have "Show quickbar" disabled in game settings? As the tilde will not work if you have that disabled.

Mar 3 2023, 2:34 AM · DayZ
DaGreekGeek updated the task description for T170699: The Vehicle HUD is displayed when HUD is either hidden or disabled.
Mar 3 2023, 2:15 AM · DayZ
DaGreekGeek updated the task description for T170699: The Vehicle HUD is displayed when HUD is either hidden or disabled.
Mar 3 2023, 2:14 AM · DayZ
DaGreekGeek renamed T170699: The Vehicle HUD is displayed when HUD is either hidden or disabled from HUD disabled with tilde key still shows item in hands as well as car HUD and interactions to The Vehicle HUD is displayed when HUD is either hidden or disabled.
Mar 3 2023, 2:02 AM · DayZ

Mar 2 2023

DaGreekGeek updated subscribers of T170699: The Vehicle HUD is displayed when HUD is either hidden or disabled.

@Geez I had to amend the bug a bit as I found a flaw in part of my own test.

Mar 2 2023, 8:21 PM · DayZ

Mar 1 2023

DaGreekGeek updated the task description for T170699: The Vehicle HUD is displayed when HUD is either hidden or disabled.
Mar 1 2023, 6:05 AM · DayZ
DaGreekGeek updated the task description for T170699: The Vehicle HUD is displayed when HUD is either hidden or disabled.
Mar 1 2023, 5:58 AM · DayZ
DaGreekGeek updated the task description for T170699: The Vehicle HUD is displayed when HUD is either hidden or disabled.
Mar 1 2023, 5:24 AM · DayZ

Feb 28 2023

DaGreekGeek created T170699: The Vehicle HUD is displayed when HUD is either hidden or disabled.
Feb 28 2023, 10:41 PM · DayZ
DaGreekGeek created T170698: DayZ Game Options Menu Behavior Change for HUD/Quickbar (QB).
Feb 28 2023, 10:38 PM · DayZ

Jun 9 2022

DaGreekGeek renamed T165794: Trees/bushes clip in and out at visible range from Trees/bushes/rocks clip in and out at visible range to Trees/bushes clip in and out at visible range.
Jun 9 2022, 8:20 PM · Arma Reforger
DaGreekGeek added a comment to T165794: Trees/bushes clip in and out at visible range.

Geez, I suspect this may be related to T165010 (https://feedback.bistudio.com/T165010)

Jun 9 2022, 8:17 PM · Arma Reforger
DaGreekGeek edited Additional Information on T165794: Trees/bushes clip in and out at visible range.
Jun 9 2022, 8:14 PM · Arma Reforger
DaGreekGeek added a comment to T165794: Trees/bushes clip in and out at visible range.

Jun 9 2022, 8:12 PM · Arma Reforger
DaGreekGeek created T165794: Trees/bushes clip in and out at visible range.
Jun 9 2022, 8:11 PM · Arma Reforger

Jun 3 2022

DaGreekGeek updated the task description for T165661: Workshop is too slow and will only get slower as user base increases.
Jun 3 2022, 11:18 PM · Arma Reforger
DaGreekGeek created T165661: Workshop is too slow and will only get slower as user base increases.
Jun 3 2022, 11:15 PM · Arma Reforger
DaGreekGeek edited Steps To Reproduce on T165660: HOTAS Throttles and Rudder Pedals (possibly other controllers) cause serious control issues and conflicts in ARMA Reforger.
Jun 3 2022, 11:01 PM · Arma Reforger
DaGreekGeek edited Steps To Reproduce on T165660: HOTAS Throttles and Rudder Pedals (possibly other controllers) cause serious control issues and conflicts in ARMA Reforger.
Jun 3 2022, 11:01 PM · Arma Reforger
DaGreekGeek created T165660: HOTAS Throttles and Rudder Pedals (possibly other controllers) cause serious control issues and conflicts in ARMA Reforger.
Jun 3 2022, 11:00 PM · Arma Reforger

Jun 1 2022

DaGreekGeek added a comment to T164939: Mouse buttons for keybinds.

@Geez do you know how quickly this will be resolved? For both ARMA and DayZ I use my extra mouse buttons for things like zoom, etc.
Thanks!

Jun 1 2022, 1:30 AM · Arma Reforger
DaGreekGeek updated subscribers of T164915: Default Conflicting HOTAS Axis Binds for Vehicles.

@Geez I can confirm that once the HOTAS is removed either by disabling or unplugging the device the 'W' key works for the vehicles. However, I've only tried this before entering Reforger, not during gameplay.

Jun 1 2022, 1:29 AM · Arma Reforger

May 18 2022

DaGreekGeek updated the task description for T128622: Adjust Rendering For Players Who are Concealed Especially at greater distances.
May 18 2022, 9:40 PM · Arma 3
DaGreekGeek updated the task description for T128622: Adjust Rendering For Players Who are Concealed Especially at greater distances.
May 18 2022, 9:38 PM · Arma 3
DaGreekGeek updated the task description for T128622: Adjust Rendering For Players Who are Concealed Especially at greater distances.
May 18 2022, 7:56 PM · Arma 3
DaGreekGeek updated the task description for T128622: Adjust Rendering For Players Who are Concealed Especially at greater distances.
May 18 2022, 7:25 PM · Arma 3
DaGreekGeek updated the task description for T128622: Adjust Rendering For Players Who are Concealed Especially at greater distances.
May 18 2022, 6:53 PM · Arma 3
DaGreekGeek updated the task description for T128622: Adjust Rendering For Players Who are Concealed Especially at greater distances.
May 18 2022, 6:18 PM · Arma 3
DaGreekGeek updated the task description for T128622: Adjust Rendering For Players Who are Concealed Especially at greater distances.
May 18 2022, 6:13 PM · Arma 3

May 4 2021

DaGreekGeek added a comment to T157639: No loot in any green military guard tower 1.12.
May 4 2021, 5:15 PM · DayZ

Nov 23 2020

DaGreekGeek updated the task description for T155300: 1.10.153576 - Collected blood displays the INCORRECT Blood Type (specifically when Bloot Type is O- blood bag states O+) .
Nov 23 2020, 5:40 PM · DayZ
DaGreekGeek renamed T155300: 1.10.153576 - Collected blood displays the INCORRECT Blood Type (specifically when Bloot Type is O- blood bag states O+) from 1.10.153576 - Taken blood displays the INCORRECT Blood Type (specifically when Bloot Type is O- blood bag states O+) to 1.10.153576 - Collected blood displays the INCORRECT Blood Type (specifically when Bloot Type is O- blood bag states O+) .
Nov 23 2020, 5:38 PM · DayZ
DaGreekGeek updated the task description for T155300: 1.10.153576 - Collected blood displays the INCORRECT Blood Type (specifically when Bloot Type is O- blood bag states O+) .
Nov 23 2020, 5:36 PM · DayZ
DaGreekGeek renamed T155300: 1.10.153576 - Collected blood displays the INCORRECT Blood Type (specifically when Bloot Type is O- blood bag states O+) from 1.10.153576 - Taken blood displays the INCORRECT Blood Type (specifically when Bloot Type is 0- blood bag states O+) to 1.10.153576 - Taken blood displays the INCORRECT Blood Type (specifically when Bloot Type is O- blood bag states O+) .
Nov 23 2020, 5:34 PM · DayZ
DaGreekGeek edited Additional Information on T155300: 1.10.153576 - Collected blood displays the INCORRECT Blood Type (specifically when Bloot Type is O- blood bag states O+) .
Nov 23 2020, 5:26 PM · DayZ
DaGreekGeek created T155300: 1.10.153576 - Collected blood displays the INCORRECT Blood Type (specifically when Bloot Type is O- blood bag states O+) .
Nov 23 2020, 5:25 PM · DayZ

Nov 22 2020

DaGreekGeek added a comment to T153660: 1.09 Bug - Player can't use binoculars or other optics handheld when standing in a military watchtower or if your character is right next to a wall.

Hello DaGreekGeek.
We have been testing the issue on the current version but were unable to produce it. Can you please provide examples of buildings/objects where you experience the issue? (Possibly with videos?)
Regards,
Geez

Nov 22 2020, 3:49 AM · DayZ

Nov 10 2020

DaGreekGeek updated the task description for T154959: 1.10 Backpack Storage Persistence - Please consider setting back to 2 days.
Nov 10 2020, 4:59 PM · DayZ
DaGreekGeek created T154962: 1.10 Dried meat time to rot + Salted meats.
Nov 10 2020, 4:54 PM · DayZ
DaGreekGeek created T154959: 1.10 Backpack Storage Persistence - Please consider setting back to 2 days.
Nov 10 2020, 4:49 PM · DayZ

Nov 3 2020

DaGreekGeek added a comment to T154632: Bug report 1.10 - instantly bake meat by moving it from smoking to cooking slot..

Hello KimSlim.
We have been testing the issue but we were unable to produce it according to the repro steps provided. Is there possibly something else that needs to be done to produce this?
Regards,
Geez

Nov 3 2020, 2:57 AM · DayZ

Oct 27 2020

DaGreekGeek added a comment to T154632: Bug report 1.10 - instantly bake meat by moving it from smoking to cooking slot..

More problematic than that though is that smoked meats impart salmonellae poisoning albeit sort of randomly in terms of severity :/

Oct 27 2020, 3:42 PM · DayZ

Oct 16 2020

DaGreekGeek added a comment to T153656: 1.09 Inventory Glitch - Rotation of item to the same inventory (X,Y) coordinate does not work.

Thank you for the report NiiRoZz.
The issue has been confirmed and scheduled for a fix.
Regards,
Geez

Oct 16 2020, 11:39 PM · DayZ
DaGreekGeek added a comment to T153660: 1.09 Bug - Player can't use binoculars or other optics handheld when standing in a military watchtower or if your character is right next to a wall.

Hello DaGreekGeek.
We have been testing the issue on the current version but were unable to produce it. Can you please provide examples of buildings/objects where you experience the issue? (Possibly with videos?)
Regards,
Geez

Oct 16 2020, 11:38 PM · DayZ

Sep 15 2020

DaGreekGeek added a comment to T151890: Character repeatedly laughing after eating animal fat.

There really needs to be a way to distinguish human fat from animal fat. I've found taht either griefers and/or legit players commandeering a stash are causing problems (see below for what happened to me). It's that or a bug changing the type of fat, or disease bug (my character was wet), or hackers. On that latter note, I logged a bug months ago but nothing has happened (i.e. status change or comment):

Sep 15 2020, 5:21 PM · DayZ PlayStation

Sep 13 2020

DaGreekGeek added a comment to T149942: Aim Delay & Trigger Delay.

Still seeing this issue in 1.09 but I'm pretty sure I see it when the serve is low pop now as I could swear I see it all the time now - even when the server is sub 20 (granted with Shroud and Summit playing low-pop really hasn't been a thing so perhaps I've just not taken notice. I'll do so going forward and report.

Sep 13 2020, 7:16 PM · DayZ

Sep 9 2020

DaGreekGeek renamed T153656: 1.09 Inventory Glitch - Rotation of item to the same inventory (X,Y) coordinate does not work from New 1.09 Inventory Glitch - Rotation of item to the same inventory (X,Y) coordinate does not work to 1.09 Inventory Glitch - Rotation of item to the same inventory (X,Y) coordinate does not work.
Sep 9 2020, 1:34 AM · DayZ
DaGreekGeek created T153660: 1.09 Bug - Player can't use binoculars or other optics handheld when standing in a military watchtower or if your character is right next to a wall.
Sep 9 2020, 1:28 AM · DayZ
DaGreekGeek edited Additional Information on T153659: 1.09 Inventory Glitch - Exchanging an item in your inventory with an item on the ground can cause that item to hover far over your head.
Sep 9 2020, 1:15 AM · DayZ
DaGreekGeek edited Steps To Reproduce on T153659: 1.09 Inventory Glitch - Exchanging an item in your inventory with an item on the ground can cause that item to hover far over your head.
Sep 9 2020, 1:13 AM · DayZ
DaGreekGeek created T153659: 1.09 Inventory Glitch - Exchanging an item in your inventory with an item on the ground can cause that item to hover far over your head.
Sep 9 2020, 1:12 AM · DayZ
DaGreekGeek created T153656: 1.09 Inventory Glitch - Rotation of item to the same inventory (X,Y) coordinate does not work.
Sep 9 2020, 12:29 AM · DayZ

Sep 8 2020

DaGreekGeek added a comment to T153598: Warning: You were kicked off the game.

Hello exzackly.
Have you tried to ping the server directly, using its IP? Also, the limit for kick is 350ms.
Regards,
Geez

Sep 8 2020, 3:25 PM · DayZ
DaGreekGeek created T153628: Server Dsync/High-Ping UX improvements/suggestions.
Sep 8 2020, 3:23 PM · DayZ
DaGreekGeek added a comment to T153199: Cars have become undriveable.

Sadly this has been a problem forever. The more players on the server (especially those with high ping) make it worse. With Shroud and Summit playing even vanilla servers have been a problem. I drove cars just fine when the server was 2-40. Today I lost a character I'd kept alive for 2.5 weeks - raided a major base, killed dozens of "bad guys" and the poor dude was done in by a glitched Olga. RIP.

Sep 8 2020, 3:54 AM · DayZ

Sep 5 2020

DaGreekGeek updated the task description for T153479: Container and contents removed from inventory when logging back in - CRITICAL BUG.
Sep 5 2020, 4:20 PM · DayZ
DaGreekGeek renamed T153479: Container and contents removed from inventory when logging back in - CRITICAL BUG from Container removed from inventory after logging back in to Container and contents removed from inventory when logging back in - CRITICAL BUG.
Sep 5 2020, 4:18 PM · DayZ
DaGreekGeek added a comment to T153479: Container and contents removed from inventory when logging back in - CRITICAL BUG.

I've had this issue occur multiple times since logging this bug but with all sorts of containers. Yesterday I logged off and I had a dry _sack_ and a cooking pot in my inventory. The cooking pot contained food, the dry bag contained a patrol shirt. When I logged back in all the items inside both storage containers were gone.

Sep 5 2020, 4:16 PM · DayZ

Aug 30 2020

DaGreekGeek created T153479: Container and contents removed from inventory when logging back in - CRITICAL BUG.
Aug 30 2020, 5:19 AM · DayZ

Jul 6 2020

DaGreekGeek added a comment to T152301: incorrect water bottle weight.

I'm having the same issue with canteens and bottles but I'm sure it's connected.

Jul 6 2020, 2:24 AM · DayZ Xbox

Jul 3 2020

DaGreekGeek updated the task description for T152360: Players in DayZ should be occluded by ground cover (Grass) once grass is no longer rendered just as in ARMA.
Jul 3 2020, 6:50 PM · DayZ
DaGreekGeek created T152360: Players in DayZ should be occluded by ground cover (Grass) once grass is no longer rendered just as in ARMA.
Jul 3 2020, 6:44 PM · DayZ
DaGreekGeek updated the task description for T152358: Lag spikes when approaching other players or user objects (bases, fences, crates, hidden stashes, etc).
Jul 3 2020, 6:20 PM · DayZ
DaGreekGeek created T152358: Lag spikes when approaching other players or user objects (bases, fences, crates, hidden stashes, etc).
Jul 3 2020, 6:20 PM · DayZ
DaGreekGeek created T152357: Player Contracting Kuru at Random.
Jul 3 2020, 6:08 PM · DayZ
DaGreekGeek added a comment to T151880: Uncalled-for KURU! (Cannibal laugh, crying).

Same issue on Windows 10.

Jul 3 2020, 5:54 PM · DayZ Xbox

Feb 18 2020

DaGreekGeek added a comment to T149047: esp hack.

I just wonder, when you reach the area where the boxes where hidden, did you experience some lag? It normally happens to me and it helps to find hidden stashes easily...

Feb 18 2020, 7:12 AM · DayZ

May 9 2018

DaGreekGeek updated the task description for T128621: AI seems to be god-like when it comes to honing in on player position even when player is at distance and concealed.
May 9 2018, 6:04 PM · Arma 3
DaGreekGeek created T128622: Adjust Rendering For Players Who are Concealed Especially at greater distances.
May 9 2018, 6:04 PM · Arma 3
DaGreekGeek created T128621: AI seems to be god-like when it comes to honing in on player position even when player is at distance and concealed.
May 9 2018, 5:56 PM · Arma 3
DaGreekGeek created T128619: Possible Bug - Titan AA Launcher Much Harder to Lock Target Since Jets DLC.
May 9 2018, 3:04 PM · Arma 3
DaGreekGeek created T128618: Possible Bug - AT Launcher Guide By Wire Is Impacted By Thermal Flares.
May 9 2018, 2:59 PM · Arma 3
DaGreekGeek created T128617: Feedback suggestion - Key Binding For Adding multiplier affect to pan for targeting cameras/views.
May 9 2018, 2:50 PM · Arma 3
DaGreekGeek created T128616: Going prone with AT launcher causes player to sometimes end up standing.
May 9 2018, 2:43 PM · Arma 3