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1.09 Inventory Glitch - Rotation of item to the same inventory (X,Y) coordinate does not work
Acknowledged, NormalPublic

Description

If you try to rotate an item in your inventory so that it ends up in the same "square" in the container that it was in it will not take. Specifically you are rotating the item and placing it so that the item's new top right corner ends up in the same X,Y coordinate of the container it was previously in.

Details

Severity
Minor
Resolution
Open
Reproducibility
Always
Operating System
Windows 10 x64
Operating System Version
Build 18363
Category
Inventory
Steps To Reproduce

This happens with any rotatable object (NxM) I've tried. For this example I'll use a patrol jacket and a Mountain Backpack that is on my person (though I've had this happen with crates on the ground and any object that can take storage.

  1. Put a patrol jacket in the top left corner of a mountain backpack in the horizontal configuration
  2. Try to rotate the patrol jacket and place it in the same exact same container coordinate - i.e. so that it is in the vertical.
  3. It will not take and will snap back to where it was in the horizontal.

The workaround is to Rotate and move Move it to an adjacent/orther square and then Move it back to the top left corner. This is frustrating if you're trying to organize your gear with limited room...

Additional Information

As noted any NxM object that can effectively be rotated will exhibit this. This started today with the 1.09 launch. Again any container appears to do this but in my case I first noticed it with the above situation.

Event Timeline

DaGreekGeek renamed this task from New 1.09 Inventory Glitch - Rotation of item to the same inventory (X,Y) coordinate does not work to 1.09 Inventory Glitch - Rotation of item to the same inventory (X,Y) coordinate does not work.Sep 9 2020, 1:33 AM
NiiRoZz added a subscriber: NiiRoZz.Sep 9 2020, 3:20 PM
Geez changed the task status from New to Acknowledged.EditedOct 7 2020, 3:23 PM
Geez added a subscriber: Geez.

Thank you for the report DaGreekGeek.
The issue has been confirmed and scheduled for a fix.
Regards,
Geez

DaGreekGeek added a comment.EditedOct 16 2020, 11:38 PM

Thank you for the report NiiRoZz.
The issue has been confirmed and scheduled for a fix.
Regards,
Geez

Thanks Geez!

BTW I (DaGreekGeek) logged the original bug.

I only make note of that point in case there's some sort of "prestige" rating for bug reporting. To be clear, what I mean, is that people who have logged a number of valid and well documented bugs will potentially get a more elevated visibility on the Bohemia Interactive side of things for future bugs logged. That is, future bugs might stand out more. I can only imagine that you guys get 1000s a week. As a developer myself, I take pride in the effort I put into describing bugs and repro steps as I know those help me when our testers and users log them in more detail.

Kind regards

On that note, I have a recommend Item I added re suggestions for improving the UX of both highping as well as server stability. T153628. Any chance it's been looked at by the team or Adam? I tried to bring it up in the DayZ podcast he was in a few weeks ago but it didn't happen.

https://feedback.bistudio.com/T153628