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Trees/bushes clip in and out at visible range
Assigned, NormalPublic


Trees, bushes and possibly other assets are clipping (disappearing/reappearing and even flickering) in and out as the player moves along the terrain.

I first found this while playing a simple scenario "Assassinate General Makarov" that is in the workshop and sees players move north-west from Crag Point. There may be a connection to T165010. That being said, the number of trees in this area appear far greater than the screenshot tied to that bug.

I was able to replicate this issue using "Game Master" and flying around the map. Note that when using game master, it appears to only become an issue as the camera/view approach "player view/camera height" and not at higher elevation

Perhaps something is erroneously telling the renderer that those assets are not visible from the lower player height elevation and therefore do not need rendering? Just a guess. It's definitely very strange as it doesn't impact all rendered objects in the area so it seems to be a subset of objects and it is entirely possibly other assets on the map are impacted.


Operating System
Windows 10 x64
Operating System Version
21H2 (19044.1706)
Steps To Reproduce
  1. Start the player at Crag Point at the location shown on the attached map screenshot. a) You will want to be on the 'Y' shaped footpath along the southern leg as indicated and move in the direction shown. b) Note that locations on attached screenshot map are approximate so please look at the linked YT videos to get an idea of what's going on.
  2. Start to move away from the footpath and being climbing the hill in a northerly direction (again see linked videos)
  3. Assets all around the player (but not all) will begin to flicker and as the player moves they will disappear and then reappear as the player moves closer and further away from them until they finally pop back into view.
Additional Information

Footpath video 1:

Taken from within the woods a bit further N/W of the same location:

Game Master Footage showing it is height/elevation dependent:

System Details:
Intel 11900k
Nvidia 3080TI

Event Timeline

DaGreekGeek edited Additional Information. (Show Details)Jun 9 2022, 8:14 PM
DaGreekGeek added a comment.EditedJun 9 2022, 8:17 PM

Geez, I suspect this may be related to T165010 (

Hopefully my in game footage and more exact location of the issue al and the larger number of impacted trees/objects will help.

DaGreekGeek renamed this task from Trees/bushes/rocks clip in and out at visible range to Trees/bushes clip in and out at visible range.Jun 9 2022, 8:20 PM
DaGreekGeek updated the task description. (Show Details)
Geez changed the task status from New to Assigned.Jun 14 2022, 1:46 PM