In T170698#2414701, @Geez wrote:Hello DaGreekGeek.
Do you have "Show quickbar" disabled in game settings? As the tilde will not work if you have that disabled.
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Mar 20 2023
Mar 20 2023
DaGreekGeek updated the task description for T171086: After reigniting a fire, the fire never gets above its starting temperature (eg. 60C-100C +/-).
DaGreekGeek renamed T171086: After reigniting a fire, the fire never gets above its starting temperature (eg. 60C-100C +/-) from After reigniting a fire, the fire never gets above it's starting point (6-100C +/-) to After reigniting a fire, the fire never gets above its starting temperature (eg. 60C-100C +/-).
Mar 13 2023
Mar 13 2023
DaGreekGeek updated the task description for T170968: Adding items to an existing stack or percentage quantity does not reset the persistence timer of the container.
DaGreekGeek renamed T170968: Adding items to an existing stack or percentage quantity does not reset the persistence timer of the container from Adding items to an existing stack or quantity does not reset the container's persistence timer to Adding items to an existing stack or percentage quantity does not reset the persistence timer of the container.
DaGreekGeek updated the task description for T170968: Adding items to an existing stack or percentage quantity does not reset the persistence timer of the container.
Mar 12 2023
Mar 12 2023
DaGreekGeek edited Additional Information on T170699: The Vehicle HUD is displayed when HUD is either hidden or disabled.
Mar 3 2023
Mar 3 2023
DaGreekGeek updated the task description for T170698: DayZ Game Options Menu Behavior Change for HUD/Quickbar (QB).
DaGreekGeek added a comment to T170698: DayZ Game Options Menu Behavior Change for HUD/Quickbar (QB).
DaGreekGeek updated the task description for T170699: The Vehicle HUD is displayed when HUD is either hidden or disabled.
DaGreekGeek updated the task description for T170699: The Vehicle HUD is displayed when HUD is either hidden or disabled.
DaGreekGeek renamed T170699: The Vehicle HUD is displayed when HUD is either hidden or disabled from HUD disabled with tilde key still shows item in hands as well as car HUD and interactions to The Vehicle HUD is displayed when HUD is either hidden or disabled.
Mar 2 2023
Mar 2 2023
DaGreekGeek updated subscribers of T170699: The Vehicle HUD is displayed when HUD is either hidden or disabled.
@Geez I had to amend the bug a bit as I found a flaw in part of my own test.
Mar 1 2023
Mar 1 2023
DaGreekGeek updated the task description for T170699: The Vehicle HUD is displayed when HUD is either hidden or disabled.
DaGreekGeek updated the task description for T170699: The Vehicle HUD is displayed when HUD is either hidden or disabled.
DaGreekGeek updated the task description for T170699: The Vehicle HUD is displayed when HUD is either hidden or disabled.
Feb 28 2023
Feb 28 2023
Jun 9 2022
Jun 9 2022
DaGreekGeek renamed T165794: Trees/bushes clip in and out at visible range from Trees/bushes/rocks clip in and out at visible range to Trees/bushes clip in and out at visible range.
Geez, I suspect this may be related to T165010 (https://feedback.bistudio.com/T165010)
DaGreekGeek edited Additional Information on T165794: Trees/bushes clip in and out at visible range.
Jun 3 2022
Jun 3 2022
DaGreekGeek updated the task description for T165661: Workshop is too slow and will only get slower as user base increases.
Jun 1 2022
Jun 1 2022
@Geez do you know how quickly this will be resolved? For both ARMA and DayZ I use my extra mouse buttons for things like zoom, etc.
Thanks!
@Geez I can confirm that once the HOTAS is removed either by disabling or unplugging the device the 'W' key works for the vehicles. However, I've only tried this before entering Reforger, not during gameplay.
May 18 2022
May 18 2022
DaGreekGeek updated the task description for T128622: Adjust Rendering For Players Who are Concealed Especially at greater distances.
DaGreekGeek updated the task description for T128622: Adjust Rendering For Players Who are Concealed Especially at greater distances.
DaGreekGeek updated the task description for T128622: Adjust Rendering For Players Who are Concealed Especially at greater distances.
DaGreekGeek updated the task description for T128622: Adjust Rendering For Players Who are Concealed Especially at greater distances.
DaGreekGeek updated the task description for T128622: Adjust Rendering For Players Who are Concealed Especially at greater distances.
DaGreekGeek updated the task description for T128622: Adjust Rendering For Players Who are Concealed Especially at greater distances.
DaGreekGeek updated the task description for T128622: Adjust Rendering For Players Who are Concealed Especially at greater distances.
May 4 2021
May 4 2021
In T157639#2174654, @PR9INICHEK wrote:
Nov 23 2020
Nov 23 2020
DaGreekGeek updated the task description for T155300: 1.10.153576 - Collected blood displays the INCORRECT Blood Type (specifically when Bloot Type is O- blood bag states O+) .
DaGreekGeek renamed T155300: 1.10.153576 - Collected blood displays the INCORRECT Blood Type (specifically when Bloot Type is O- blood bag states O+) from 1.10.153576 - Taken blood displays the INCORRECT Blood Type (specifically when Bloot Type is O- blood bag states O+) to 1.10.153576 - Collected blood displays the INCORRECT Blood Type (specifically when Bloot Type is O- blood bag states O+) .
DaGreekGeek updated the task description for T155300: 1.10.153576 - Collected blood displays the INCORRECT Blood Type (specifically when Bloot Type is O- blood bag states O+) .
DaGreekGeek renamed T155300: 1.10.153576 - Collected blood displays the INCORRECT Blood Type (specifically when Bloot Type is O- blood bag states O+) from 1.10.153576 - Taken blood displays the INCORRECT Blood Type (specifically when Bloot Type is 0- blood bag states O+) to 1.10.153576 - Taken blood displays the INCORRECT Blood Type (specifically when Bloot Type is O- blood bag states O+) .
DaGreekGeek edited Additional Information on T155300: 1.10.153576 - Collected blood displays the INCORRECT Blood Type (specifically when Bloot Type is O- blood bag states O+) .
Nov 22 2020
Nov 22 2020
DaGreekGeek added a comment to T153660: 1.09 Bug - Player can't use binoculars or other optics handheld when standing in a military watchtower or if your character is right next to a wall.
In T153660#2107423, @Geez wrote:Hello DaGreekGeek.
We have been testing the issue on the current version but were unable to produce it. Can you please provide examples of buildings/objects where you experience the issue? (Possibly with videos?)
Regards,
Geez
Nov 10 2020
Nov 10 2020
DaGreekGeek updated the task description for T154959: 1.10 Backpack Storage Persistence - Please consider setting back to 2 days.
Nov 3 2020
Nov 3 2020
DaGreekGeek added a comment to T154632: Bug report 1.10 - instantly bake meat by moving it from smoking to cooking slot..
In T154632#2122999, @Geez wrote:Hello KimSlim.
We have been testing the issue but we were unable to produce it according to the repro steps provided. Is there possibly something else that needs to be done to produce this?
Regards,
Geez
Oct 27 2020
Oct 27 2020
DaGreekGeek added a comment to T154632: Bug report 1.10 - instantly bake meat by moving it from smoking to cooking slot..
More problematic than that though is that smoked meats impart salmonellae poisoning albeit sort of randomly in terms of severity :/
Oct 16 2020
Oct 16 2020
DaGreekGeek added a comment to T153656: 1.09 Inventory Glitch - Rotation of item to the same inventory (X,Y) coordinate does not work.
In T153656#2113339, @Geez wrote:Thank you for the report NiiRoZz.
The issue has been confirmed and scheduled for a fix.
Regards,
Geez
DaGreekGeek added a comment to T153660: 1.09 Bug - Player can't use binoculars or other optics handheld when standing in a military watchtower or if your character is right next to a wall.
In T153660#2107423, @Geez wrote:Hello DaGreekGeek.
We have been testing the issue on the current version but were unable to produce it. Can you please provide examples of buildings/objects where you experience the issue? (Possibly with videos?)
Regards,
Geez
Sep 15 2020
Sep 15 2020
There really needs to be a way to distinguish human fat from animal fat. I've found taht either griefers and/or legit players commandeering a stash are causing problems (see below for what happened to me). It's that or a bug changing the type of fat, or disease bug (my character was wet), or hackers. On that latter note, I logged a bug months ago but nothing has happened (i.e. status change or comment):
Sep 13 2020
Sep 13 2020
Still seeing this issue in 1.09 but I'm pretty sure I see it when the serve is low pop now as I could swear I see it all the time now - even when the server is sub 20 (granted with Shroud and Summit playing low-pop really hasn't been a thing so perhaps I've just not taken notice. I'll do so going forward and report.
Sep 9 2020
Sep 9 2020
DaGreekGeek renamed T153656: 1.09 Inventory Glitch - Rotation of item to the same inventory (X,Y) coordinate does not work from New 1.09 Inventory Glitch - Rotation of item to the same inventory (X,Y) coordinate does not work to 1.09 Inventory Glitch - Rotation of item to the same inventory (X,Y) coordinate does not work.
Sep 8 2020
Sep 8 2020
In T153598#2102635, @Geez wrote:Hello exzackly.
Have you tried to ping the server directly, using its IP? Also, the limit for kick is 350ms.
Regards,
Geez
Sadly this has been a problem forever. The more players on the server (especially those with high ping) make it worse. With Shroud and Summit playing even vanilla servers have been a problem. I drove cars just fine when the server was 2-40. Today I lost a character I'd kept alive for 2.5 weeks - raided a major base, killed dozens of "bad guys" and the poor dude was done in by a glitched Olga. RIP.
Sep 5 2020
Sep 5 2020
DaGreekGeek updated the task description for T153479: Container and contents removed from inventory when logging back in - CRITICAL BUG.
DaGreekGeek renamed T153479: Container and contents removed from inventory when logging back in - CRITICAL BUG from Container removed from inventory after logging back in to Container and contents removed from inventory when logging back in - CRITICAL BUG.
DaGreekGeek added a comment to T153479: Container and contents removed from inventory when logging back in - CRITICAL BUG.
I've had this issue occur multiple times since logging this bug but with all sorts of containers. Yesterday I logged off and I had a dry _sack_ and a cooking pot in my inventory. The cooking pot contained food, the dry bag contained a patrol shirt. When I logged back in all the items inside both storage containers were gone.
Aug 30 2020
Aug 30 2020
Jul 6 2020
Jul 6 2020
I'm having the same issue with canteens and bottles but I'm sure it's connected.
Jul 3 2020
Jul 3 2020
DaGreekGeek updated the task description for T152360: Players in DayZ should be occluded by ground cover (Grass) once grass is no longer rendered just as in ARMA.
DaGreekGeek updated the task description for T152358: Lag spikes when approaching other players or user objects (bases, fences, crates, hidden stashes, etc).
Same issue on Windows 10.
Feb 18 2020
Feb 18 2020
In T149047#2026309, @ParanoiaLP wrote:I just wonder, when you reach the area where the boxes where hidden, did you experience some lag? It normally happens to me and it helps to find hidden stashes easily...
May 9 2018
May 9 2018
DaGreekGeek updated the task description for T128621: AI seems to be god-like when it comes to honing in on player position even when player is at distance and concealed.
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