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Aug 5 2024

Geez changed the status of T183370: Extreme problem from New to Reviewed.
Aug 5 2024, 11:21 AM · DayZ Xbox
Geez changed the status of T183317: Mic not working from New to Need More Info.

Hello alaq.
Does your headset/mic use any specific driver/software? If so, does it work when disabling it? Do you have an option to try another headset/mic so we can rule out it is hardware related?

Aug 5 2024, 11:21 AM · DayZ
Geez changed the status of T183319: Cant connect to any Dayz server from New to Need More Info.

Hello cigiman.
Please try to run sfc/scannow to make sure your computer does not have any corrupted files or faulty installations. Also make sure all of your drivers are up to date.
If the issue persists still, please click on "Show details and prepare report" once the crash occurs and upload the generated archive to this ticket.
Regards,
Geez

Aug 5 2024, 11:20 AM · DayZ
Geez changed the status of T183322: Can't join a server from New to Need More Info.

Hello Raiden84512.
Please click on "show details and prepare report" and upload the generated archive to this ticket.
Regards,
Geez

Aug 5 2024, 11:17 AM · DayZ
Geez changed the status of T183330: Inventory inspect strings not standardised in capitalisation from New to Awaiting internal Testing.
Aug 5 2024, 11:16 AM · DayZ
Geez changed the status of T183332: Serveur nitrado Crash from New to Need More Info.

Hello UltraKnuckles29.
Can you please describe the issue in English? Also can you please provide the dump/log files from the incident?

Aug 5 2024, 11:14 AM · DayZ
Geez closed T183333: Another Hacker as Resolved.

Thank you for the report Chromepony.
We will investigate with BattlEye.
Regards,
Geez

Aug 5 2024, 11:14 AM · DayZ
Geez changed the status of T183335: Full list of gun things needing updates for retexturing from New to Feedback.
Aug 5 2024, 11:13 AM · DayZ Modding, DayZ
Geez changed the status of T183341: Wolf headdress from New to Feedback.
Aug 5 2024, 11:13 AM · DayZ
Geez changed the status of T183344: Humans Stuck in Quarry Rocks from New to Awaiting internal Testing.
Aug 5 2024, 11:12 AM · DayZ
Geez changed the status of T183345: When string is assembled in call to GetGame().GetWorkspace().CreateWidgets, it sometimes fails from New to Assigned.
Aug 5 2024, 11:11 AM · DayZ
Geez changed the status of T183349: It doesn't run after the launcher from New to Need More Info.

Hello Bionic.
Does not look like you have uploaded any files or screenshots. Can you please try again?
Regards,
Geez

Aug 5 2024, 11:11 AM · DayZ
Geez changed the status of T183350: Make catching a fish a higher chance during the rain from New to Feedback.
Aug 5 2024, 11:10 AM · DayZ
Geez changed the status of T183351: No sound when splitting a wooden log from New to Awaiting internal Testing.
Aug 5 2024, 11:09 AM · DayZ
Geez changed the status of T183352: Assets not spawning from New to Awaiting internal Testing.
Aug 5 2024, 11:09 AM · DayZ
Geez changed the status of T183353: Unable to cause damage to enemies, heal using bandages, nor close doors after sprinting and punching zombie with Hatchet from New to Need More Info.

Hello rch92788.
This sounds like an issue in the connection between the server and client. Do you experience this frequently/always or has it been just one time occurrence?
Regards,
Geez

Aug 5 2024, 11:08 AM · DayZ
Geez closed T183366: PLEAS as Resolved.

Hello SyrNik2004.
Please contact BattlEye directly as they are responsible for ban administration and hack detection: https://www.battleye.com/support/
Regards,
Geez

Aug 5 2024, 11:06 AM · DayZ
Geez closed T183354: меня забанили в Dayz анти чит не за что as Resolved.

Hello Aleksandr213143.
Please use English language when reporting issues into the feedback tracker. Also please contact BattlEye directly as they are responsible for ban administration and hack detection.
https://www.battleye.com/support/
Regards,
Geez

Aug 5 2024, 11:06 AM · DayZ
Geez changed the status of T183360: Items not Producing a Noise When Grabbed from the Vicinity from New to Awaiting internal Testing.
Aug 5 2024, 11:02 AM · DayZ
Geez changed the status of T183371: Incorrect texture from New to Need More Info.

Hello c4kvwbfb.
Is this on all ladders of this specific object or does it occur just in a specific location? If so, where?

Aug 5 2024, 11:01 AM · DayZ
Geez changed the status of T183380: Request: Add clouds on the horizon for Chernarus from New to Feedback.
Aug 5 2024, 10:58 AM · DayZ
dedmen closed T183374: A marker direction taken from MarkerCreated EH is always zero as Resolved.

Client1:

addMissionEventHandler ["MarkerCreated", { 
    params ["_marker", "_channel", "_owner", "_local"]; 
    systemChat str markerDir _marker;
}];
Aug 5 2024, 10:44 AM · Arma 3
Geez added a comment to T183280: BattlEye error preventing me from joining any game.

Could you try contacting BattlEye directly at https://www.battleye.com/support/ ?

Aug 5 2024, 10:34 AM · DayZ
dedmen edited projects for T183332: Serveur nitrado Crash, added: DayZ; removed Arma 3.
Aug 5 2024, 10:27 AM · DayZ
Geez added a comment to T183278: [1.2.0.102] (Coastal Base Morton) The AI was in the embankment model.

I have been able to reproduce similar issues in two different ways :

  • N°1 : local game master everon by placing a squad in a similar way to the living quarters recruiting feature in Conflict official scenario
  • N°2 : self hosting the official "Conflict Full Everon" scenario and check a location where I know 99% sure with experience I will find glitched AI (the location is the supply point near Regina village, I'm encountering all the time glitched AI into the containers there)

    Environment : Windows 11 x64 - 23H2 No mods

Steps to reproduce N°1 :

  1. Start a Game Master Everon mode (local)
  2. Select a fire team group (same as in conflict mode like the soviet fire team in my case)
  3. Adjust the placement near the pier in Morton until one model starts glitching into the pier
  4. Place the squad with left click
  5. One (or more) squad member will be glitched into the pier

Steps to reproduce N°2 :

  1. Host locally the official game "Conflict Full Everon" scenario
  2. Go to gamemaster view and check the AI unit markers at the supply point near Regina village (you will already see the unit markers glitched into the containers)
  3. AIs are glitched into the container (You might only see the AI unit markers, as on previous image. To see the AI character "fully" generated you can spawn your player character and teleport it near).
Aug 5 2024, 10:26 AM · Arma Reforger
dedmen closed T183372: Error code: 0x0000DEAD -, (0x0000016A) as Resolved.
Aug 5 2024, 10:23 AM · Arma 3
Geez added a comment to T182473: Server crash after restart.

will the problem be solved or not? why am I asking you to help me? I'm not the only one facing this problem!

Aug 5 2024, 10:22 AM · DayZ
Geez added a comment to T183254: Joining Servers.

I'll give that a try and see if it works which files in the DayZ exp do i copy over?

Aug 5 2024, 10:21 AM · DayZ
Geez added a comment to T183081: Constructor MissionServer.

Unfortunately no information I could provide in regards to that.

Aug 5 2024, 10:20 AM · DayZ Modding, DayZ
dedmen closed T183296: Cloudanbieter wird nicht ausgeführt as Resolved.

Disable one-drive.

Aug 5 2024, 10:20 AM · Arma 3
Geez added a comment to T182498: Crash Servar after 1.25.

@

We would also suggest to not rename the server executable

https://feedback.bistudio.com/T182498
can you please check and help me? please

Aug 5 2024, 10:19 AM · DayZ Modding, DayZ
DeadStaFF updated subscribers of T183081: Constructor MissionServer.

@Geez
Hi!
Are you planning to fix this in the next update?

Aug 5 2024, 10:16 AM · DayZ Modding, DayZ
TRAGER added a comment to T124855: Sound bug with plane.

For some reason there is a delay for the sound. When jet enters in the target's hearing range, only after a few seconds (more than 20 I think) sounds from its engines appear, usually during this time jet leaves and we received such sound behavior.
Make sure of this we can by attaching jet to the approaching of the target's hearing range and waiting until the target start hear engines, then continue the approach to the target; in this case, all sounds will work
see https://www.youtube.com/watch?v=LfF4gJQz6m0

Aug 5 2024, 10:04 AM · Arma 3
Geez added a comment to T179085: Switching between short/long-radios using dedicated keys is bugged.

I haven't noticed that, but there are still problems with communication controls.

  1. If you follow Asmodeus' instructions, but select the long range radio through the radial menu, then you will send the transmission in long range radio's frequency regardless of whether you use talk over radio or talk over long-range radio button. As I see it, the talk over radio button seems to simply send using the radio, channel and frequency that is selected using the radial menu.
  2. There is no talk over long-range radio toggle button, like there is for direct talk and talk over radio, that both have dedicated toggle button.
  3. The other type of comms controls (one button for push to talk, and channel selections that don't send automatically) was previously bugged in a way that the selection between short and long range radio did not work unless push to talk was also pressed. That is now corrected, but that selection still lacks visual confirmation. I mean, when you select between direct talk and radio talk there is a text that confirms your selection (direct talk / radio talk selected). That confirmation is missing between short/long range radio. And even the confirmation text between direct talk/radio talk is actually flawed. As seen with the following example -push direct/radio talk (shows selected AN/PRC-68 channel and frequency for US radios) -push short/long range radio (no visual prompt, but AN/PRC-77channel and frequency is selected) -push direct/radio talk (shows selected direct talk) -push direct/radio talk (shows selected AN/PRC-68, but AN/PRC-77 is actually selected)
  4. I guess there should be a separate key bind to select between the hand-held radio's (AN/PRC-68) channels. Now the second channel can only be selected through the radial menu.
Aug 5 2024, 9:51 AM · Arma Reforger
raxto added a comment to T174293: DayZ.com website have missing OG metadata.

After all, in 2020, 2021, 2022, 2023, and 2024, there is no difference in the versions. They all look exactly the same.

Aug 5 2024, 9:40 AM · DayZ
TRAGER added a comment to T124855: Sound bug with plane.

Neophron, Xi'An, Buzzard, Blackfish do not have such problems seems because they use the old way of sounds in the configuration. The new ones are soundSets and have the above noted problems
Reading the configuration you can find out that the Jet should be audible starting from 5000 km from rear and front
This is not happening even close, watch the video: the sound you will hear comes from the player at the airport (all external sounds are off so you will only hear the jet sounds)

https://youtu.be/e-Hcm_X-PKU

the first sound responce in video at 00:34 time code

Aug 5 2024, 7:59 AM · Arma 3
meuhey added a comment to T183308: Weapon visual issue .

many other related small visual issue with guns locked in rear position

Aug 5 2024, 5:19 AM · Arma Reforger
meuhey created T183381: US jeep & soviet ambulance undercarriage has no collision detection with character.
Aug 5 2024, 4:59 AM · Arma Reforger
sanguine00 added a comment to T183301: 1.26 Inventory Slots Rebalancing.

This is a good point, I think. I'm not sure how extreme the planned reductions are, but maybe it's a bit onerus in forcing players down a specific path when outfitting their characters.

Aug 5 2024, 4:50 AM · DayZ
DrDeSync created T183380: Request: Add clouds on the horizon for Chernarus.
Aug 5 2024, 3:43 AM · DayZ
Electroencefalografista created T183378: Jumps camera in first-person view..
Aug 5 2024, 3:13 AM · Arma Reforger
yavl added a comment to T183375: Arma Reforger crash: Exception GPU hangs!.

Thanks for your reply! Gonna try tomorrow capping max fps to 30 (that option existed iirc) as a workaround, just to play. If it actually checks you GPU I hope they will remove that behavior in future release or hotfix, like why when there is throttling and so on.

Aug 5 2024, 2:23 AM · Arma Reforger
EricTViking added a comment to T183375: Arma Reforger crash: Exception GPU hangs!.

I had a similar experience but with an AMD 6800XT card. My hotspot temp was over 100 but I would get GPU Hangs down at 90 degrees.

Aug 5 2024, 2:03 AM · Arma Reforger
JayC667 added a comment to T180494: Problem downloading mods after moving game with Steam to another drive.

I could fix it by adjusting the starting parameters in steam: -addonDownloadDir "G:\ArmA Reforger Addons"

Aug 5 2024, 2:03 AM · Arma Reforger
NathanRedbeard added a comment to T139085: Rhino MGS engine sound bug.

I've had the same issue as have other players in my little happy group. The videos I've attached are Arma 3 with the Western Sahara, Reaction Forces and Global Mob CDLCs running, zero mods. PLEASE GOD TURN YOUR VOLUME DOWN BEFORE WATCHING THEM.

Aug 5 2024, 1:55 AM · Arma 3
MaxP added a comment to T183374: A marker direction taken from MarkerCreated EH is always zero.

No, of course no :)
I specifically tested with the marker rotated.

Aug 5 2024, 1:45 AM · Arma 3
purechaos created T183377: Pointing with finger continuously does not work.
Aug 5 2024, 1:35 AM · Arma Reforger
tdeckert created T183376: 0xC000000 Status_Acess_Violation.
Aug 5 2024, 12:58 AM · DayZ
yavl edited Steps To Reproduce on T183375: Arma Reforger crash: Exception GPU hangs!.
Aug 5 2024, 12:37 AM · Arma Reforger
yavl created T183375: Arma Reforger crash: Exception GPU hangs!.
Aug 5 2024, 12:36 AM · Arma Reforger
BIS_fnc_KK added a comment to T183374: A marker direction taken from MarkerCreated EH is always zero.

is the marker created with dir 0?

Aug 5 2024, 12:00 AM · Arma 3

Aug 4 2024

jdfnc24 added a comment to T183275: Can This Dump File Tell You Why My RPG Crashes The Client When It Is Shot?.

Update: I found the issue and I found the solution. All is good now

Aug 4 2024, 9:43 PM · DayZ Modding, DayZ
MaxP created T183374: A marker direction taken from MarkerCreated EH is always zero.
Aug 4 2024, 9:11 PM · Arma 3
marlukojtr created T183373: crach lancement du jeu.
Aug 4 2024, 8:49 PM · DayZ
lava76 added a comment to T179455: Light with shadows attached to lighthouse causes client CTD.

In 1.25, the problem seems to have gotten worse. It's now enough to look at the lighthouse for CTD to occur.

Aug 4 2024, 8:33 PM · DayZ
TeaOwl added a comment to T183372: Error code: 0x0000DEAD -, (0x0000016A).

Issue resolved.
Uninstal One-drive, Verify files, Re-install One Drive, Open One drive, Verify files again(number of files will have increased) Try play.

Aug 4 2024, 8:09 PM · Arma 3
TeaOwl created T183372: Error code: 0x0000DEAD -, (0x0000016A).
Aug 4 2024, 7:26 PM · Arma 3
c4kvwbfb created T183371: Incorrect texture.
Aug 4 2024, 7:07 PM · DayZ
Bibwood added a comment to T183370: Extreme problem.

Aug 4 2024, 6:23 PM · DayZ Xbox
Bibwood added a comment to T183370: Extreme problem.

This is my third year playing. I love the game. It just needs attention for the glitches.

Aug 4 2024, 6:22 PM · DayZ Xbox
Bibwood created T183370: Extreme problem.
Aug 4 2024, 6:20 PM · DayZ Xbox
LINWAINN added a comment to T183368: Surface mask export C++ crash.

PS: the png file is generated correctly

Aug 4 2024, 6:14 PM · Arma Reforger
LINWAINN created T183368: Surface mask export C++ crash.
Aug 4 2024, 6:12 PM · Arma Reforger
Vic_with_the_nic edited Additional Information on T183367: Supply truck storage discrepancies.
Aug 4 2024, 5:53 PM · Arma Reforger
Vic_with_the_nic created T183367: Supply truck storage discrepancies.
Aug 4 2024, 5:51 PM · Arma Reforger
Cubody added a comment to T144773: PlayerIdentity returning values of other players / invalid data.

@Geez
Hello
It seems the problem has not been fixed, I used

Aug 4 2024, 5:33 PM · DayZ Modding, DayZ
intenso2891 added a comment to T182498: Crash Servar after 1.25.

We would also suggest to not rename the server executable

Aug 4 2024, 4:54 PM · DayZ Modding, DayZ
intenso2891 added a comment to T182498: Crash Servar after 1.25.

We do not believe the fact .mdmp was not created was caused by the exe being renamed. However it makes it much harder for the devs to analyse the issue if the executable is renamed.

Aug 4 2024, 4:50 PM · DayZ Modding, DayZ
SyrNik2004 created T183366: PLEAS.
Aug 4 2024, 3:29 PM · DayZ
Hunterz added a comment to T160979: [Feature Request] allow animals link to local space of vehicle.

any hope on this?

Aug 4 2024, 3:16 PM · DayZ Modding, DayZ
You_are_dead created T183364: Hackers hackers hackers.... .
Aug 4 2024, 2:49 PM · DayZ
TRAGER added a comment to T164449: 7.62 & 6.5 Miniguns and Coaxial machine guns tail Sound Sets are glitchy.

Here is a version of the prove video without shot sounds so you can hear only echoes (tails) sounds
= https://youtu.be/UeHAksqCHzM =

A video with vanilla example of a weapon whose sound set has the correct value will be very useful I think → https://youtu.be/G6Ttod9sGPs
Watch the video, this is the class LMG65mmBody_tail_SoundSet, its vanilla value is frequencyRandomizer=1; and this is correct, there is no glitches in the echo sound. Let's change the value to 0, and then glitches appears, same glitches as for sound set classes ​​where in the table column from ticket description «has frequencyRandomizer param ?» has "no"
Same we can do with e.g. Rifle_Tail_Base_SoundSet, then most rifles will have same glithes

Aug 4 2024, 2:45 PM · Arma 3
TRAGER added a comment to T164449: 7.62 & 6.5 Miniguns and Coaxial machine guns tail Sound Sets are glitchy.

Here is a version of the prove video without shot sounds so you can hear only echoes (tails) sounds

https://youtu.be/UeHAksqCHzM

Aug 4 2024, 2:09 PM · Arma 3
ohok created T183363: Arcai.
Aug 4 2024, 12:56 PM · DayZ Xbox
XyoCaliber created T183360: Items not Producing a Noise When Grabbed from the Vicinity.
Aug 4 2024, 9:18 AM · DayZ
CaptKarel added a comment to T182828: Mic not working, Persist issue.

Same problem as OP and other reporters above, mic works fine in party chat and other games and can hear other players in game, but they can’t hear me when using ingame chat. Made sure all settings are correct. I am using xbox series s and wireless headset from turtlebeach.

Aug 4 2024, 8:21 AM · Arma Reforger Xbox
Electroencefalografista added a comment to T179085: Switching between short/long-radios using dedicated keys is bugged.

I have the same problem, same explanation, the Arma Rebugging has another problem with vehicles. The lights turn off when you get out of the vehicle even if the vehicle is still on.

Aug 4 2024, 5:40 AM · Arma Reforger
Atlanta1937 created T183356: Warning (0x00040046).
Aug 4 2024, 1:48 AM · DayZ PlayStation
kawalec created T183355: Place on the road where cars are flipped.
Aug 4 2024, 1:37 AM · Arma Reforger
kawalec added a comment to T182417: Falling through map and swimming below terrain after vehicle crash.

The error is still present in 1.2.0.102
https://www.youtube.com/watch?v=lFs5e0yHIaw

Aug 4 2024, 1:27 AM · Arma Reforger
BIS_fnc_KK added a comment to T179942: Radio/Chat channels suggestions: possible bug, hide useless, ability be heard in direct voice while talking to radio channels.

1, 2 yes
3 no

Aug 4 2024, 1:16 AM · Arma 3
BIS_fnc_KK set Ref Ticket to AIII-56551 on T179942: Radio/Chat channels suggestions: possible bug, hide useless, ability be heard in direct voice while talking to radio channels.
Aug 4 2024, 1:15 AM · Arma 3

Aug 3 2024

Yamachinu added a comment to T183336: [1.2.0.102] Respawning on deployable radio into rocks, character stuck.

As Speedwaystar shows it's a pretty well known issue. No idea when/if devs are planning on fixing it. It's not just rocks either, you can find all sorts of broken spots that will show odd behavior. Getting stuck in containers, inaccessible attics, inside of walls, even just teleported outside of buildings entirely. Most of the time it's just comedic, but there are a few spots where you can get that most players won't be able to find you and in which you can still cap a point.

Aug 3 2024, 10:44 PM · Arma Reforger
Aleksandr213143 created T183354: меня забанили в Dayz анти чит не за что .
Aug 3 2024, 10:24 PM · DayZ
rch92788 created T183353: Unable to cause damage to enemies, heal using bandages, nor close doors after sprinting and punching zombie with Hatchet .
Aug 3 2024, 9:37 PM · DayZ
Mihko created T183352: Assets not spawning.
Aug 3 2024, 9:35 PM · DayZ
BIS_fnc_KK added a comment to T159917: Projectile incoming sounds doesn't work if shot was fired from a distance more than a ~1000m.

if shell is scripted maybe. The shell sound starts playing about 5 seconds before it hits the ground, the time is calculated via speed and distance, so if shell is scripted it might not play the effect

Aug 3 2024, 9:16 PM · Arma 3
Wolfman78 added a comment to T183254: Joining Servers.

cant find DayZ Exp in the documents just regular DayZ

Aug 3 2024, 7:30 PM · DayZ
Wolfman78 added a comment to T183254: Joining Servers.

I'll give that a try and see if it works which files in the DayZ exp do i copy over?

Aug 3 2024, 7:20 PM · DayZ
JaX_Stutz created T183351: No sound when splitting a wooden log.
Aug 3 2024, 7:14 PM · DayZ
JaX_Stutz created T183350: Make catching a fish a higher chance during the rain.
Aug 3 2024, 7:11 PM · DayZ
Chromepony edited Steps To Reproduce on T183333: Another Hacker .
Aug 3 2024, 5:40 PM · DayZ
Bionic created T183349: It doesn't run after the launcher.
Aug 3 2024, 4:47 PM · DayZ
Electroencefalografista updated the task description for T183348: “Central Communications Coordination” (CCC):.
Aug 3 2024, 3:29 PM · Arma Reforger
Electroencefalografista created T183348: “Central Communications Coordination” (CCC):.
Aug 3 2024, 3:26 PM · Arma Reforger
vlad333000 edited Steps To Reproduce on T183346: Callqueue GetRemainsTime is not reseted when Remove called.
Aug 3 2024, 2:24 PM · Arma Reforger
vlad333000 edited Steps To Reproduce on T183346: Callqueue GetRemainsTime is not reseted when Remove called.
Aug 3 2024, 2:22 PM · Arma Reforger
vlad333000 edited Additional Information on T183346: Callqueue GetRemainsTime is not reseted when Remove called.
Aug 3 2024, 2:20 PM · Arma Reforger
vlad333000 edited Steps To Reproduce on T183346: Callqueue GetRemainsTime is not reseted when Remove called.
Aug 3 2024, 2:17 PM · Arma Reforger
vlad333000 created T183346: Callqueue GetRemainsTime is not reseted when Remove called.
Aug 3 2024, 2:12 PM · Arma Reforger