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- User Since
- Jun 9 2013, 12:39 PM (567 w, 5 d)
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Sun, Apr 7
Tue, Apr 2
Maybe an interim solution would be that when you perform the check injuries action it highlights all the body parts that you can perform actions on with an gray muted square that you aim toward to perform the next actions so it would be easier to find them.
Mar 24 2024
Mar 21 2024
Nov 14 2018
Problem still persists in 1.86 release candidate version. And after more checking the same thing happens with solar power plant towers. And after trying it again in editor you only need 8 hand grenades or rifle grenades to bring down either of these towers. And now I realize that there is nowadays different types of control towers, so to be clear, I mean concrete towers like in Altis international or Stratis airfield.
Aug 25 2018
Confirmed on vanilla game. Well, from the vanilla choppers only with Mohawk. And I only tested in plain editor, maybe Zeus adds something else. And in my case the jiggling only affected the suspension, the helicopter body stayed perfectly still and you could take off and land back to the deck and then the suspension/wheel movement continued. So for me it was only a visual annoyance.
Aug 22 2018
Jul 12 2018
May 31 2018
More checking done and ...
Apr 21 2018
Just did some extra checking. Left gunner shoots at a Quilin (open topped car, doesn't matter if it is armed), so in the case of ifrits and striders the problem might be that the gunner either doesn't see the driver/passengers or "knows" that he shoot at him effectively.
May 10 2016
It appears it's also true for driving vehicles over people
Ok, fine it's powerful, but not that powerful. You can not bring down a building with less 30 rounds of 6.5 mm rounds. Or more precisely you shouldn't be able to. Even if the rounds were explosive that would not happen. You can not pack that kind of explosive power into a casing 6.5 mm across.
And to compare. Ifrit blew up after about 200 - 300 rounds. Now when you combine the facts, that would mean that driving an Ifrit at 60 kph (40 mph) against air control tower would collapse the tower, not cripple the vehicle.
And more. I tried firing the 12.7 anti-material sniper rifle against air control tower. Same point of impact at the same distance, and after 55 rounds (more than twice what was needed to bring down the building before) not even shattered glass or the cracked wall which is the first sign that building has taken damage.
Last note. If an re-enforced concrete building (looks that way because of the rubble) would collapse from 30 about fist size holes in a wall, none of the buildings would survive even a small earthquake (there were a few earthquakes in campaign, remember).
Ok. It doesn't happen anymore in the release version. At least not so bad. I did do light damage to my instruments hitting a hovering quadcopter with a mh9 doing 25 kph and there is no reason for that to happen in real life. But for now I'm ok with this.
Yes it is light and it is r/c. The closest thing at the moment it represents is Parrot AR. Drone. You can run that on a tablet computer and that weighs less than 0.5 kg or 1 lb for non metric systems. Ok it's not the same thing, but check the dimensions, it can't be more than twice the size so maybe 4 times the weight. And hitting something weighing less than 4 kg at 40 kph should not drop any military chopper from the sky.
Considering it only takes one 5.6 mm bullet to drop the quadcopter (or whatever the caliber of the rifles is in the game)