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Akibuua-FIN-
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User Since
Jun 9 2013, 12:39 PM (364 w, 4 d)

Recent Activity

Nov 14 2018

Akibuua-FIN- added a comment to T131455: Airport control tower too vulnerable to small explosions.

Problem still persists in 1.86 release candidate version. And after more checking the same thing happens with solar power plant towers. And after trying it again in editor you only need 8 hand grenades or rifle grenades to bring down either of these towers. And now I realize that there is nowadays different types of control towers, so to be clear, I mean concrete towers like in Altis international or Stratis airfield.

Nov 14 2018, 6:34 PM · Arma 3

Aug 25 2018

Akibuua-FIN- added a comment to T131597: collision "hopping" on USS Freedom.

Confirmed on vanilla game. Well, from the vanilla choppers only with Mohawk. And I only tested in plain editor, maybe Zeus adds something else. And in my case the jiggling only affected the suspension, the helicopter body stayed perfectly still and you could take off and land back to the deck and then the suspension/wheel movement continued. So for me it was only a visual annoyance.

Aug 25 2018, 9:45 PM · Arma 3

Aug 22 2018

Akibuua-FIN- created T131455: Airport control tower too vulnerable to small explosions.
Aug 22 2018, 12:22 PM · Arma 3
Akibuua-FIN- created T131416: Concrete buildings (i.e. airport control tower) get destroyed too easily.
Aug 22 2018, 12:09 PM · Arma 3

Jul 12 2018

Akibuua-FIN- renamed T128228: AI controlled miniguns will not engage cars that have closed cabins from Ghost Hawk gunner (AI) will not engage cars to AI controlled miniguns will not engage cars that have closed cabins .
Jul 12 2018, 3:04 PM · Arma 3

May 31 2018

Akibuua-FIN- added a comment to T128228: AI controlled miniguns will not engage cars that have closed cabins .

More checking done and ...

May 31 2018, 6:11 PM · Arma 3

Apr 21 2018

Akibuua-FIN- added a comment to T128228: AI controlled miniguns will not engage cars that have closed cabins .

Just did some extra checking. Left gunner shoots at a Quilin (open topped car, doesn't matter if it is armed), so in the case of ifrits and striders the problem might be that the gunner either doesn't see the driver/passengers or "knows" that he shoot at him effectively.

Apr 21 2018, 7:32 AM · Arma 3
Akibuua-FIN- created T128228: AI controlled miniguns will not engage cars that have closed cabins .
Apr 21 2018, 7:13 AM · Arma 3

May 10 2016

Akibuua-FIN- added a comment to T82803: Reeds eat bullets, tank shells and satchels.

It appears it's also true for driving vehicles over people

May 10 2016, 11:16 AM · Arma 3
Akibuua-FIN- edited Steps To Reproduce on T82804: No sound on reports in helicopter support missions.
May 10 2016, 11:16 AM · Arma 3
Akibuua-FIN- edited Steps To Reproduce on T78445: UH-80 door gunner too powerful against buildings compared to other objects.
May 10 2016, 8:52 AM · Arma 3
Akibuua-FIN- added a comment to T77702: UH-80 door gunner too powerful against buildings.

Ok, fine it's powerful, but not that powerful. You can not bring down a building with less 30 rounds of 6.5 mm rounds. Or more precisely you shouldn't be able to. Even if the rounds were explosive that would not happen. You can not pack that kind of explosive power into a casing 6.5 mm across.

And to compare. Ifrit blew up after about 200 - 300 rounds. Now when you combine the facts, that would mean that driving an Ifrit at 60 kph (40 mph) against air control tower would collapse the tower, not cripple the vehicle.

And more. I tried firing the 12.7 anti-material sniper rifle against air control tower. Same point of impact at the same distance, and after 55 rounds (more than twice what was needed to bring down the building before) not even shattered glass or the cracked wall which is the first sign that building has taken damage.

Last note. If an re-enforced concrete building (looks that way because of the rubble) would collapse from 30 about fist size holes in a wall, none of the buildings would survive even a small earthquake (there were a few earthquakes in campaign, remember).

May 10 2016, 8:32 AM · Arma 3
Akibuua-FIN- edited Steps To Reproduce on T77702: UH-80 door gunner too powerful against buildings.
May 10 2016, 8:32 AM · Arma 3
Akibuua-FIN- edited Steps To Reproduce on T75703: Ai can tell friend from enemy when they shouldn't.
May 10 2016, 7:42 AM · Arma 3
Akibuua-FIN- added a comment to T71985: Flying into a hovering quadcopter in midair crashes littlebirds.

Ok. It doesn't happen anymore in the release version. At least not so bad. I did do light damage to my instruments hitting a hovering quadcopter with a mh9 doing 25 kph and there is no reason for that to happen in real life. But for now I'm ok with this.

May 10 2016, 6:00 AM · Arma 3
Akibuua-FIN- added a comment to T71985: Flying into a hovering quadcopter in midair crashes littlebirds.

Yes it is light and it is r/c. The closest thing at the moment it represents is Parrot AR. Drone. You can run that on a tablet computer and that weighs less than 0.5 kg or 1 lb for non metric systems. Ok it's not the same thing, but check the dimensions, it can't be more than twice the size so maybe 4 times the weight. And hitting something weighing less than 4 kg at 40 kph should not drop any military chopper from the sky.

Considering it only takes one 5.6 mm bullet to drop the quadcopter (or whatever the caliber of the rifles is in the game)

May 10 2016, 6:00 AM · Arma 3
Akibuua-FIN- edited Steps To Reproduce on T71985: Flying into a hovering quadcopter in midair crashes littlebirds.
May 10 2016, 6:00 AM · Arma 3
Akibuua-FIN- edited Steps To Reproduce on T67722: Ai drives over a destroyed bridge in mid air.
May 10 2016, 3:30 AM · Arma 3