- Operating System
- Windows 7 x64
- Game Physics
see in Video
its quite simple.
see the Video.
Vanilla wheels wabbeling.
some mod vehicles dance.
If you place another vanilla surface like a VR-Block under the Vehicle, the wheels standing still and dancing stops! (some Mods dont work right too, thats true,
but the Flight Deck surface is not stable at all, Vanilla Trucks can sink in with wheels, planes too some time).
What Arma3 needs, is "some kind of Bedrock", i mean something, even a camera can´t fly thru.
I am not sure if the engine can handle this, but i think you know what i mean.
Or maybe it helps if the carrier is created by "createVehicleLocal" on each client?????
its the same thing with detached objects wich collide with non local vehicles, result is "boom".
here you can send an [_object,false] remoteExecCall ["enablesimulationGlobal",2] or [_object,false] remoteExecCall ["enablesimulation",0].
In case of the Flight deck this wont help. Even in singleplayer the Wheels are wabbeling or dancing!
Good luck with this and dont be shy, sometimes i have a few light moments, too^^
@Wulf, try the Mohawk helo. For me it's guaranteed to jiggle on the decks of both Freedom and Liberty if I place everything via the editor and then play the scenario in SP. I just re-tested today - main branch, vanilla, Stratis, 10 Mohawks placed randomly around the Freedom's deck - 10/10 are hopping up and down. Placing one Mohawk on the Liberty's helipad is also guaranteed to result in either hopping or an explosion.
Confirmed on vanilla game. Well, from the vanilla choppers only with Mohawk. And I only tested in plain editor, maybe Zeus adds something else. And in my case the jiggling only affected the suspension, the helicopter body stayed perfectly still and you could take off and land back to the deck and then the suspension/wheel movement continued. So for me it was only a visual annoyance.
It did happen every time for the Mohawk both on carrier flight deck and destroyer chopper pad.