Hello. There is a Chernarus server with a minimum of mods. It has always worked stably. After switching to patch 1.25, and patch 1.25, the server crashes systematically. In 99% of cases, mdmp is not created, the server just crashes. I need help with solving this problem. I'm putting in all the information I can. There are a minimum of mods on the server, and still crashes. 1.25 the patch is very problematic...
Description
Details
- Severity
- Crash
- Resolution
- Open
- Reproducibility
- Random
- Operating System
- Windows 10 x64
- Category
- General
Event Timeline
server still crashes. Without mdmp. im disabled almost all mods, wipe server and still crash.
Hello intenso2891
Until a dev gets to analyse the issue, you could always try to make the server completely vanilla and let us know if there are any changes in behaviour. We did not register any widespread reports like this and therefore it is likely an issue with the server setup/mods etc rather than a global problem.
Regards,
Geez
You think the reason that mdmp is not being created is because it is renamed.the server's exe file? Is this a 1.25 change? Before that, everything was fine. I've already reduced the number of mods to a minimum, and it's not working. All mods that are used on the server work on other servers without problems. Did you get any mdmp information that I attached? Thank you for your reply
We do not believe the fact .mdmp was not created was caused by the exe being renamed. However it makes it much harder for the devs to analyse the issue if the executable is renamed.
can you please check new logs. Im renamed to standart exe name as you say. mdmp dont create, server is crash, more online - more crash. You have any ideas why dayz server will not create mdmp?
When will bohemia realize that the dayz game lives only thanks to modding and modders and will stop breaking what the dayz community is building....
Can you please check new logs? Problam is the same, im off the most of mods...
and new logs with mdmp. Please help.
Currently this is awaiting a check from the devs, however, due to the current priorities it might take more time as the devs need to focus on the prioritised issues.
Problem was found.
class CfgVehicles {
class Clothing_Base; // External class reference class Clothing : Clothing_Base {}; class GhillieHood_ColorBase; // External class reference class GhillieAtt_ColorBase; // External class reference class GhillieBushrag_ColorBase : Clothing { inventorySlot[] = {"Hips"}; itemInfo[] = {"Clothing", "Hips"}; }; class GhillieTop_ColorBase : Clothing { inventorySlot[] = {"Hips"}; itemInfo[] = {"Clothing", "Hips"}; }; class GhillieSuit_ColorBase : Clothing { inventorySlot[] = {"Hips"}; itemInfo[] = {"Clothing", "Hips"}; }; class GhillieSuit_Tan : GhillieSuit_ColorBase { inventorySlot[] = {"Hips"}; itemInfo[] = {"Clothing", "Hips"}; }; class GhillieSuit_Woodland : GhillieSuit_ColorBase { inventorySlot[] = {"Hips"}; itemInfo[] = {"Clothing", "Hips"}; }; class GhillieSuit_Mossy : GhillieSuit_ColorBase { inventorySlot[] = {"Hips"}; itemInfo[] = {"Clothing", "Hips"}; }; class GhillieTop_Tan : GhillieTop_ColorBase { inventorySlot[] = {"Hips"}; itemInfo[] = {"Clothing", "Hips"}; }; class GhillieTop_Woodland : GhillieTop_ColorBase { inventorySlot[] = {"Hips"}; itemInfo[] = {"Clothing", "Hips"}; }; class GhillieTop_Mossy : GhillieTop_ColorBase { inventorySlot[] = {"Hips"}; itemInfo[] = {"Clothing", "Hips"};
now this crashing server,,,