I wish there was a way to increase/decrease storage on clothing or tents or barrels, etc.
A great method could use a cfgspawnabletypes.xml file method
Here is an example:
<type name="MediumTent_Orange"> <damage min="0.0" max="0.82" /> <storage limit="200" /> <hoarder /> </type>
<type name="AliceBag_Green"> <damage min="0.0" max="0.82" /> <storage limit="90" /> </type>
<type name="Offroad_02"> <storage limit="300" /> <attachments chance="0.40"> <item name="Offroad_02_Wheel" chance="1.00" /> </attachments> <attachments chance="0.40"> <item name="Offroad_02_Wheel" chance="1.00" /> </attachments> <attachments chance="0.40"> <item name="Offroad_02_Wheel" chance="1.00" /> </attachments> <attachments chance="0.40"> <item name="Offroad_02_Wheel" chance="1.00" /> </attachments> <attachments chance="0.40"> <item name="Offroad_02_Wheel" chance="1.00" /> </attachments> <attachments chance="0.40"> <item name="Offroad_02_Trunk" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Offroad_02_Hood" chance="1.00" /> </attachments> <attachments chance="0.40"> <item name="Offroad_02_Door_1_1" chance="1.00" /> </attachments> <attachments chance="0.40"> <item name="Offroad_02_Door_1_2" chance="1.00" /> </attachments> <attachments chance="0.40"> <item name="Offroad_02_Door_2_1" chance="1.00" /> </attachments> <attachments chance="0.40"> <item name="Offroad_02_Door_2_2" chance="1.00" /> </attachments> <attachments chance="0.40"> <item name="HeadlightH7" chance="1.00" /> </attachments> <attachments chance="0.40"> <item name="HeadlightH7" chance="1.00" /> </attachments> <attachments chance="0.40"> <item name="GlowPlug" chance="1.00" /> </attachments> <attachments chance="0.40"> <item name="CarBattery" chance="1.00" /> </attachments> </type>