Page MenuHomeFeedback Tracker

(FEATURE) 🌳Moving through bushes should be nerfed
Feedback, NormalPublic

Description

Game Version number: 1.4.0.45
Modded?: No

Issue Description: Bush Interaction Feedback: Movement & Audio Realism - Running full speed through bushes is unrealistic.

_
I feel like bushes should give some sort of nerf when walking in them because of its concealment and cover, ambush points and camouflage capabilities.

They should be seen as an obstacle - bushes should obstruct movement, slowing down players or forcing them to take alternative routes.

The sound of walking in them could be less audible and brusk and going incrementally higher as their speed increases (with scrolling up middle mouse button)

Vehicles moving through bushes sound exactly as moving through an open field, theres no sound, there's no penalty nor visual feedback.

Check additional information below.
_

Details

Severity
Feature
Resolution
Open
Reproducibility
Always
Operating System
Windows 11 x64
Operating System Version
23H2
Category
Movement
Steps To Reproduce

For Infantry:
1- Spawn character;
2- Run full speed & lowest speed through bushes (no movement penalty, the max distance to hear is the same and almost identical sound, , bushes do not move)

For Vehicles:
1- Spawn vehicle;
2-Drive through bushes (No sounds and no penalty at all)

Additional Information

Infantry Movement

-//Obstacle Effect:// Sprinting through bushes should be slowed down to reflect their density and natural resistance.

-//Dynamic Footstep Audio//: Movement sounds should start soft and subtle at slow speeds, growing sharper and louder as speed increases—potentially mapped to "mouse wheel scroll".

-//Localized Sound Feedback//: Movement near the outer leaves or brushing past a bush should produce lighter, rustling sounds. Fully entering dense foliage should trigger more muffled, immersive audio—like being enveloped in vegetation.

Vehicle Interaction

-//Speed Penalty in Bushes//: Like infantry, vehicles should receive a movement slowdown when driving through bushes, with effect strength based on speed (higher speeds = harsher effects).

-//Hill Holding Behavior//: Vehicles could remain stationary on slopes if nestled in thick bushes as the foliage holds them in place and the accelerator isn’t pressed, simulating foliage resistance.

-//Audio Consistency//: Vehicle traversal through bushes currently sounds identical to open-field driving. Adding distinct audio cues would heighten realism and player awareness.

-//Collision Sound Feedback//: Crashing into dense vegetation at high speed should produce a jarring, loud sound—much like infantry bush first sound collisions already in the game.

Event Timeline

purechaos edited Additional Information. (Show Details)Jul 17 2024, 8:51 AM
purechaos renamed this task from Moving through bushes should be nerfed to (FEATURE) Moving through bushes should be nerfed.
purechaos updated the task description. (Show Details)Jul 17 2024, 8:53 AM
purechaos edited Additional Information. (Show Details)
Geez changed the task status from New to Feedback.Jul 17 2024, 9:19 AM

I have posted this similar suggestion on steam. I put it here as it contains some extra suggestions (higjlighted with bold typeface):

Observation:
Characters can effortlessly glide through (brushes or trees) and water.

Expected:
Characters moving through thick vegetation and water should struggle and slow down.
This would be not just more immersive and authentic, but would add more tactical depth moving through terrian.

Implemetation:
I think everything is allready in the game to implement the feature.

  • The enginge can clearly detect characters moving through brushies or trees and water as it plays the approriate sound effects.
  • The animation used for moving up steep slopes would be perfect.

Extra suggestion:
Adding movement to bushes a character is moving throug would be a welcome addition as it would give away the movement, and would make steathy appraches more difficult.
As the wind can already move the vegetation, maybe it would be not too hard to implement.

@tuskohopkinsz Good suggestions, yours should be looked at aswell, thank you for your insight.

I like the ideas of having bushes shuffle around as players move around inside. I feel like bush movement (ideally), progressive sounds, and posture are enough to balance them. Slower movement speed is reasonable but at a standing posture. Crouched movement should impact the bush less and prone has the least impact on both movement and sound.

Bushes do make enough sound to identify where a player is if you are close currently (depending on audio devices) and speed does effect that too so i don't think things need to change drastically, but bush movement would be a great idea and having posture impact your speed is great as well.

purechaos updated the task description. (Show Details)Sep 16 2024, 5:45 PM
purechaos updated the task description. (Show Details)Dec 25 2024, 10:02 PM
purechaos updated the task description. (Show Details)Apr 19 2025, 1:27 PM
This comment was removed by LouMontana.

I would say yes but at one condition, locking some distance shadow/grass/etc.. for everyone. Currently people use pushes because we can't hide in the grass at long range, and we can't hide bellow tree neither.

purechaos renamed this task from (FEATURE) Moving through bushes should be nerfed to (FEATURE) 🌳Moving through bushes should be nerfed.Wed, Jul 2, 5:20 AM
purechaos updated the task description. (Show Details)
purechaos edited Steps To Reproduce. (Show Details)
purechaos edited Additional Information. (Show Details)
purechaos changed Category from General to Movement.
kasparhzr added a subscriber: kasparhzr.