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Jun 26 2016

supercereal4 created T118771: MX Rifle ERCO misaligned.
Jun 26 2016, 6:43 AM · Arma 3

Jun 25 2016

supercereal4 created T118723: Turning and crouching at the same time automatically lowers your weapons .
Jun 25 2016, 5:55 AM · Arma 3

Jun 16 2016

supercereal4 created T117985: Palm Tree leaves' hitboxes are larger than the model and bullets hardly pass through them. (Tanoa).
Jun 16 2016, 12:26 AM · Arma 3

Jun 4 2016

supercereal4 created T117215: Map Line Drawing and Map Markers are automatically disabled on user hosted servers..
Jun 4 2016, 5:50 AM · Arma 3

May 22 2016

supercereal4 updated the task description for T116729: Missions fail to download for players on server.
May 22 2016, 7:42 PM · Arma 3
supercereal4 created T116729: Missions fail to download for players on server.
May 22 2016, 7:39 PM · Arma 3

May 10 2016

supercereal4 edited Steps To Reproduce on T81598: MK-1 Shoots ~100m over target when zero is 600+.
May 10 2016, 10:35 AM · Arma 3
supercereal4 edited Steps To Reproduce on T81505: Carrier GL Rig ammo magazines are unloaded..
May 10 2016, 10:33 AM · Arma 3
supercereal4 edited Steps To Reproduce on T81271: Mk. 18 ABR missing action closure sound.
May 10 2016, 10:25 AM · Arma 3
supercereal4 added a comment to T81140: Couple very common objects don't give weapon resting..

Upvoted. I find that these walls, especially the one in the second picture, are some of the most common points of cover that I use when I'm out in the open.

May 10 2016, 10:21 AM · Arma 3
supercereal4 edited Steps To Reproduce on T81036: Suggestion: Tank Crewmen equiped with binoculars by default (To take advantage of turn out FFV).
May 10 2016, 10:18 AM · Arma 3
supercereal4 added a comment to T81030: Vermin 3 round burst from MH-9 Copilot seat magazine bug.

Thanks, edited

May 10 2016, 10:18 AM · Arma 3
supercereal4 edited Steps To Reproduce on T81030: Vermin 3 round burst from MH-9 Copilot seat magazine bug.
May 10 2016, 10:18 AM · Arma 3
supercereal4 edited Steps To Reproduce on T81009: MK200 has "shells hitting the ground" sound, but no visible shell ejection.
May 10 2016, 10:17 AM · Arma 3
supercereal4 added a comment to T80507: UAV darter blades sound won't stop if deassemble it before blades stop.

Can confirm

May 10 2016, 9:55 AM · Arma 3
supercereal4 added a comment to T80480: Ground transport HEMTT Trackor and trailers ideas to work like euro truck simulator2.

Interesting proposal

May 10 2016, 9:54 AM · Arma 3
supercereal4 added a comment to T77817: I can not play in cooperative mode.

I've had this exact problem as well.

May 10 2016, 8:35 AM · Arma 3
supercereal4 added a comment to T77790: Broken damage model on Helicopters .

So instead of the damage happening gradually after receiving fire, it receives X amount of fire and then bam, it's damaged? Because I agree, that does sound flawed.

May 10 2016, 8:34 AM · Arma 3
supercereal4 added a comment to T77790: Broken damage model on Helicopters .

Is the issue here that the damage from small arms is inconsistent? Because unless BI is taking artistic liberty with the helicopter armor, the helicopters should be susceptible to small arms fire. Using the UH-60 Blackhawk as a modern example, small arms will rip right through the body of it.

May 10 2016, 8:34 AM · Arma 3
supercereal4 edited Steps To Reproduce on T77764: MRCO and Katiba sights misaligned..
May 10 2016, 8:34 AM · Arma 3
supercereal4 edited Steps To Reproduce on T77723: MRCO and Mk.18 sights misaligned..
May 10 2016, 8:33 AM · Arma 3
supercereal4 added a comment to T77714: Radio Silence: Alpha Team won't move; mission won't progress.

@Electricleash this is exactly what I am experiencing.

@Iceman I haven't tried it yet. Will I lose my campaign progress if I revert? I'm not too keen on replaying the preceding missions on veteran again.

May 10 2016, 8:33 AM · Arma 3
supercereal4 edited Steps To Reproduce on T77714: Radio Silence: Alpha Team won't move; mission won't progress.
May 10 2016, 8:33 AM · Arma 3
supercereal4 added a comment to T77713: Wet Work: missing survival fatigues/wetsuit.

A bit after the fact, but I found a workaround: launch the mission from the strategic map and you spawn wearing survival fatigues.

May 10 2016, 8:33 AM · Arma 3
supercereal4 edited Steps To Reproduce on T77713: Wet Work: missing survival fatigues/wetsuit.
May 10 2016, 8:33 AM · Arma 3
supercereal4 edited Steps To Reproduce on T76876: Medic path planning inefficiencies..
May 10 2016, 8:12 AM · Arma 3
supercereal4 edited Steps To Reproduce on T76508: Very slow prone to crouch/sit /stand with pistols.
May 10 2016, 8:02 AM · Arma 3
supercereal4 added a comment to T76507: Heavy breathing is followed by painful, distant grunting..

^I was unable to reproduce the moan today, but if the attached video was shot yesterday, then I guess its still there, though not as prevalent as it was before.

May 10 2016, 8:02 AM · Arma 3
supercereal4 edited Steps To Reproduce on T76507: Heavy breathing is followed by painful, distant grunting..
May 10 2016, 8:02 AM · Arma 3
supercereal4 edited Steps To Reproduce on T76506: Claymore not listed under Empty->Mines.
May 10 2016, 8:02 AM · Arma 3
supercereal4 added a comment to T76502: Vehicle's wheels can become stuck under ground after collision.

Related to http://feedback.arma3.com/view.php?id=11867

May 10 2016, 8:02 AM · Arma 3
supercereal4 edited Steps To Reproduce on T76472: suggestion: replace fly-by sound effect on beyond recognition with actual A-164..
May 10 2016, 8:01 AM · Arma 3
supercereal4 added a comment to T76185: Tempest variants have protection levels that is inadequate to their purpose.

Honestly, uparmoring the Tempest trucks to the repair truck standards wouldn't throw off the balance at all, and therefore, should be implemented. If you're worried about these trucks being overpowered compared to the AAF and NATO, don't use them in your missions. You still have the CSAT Zamak that you can use instead.

May 10 2016, 7:54 AM · Arma 3
supercereal4 edited Steps To Reproduce on T75910: Weird stance adjust when switching from low crouch sprint to low standing sprint..
May 10 2016, 7:47 AM · Arma 3
supercereal4 added a comment to T75895: Non-camo Mk20 uses AAF Skin when dropped.

This seems to be a universal issue with weapons that have multiple texture options. For instance, this http://feedback.arma3.com/view.php?id=15572

May 10 2016, 7:47 AM · Arma 3
supercereal4 edited Steps To Reproduce on T75270: Remove kill switches from campaign..
May 10 2016, 7:32 AM · Arma 3
supercereal4 edited Steps To Reproduce on T75268: AI won't pick up mortar bag in "Breaking Even".
May 10 2016, 7:32 AM · Arma 3
supercereal4 added a comment to T75257: AI like fighting against enemies too addictively to learn how to hit and run.

Yeah, the AI don't seem to follow disengage commands.

May 10 2016, 7:31 AM · Arma 3
supercereal4 edited Steps To Reproduce on T75255: After finishing "Exit Strategy" and returning to Gori, AI are in underwear..
May 10 2016, 7:31 AM · Arma 3
supercereal4 added a comment to T75247: Loadout selected before begining mission is being changed.

Well from the first campaign episode it was described verbally from the quartermaster NPC and it went something like this "I gave you the recommended load out, but if you don't want it, your old stuff is in that crate over there." unfortunately it seems there's a bug where your old stuff isn't transferred to a crate.

May 10 2016, 7:31 AM · Arma 3
supercereal4 added a comment to T75246: Equipment gathered from Side missions is not being added/Saved.

I'd consider this a priority due to the helmets and armored vests you can find, that are then just replaced by a tactical vest and bandanna when you do a regular mission.

May 10 2016, 7:31 AM · Arma 3
supercereal4 edited Steps To Reproduce on T75195: AI can clip through some walls and shoot people on the other side of the wall..
May 10 2016, 7:30 AM · Arma 3
supercereal4 added a comment to T74826: IFV-6A Cheetah and ZSU-39 Tigris AA Missle Firing Proxys.

related to http://feedback.arma3.com/view.php?id=11719 and http://feedback.arma3.com/view.php?id=14046

May 10 2016, 7:20 AM · Arma 3
supercereal4 edited Steps To Reproduce on T74659: Lots of artifacts with latest dev build..
May 10 2016, 7:16 AM · Arma 3
supercereal4 edited Steps To Reproduce on T74299: Magazines with one bullet in them weigh as much as one with 100..
May 10 2016, 7:08 AM · Arma 3
supercereal4 edited Steps To Reproduce on T74234: New underwater smoke grenade effect only emits white smoke regardless of grenade color..
May 10 2016, 7:07 AM · Arma 3
supercereal4 added a comment to T74169: AA missiles deal too little hull damage to helicopters..

Based on your feedback, I've decided to edit this ticket to ask for the missiles to do more hull damage, because what I've found is, unless you're in an AH-9 or PO-30, it takes 5-8 missiles to kill you while you're in the air, which seems to be a bit much.

May 10 2016, 7:05 AM · Arma 3
supercereal4 edited Steps To Reproduce on T74169: AA missiles deal too little hull damage to helicopters..
May 10 2016, 7:05 AM · Arma 3
supercereal4 edited Steps To Reproduce on T74168: Heli door gunners should have freelook like in Arma 2..
May 10 2016, 7:05 AM · Arma 3
supercereal4 added a comment to T74163: NATO should have the Strider from E3.

I'm pretty sure you can retexture these vehicles yourselves with some scripts anyways.

May 10 2016, 7:05 AM · Arma 3
supercereal4 added a comment to T73981: LT. James doesn't have diving goggles in "Wet Work".

Confirmed for fixed.

May 10 2016, 6:56 AM · Arma 3
supercereal4 edited Steps To Reproduce on T73981: LT. James doesn't have diving goggles in "Wet Work".
May 10 2016, 6:56 AM · Arma 3
supercereal4 edited Steps To Reproduce on T73931: CSAT AA launcher re-textures itself upon dropping it..
May 10 2016, 6:54 AM · Arma 3
supercereal4 edited Steps To Reproduce on T73930: AI pilots pop flares in "careless" combat mode..
May 10 2016, 6:54 AM · Arma 3
supercereal4 edited Steps To Reproduce on T73860: Soldier's head clipping through roof of Hunter..
May 10 2016, 6:53 AM · Arma 3
supercereal4 edited Steps To Reproduce on T73859: Crawling with binos makes foostep sound..
May 10 2016, 6:53 AM · Arma 3
supercereal4 edited Steps To Reproduce on T73811: Infinite animation loop caused by switching binos to rocket launcher..
May 10 2016, 6:51 AM · Arma 3
supercereal4 added a comment to T73753: Game crash when editing video settings.

confirmed for crashing when adjusting sampling on Win7 64 bit GTX 770 16GB RAM AMD FX 8320

May 10 2016, 6:50 AM · Arma 3
supercereal4 added a comment to T73749: Need a possibility to say 'area is clear' in the order menu.

Upvoted, been waiting 12 years for this.

May 10 2016, 6:50 AM · Arma 3
supercereal4 added a comment to T73698: Game crashes when changing video settings or press alt+enter. Dev 111011..

happens with changing the sampling as well.

May 10 2016, 6:49 AM · Arma 3
supercereal4 edited Steps To Reproduce on T73594: Its been 12 years and we still can't report our position to AI..
May 10 2016, 6:45 AM · Arma 3
supercereal4 added a comment to T73473: Sound of falling bodies is missing.

This is a much missed feature from OFP.

May 10 2016, 6:42 AM · Arma 3
supercereal4 added a comment to T73385: AI fires at enemy camo nets.

confirmed.

May 10 2016, 6:40 AM · Arma 3
supercereal4 edited Steps To Reproduce on T73241: Head bob for weapon raised vs. lowered is different..
May 10 2016, 6:32 AM · Arma 3
supercereal4 added a comment to T73187: Compass in map needs to be larger (can't read degrees).

that's the point of this ticket.

May 10 2016, 6:31 AM · Arma 3
supercereal4 edited Steps To Reproduce on T73187: Compass in map needs to be larger (can't read degrees).
May 10 2016, 6:31 AM · Arma 3
supercereal4 added a comment to T73166: Thermal on TWS scope turns off after changing rate of fire while ADS..

Duplicate of/related to http://feedback.arma3.com/view.php?id=14047

May 10 2016, 6:30 AM · Arma 3
supercereal4 added a comment to T73082: Addition of the V-22 Osprey and or Chinook (Or a varient for 2035).

The osprey would make sense, seeing how they've already included a wreak model for it. The devs said they're finishing up on the new CAS planes and said that more vehicles are in the works.

May 10 2016, 6:29 AM · Arma 3
supercereal4 added a comment to T72771: MBTs have a tendency to do backflips when they're hit by other tanks head on..

Update: DnA posted in the dev changelog thread on the forums yesterday that a fix for this issue will be released on Monday. Feel free to close this ticket.

May 10 2016, 6:20 AM · Arma 3
supercereal4 edited Steps To Reproduce on T72771: MBTs have a tendency to do backflips when they're hit by other tanks head on..
May 10 2016, 6:20 AM · Arma 3
supercereal4 edited Steps To Reproduce on T72770: Crew member is visible clipping through the AMV-7.
May 10 2016, 6:20 AM · Arma 3
supercereal4 edited Steps To Reproduce on T72768: NVG shadows do not display in first person..
May 10 2016, 6:20 AM · Arma 3
supercereal4 added a comment to T72478: wy there aren´t any NATO/CSAT Jet`s/planes.

because they haven't made them yet.... also this post belongs on the forums and not the bug tracker.

May 10 2016, 6:14 AM · Arma 3
supercereal4 added a comment to T72442: Camp Maxwell appears on the Editors pause menu.

I find it a weird 'feature' I consider it a bug.

May 10 2016, 6:13 AM · Arma 3
supercereal4 edited Steps To Reproduce on T72406: Thermal/ IR/ NV sights have switch view mode bound to 'F'..
May 10 2016, 6:12 AM · Arma 3
supercereal4 edited Steps To Reproduce on T72405: Missiles for the IFV-6c Cheetah fire from the same tube every time..
May 10 2016, 6:12 AM · Arma 3
supercereal4 added a comment to T71601: Lynx trigger guard doesn't attach and trigger appears yellow?.

The real life Lynx rifle actually looks like that, with the trigger guard not attached. I made this same thread a few months ago and it was closed because the rifle actually looks like that IRL.

http://www.armedassault.info/ftp/pics/news/pics1/A3_DevLogHungary_1280x800_1.jpg

May 10 2016, 5:50 AM · Arma 3
supercereal4 added a comment to T71561: Uniform flag patches.

It would make sense to have a variety of flags for the BLUFOR, because the faction is NATO, not America.

May 10 2016, 5:49 AM · Arma 3
supercereal4 added a comment to T71504: Right after the map downloads.

exact same thing happens when hosting as well

May 10 2016, 5:47 AM · Arma 3
supercereal4 added a comment to T71415: Insertion Aviator Glasses.

This issue has been reported before and closed before due to it not being an issue, however you and I like many others deeply miss our aviators. /upvoted

May 10 2016, 5:45 AM · Arma 3
supercereal4 added a comment to T71390: Rangefinder lens cap should be removed....

Ah ok, that had appeared to me as some sort of screw for the lens cap that I was thinking was there. Thanks for the info.

May 10 2016, 5:44 AM · Arma 3
supercereal4 edited Steps To Reproduce on T71390: Rangefinder lens cap should be removed....
May 10 2016, 5:44 AM · Arma 3
supercereal4 added a comment to T71380: Add Command to tell AI Squadmate to Enable IR Laser.

It would be nice. This was a feature in Operation Arrowhead. At least for flashlights it was.

May 10 2016, 5:43 AM · Arma 3
supercereal4 edited Steps To Reproduce on T71105: Mysterious shadow on top of assassin helmet (hex)..
May 10 2016, 5:35 AM · Arma 3
supercereal4 added a comment to T71103: Random game crash whilst in preview mode for editor..

I've OC'd my CPU, however it runs stable under stress tests and I'll be sure to get the dxdiag soon, but I'll be out of town for a few days.

May 10 2016, 5:35 AM · Arma 3
supercereal4 edited Steps To Reproduce on T71103: Random game crash whilst in preview mode for editor..
May 10 2016, 5:35 AM · Arma 3
supercereal4 added a comment to T71076: Night Sky is too boring.

The picture does give off a Skyrim-esque vibe that could be turning people off. I do think the night sky should have more stars though, I've seen more stars IRL just a few miles outside Houston's city limits.

May 10 2016, 5:34 AM · Arma 3
supercereal4 added a comment to T71046: ADD ABILITY TO AIM WHEN IN LEFT/RIGHT PRONE STANCE.

i think this is a dev wish to implement it but it was really flawed when they released it so hopefully its being polished right now.

May 10 2016, 5:33 AM · Arma 3
supercereal4 added a comment to T70796: Footstep sound loops while in low crouch with main weapon.

Movement sounds were tweaked today, but when I checked on this issue, it was still present.

May 10 2016, 5:25 AM · Arma 3
supercereal4 edited Steps To Reproduce on T70747: Suggest: A cracking sound should be played along with the chemlight throw animation..
May 10 2016, 5:23 AM · Arma 3
supercereal4 edited Steps To Reproduce on T70638: AH-99 instruments should switch to match new pilot/gunner seat positions in latest dev build..
May 10 2016, 5:20 AM · Arma 3
supercereal4 updated subscribers of T70402: The 1rst Person Breathing noises way too loud and unrealistic.

@big Oso I thought I was the only one. The sound of a grown man panting in my ear is very creepy and uncomfortable. I didn't notice it until today when I loaded my character up with a ton of gear and he started breathing super heavy after 15 seconds.

May 10 2016, 5:11 AM · Arma 3
supercereal4 added a comment to T70360: units Missile specialist AA/AT do not fit in the unit interface in the editor.

Yeah the cut off is annoying. /upvoted

May 10 2016, 5:09 AM · Arma 3
supercereal4 added a comment to T70297: Sniper Optical Sights (SOS) zeroing makes bullet path unrealistic from weapon.

yeah its like this for all weapon/sight combinations, its just not as noticeable with other sights. It'd be so much more realistic if there was a red orchestra style zeroing, where all it does is manipulate your sights in such a way that forces you to increase the rifle angle in order to place the sights on your target.

May 10 2016, 5:07 AM · Arma 3
supercereal4 edited Steps To Reproduce on T70246: Characters don't pull trigger when the weapon is out of ammo, even when you click LMB..
May 10 2016, 5:05 AM · Arma 3
supercereal4 added a comment to T70230: MX family of rifles has the caliber "6.5x38" incorrectly printed on the bolts..

Oh man, didn't even realize that I had wrote 6.8 instead of 6.5. Dyslexia's getting the best of me it seems.

May 10 2016, 5:05 AM · Arma 3
supercereal4 edited Steps To Reproduce on T70230: MX family of rifles has the caliber "6.5x38" incorrectly printed on the bolts..
May 10 2016, 5:04 AM · Arma 3
supercereal4 added a comment to T70229: penetration is determined by the loaded magazine type, not the gun or caliber. .

Really simplified, its because the 100rd. 6.5 mag behaves like "X" when used with the MX SW, and the 30rd. 6.5 mag behaves like "Y" when used with the MX SW. What should happen is they should both behave like "X" because its the same caliber fired from the same weapon under the same conditions. However since the creation of this ticket the bullet ballistics and penetrations have changed, so this all may be a moot point now.

May 10 2016, 5:04 AM · Arma 3
supercereal4 added a comment to T70229: penetration is determined by the loaded magazine type, not the gun or caliber. .

What I had observed was that when using the MX SW, the bullets fired whilst using the 100 round magazine behaved differently than when the MX SW was firing the 30 round magazine. That prompted me to make a ticket asking to make the ballistics uniform for the weapon; it shouldn't matter what type of magazine is loaded as long as its the same caliber and fired from the same rifle. Today the ballistics of the 30 round 6.5 stanag were adjusted to behave the same as the 100 round 6.5 stanag, thus eliminating the issue.

May 10 2016, 5:04 AM · Arma 3
supercereal4 added a comment to T70229: penetration is determined by the loaded magazine type, not the gun or caliber. .

This seems to be fixed in the latest dev build, 30rd. 6.5 and 100rd. 6.5 have same ballistic properties.

May 10 2016, 5:04 AM · Arma 3