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Electricleash
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User Since
Mar 6 2013, 11:20 AM (332 w, 2 h)

Recent Activity

Aug 24 2018

Electricleash added a comment to T131466: Assault Pack (Kerry) LOD issue.

Thanks for this Wulf but it appears to be only a partial fix, as the three small bags attached to the pack still have an incorrect 3rd LOD (15m) at distance. and appear bright in colour.

Aug 24 2018, 12:54 PM · Arma 3

May 19 2018

Electricleash created T128961: Mod DLC icons display incorrectly in the Virtual Arsenal.
May 19 2018, 4:50 PM · Arma 3

Mar 22 2018

Electricleash added a comment to T127985: Commander vehicle steering - Car left/Car Right controls conflict with freelook/turret turning mouse assignment..

Desert_Foxtrot, though it seems evident that you are just here to wind people up, you did actually inadvertently help me by directing me, (through other facetious comments in other topics), to one of the other reports for the same issue, that is with actual helpful information from Wulf.

Mar 22 2018, 5:37 PM · Arma 3
Electricleash created T127985: Commander vehicle steering - Car left/Car Right controls conflict with freelook/turret turning mouse assignment..
Mar 22 2018, 1:48 AM · Arma 3

Sep 10 2017

Electricleash edited Additional Information on T126682: Environmental audio sources (Rain on roof) unaffected by the Hide Terrain Objects Module.
Sep 10 2017, 8:48 PM · Arma 3
Electricleash created T126682: Environmental audio sources (Rain on roof) unaffected by the Hide Terrain Objects Module.
Sep 10 2017, 8:45 PM · Arma 3

Aug 16 2017

Electricleash edited Additional Information on T126479: Face-wear Randomisation script includes G_Respirator_Base_F.
Aug 16 2017, 6:24 PM · Arma 3
Electricleash edited Additional Information on T126479: Face-wear Randomisation script includes G_Respirator_Base_F.
Aug 16 2017, 6:23 PM · Arma 3
Electricleash edited Additional Information on T126479: Face-wear Randomisation script includes G_Respirator_Base_F.
Aug 16 2017, 6:23 PM · Arma 3
Electricleash added a comment to T126479: Face-wear Randomisation script includes G_Respirator_Base_F.
Aug 16 2017, 6:23 PM · Arma 3
Electricleash created T126479: Face-wear Randomisation script includes G_Respirator_Base_F.
Aug 16 2017, 6:22 PM · Arma 3

May 23 2017

Electricleash added a comment to T124308: Carrier Special Rigs Missing their Specularity.

Super! Thanks!

May 23 2017, 11:17 PM · Arma 3

Apr 26 2017

Electricleash added a comment to T124583: [DEV] Debug Console always visible + unusable.

Can confirm the debug console is not processing commands

Apr 26 2017, 11:37 PM · Arma 3

Apr 25 2017

Electricleash added a comment to T84753: Hidden Selections for the 4-five.

Very much like to see these updated too.
Especially enticing as the 45 pistol appears to be getting a new flash-light attachment.
It would look great in a little black dress! ;)

Apr 25 2017, 1:26 AM · Arma 3

Apr 13 2017

Electricleash created T124308: Carrier Special Rigs Missing their Specularity.
Apr 13 2017, 1:20 AM · Arma 3

Jan 15 2017

Electricleash added a comment to T122768: Crash when initiating Blackfoot startup as pilot.

This appears to be fixed.

Jan 15 2017, 4:13 PM · Arma 3

Jan 10 2017

Electricleash added a comment to T122768: Crash when initiating Blackfoot startup as pilot.

Crash files added.

Jan 10 2017, 11:17 AM · Arma 3
Electricleash created T122768: Crash when initiating Blackfoot startup as pilot.
Jan 10 2017, 11:15 AM · Arma 3

Aug 25 2016

Electricleash added a comment to T120072: LOD Bug: Full Ghillie (Jungle) [NATO] .

Aug 25 2016, 6:49 PM · Arma 3
Electricleash added a comment to T120072: LOD Bug: Full Ghillie (Jungle) [NATO] .

Aug 25 2016, 6:47 PM · Arma 3
Electricleash created T120072: LOD Bug: Full Ghillie (Jungle) [NATO] .
Aug 25 2016, 6:44 PM · Arma 3
Electricleash added a comment to T120071: Glowing Full Ghillie (Jungle) [CSAT].

Aug 25 2016, 6:37 PM · Arma 3
Electricleash created T120071: Glowing Full Ghillie (Jungle) [CSAT].
Aug 25 2016, 6:37 PM · Arma 3

May 10 2016

Electricleash edited Steps To Reproduce on T85749: H-barrier 5 block missing LOD at Distance.
May 10 2016, 12:47 PM · Arma 3
Electricleash edited Additional Information on T84890: Opening certain scenarios disables controls related to camera movement..
May 10 2016, 12:20 PM · Arma 3
Electricleash edited Steps To Reproduce on T84889: Crash opening scenarios.
May 10 2016, 12:20 PM · Arma 3
Electricleash added a comment to T82657: Black Variants of TRG.

Indeed every weapon could do with a black variant but particularly the TRG, MK20s and MK18.

May 10 2016, 11:11 AM · Arma 3
Electricleash added a comment to T82328: Reloading Navid without optics makes iron sights float in the air.

Yep seeing this on Dev currently: 1.49.131726.

May 10 2016, 10:59 AM · Arma 3
Electricleash added a comment to T82170: Feature Request: New Multiplayer Tab (Picture).

Yup! good idea, would certainly like to see this.

May 10 2016, 10:54 AM · Arma 3
Electricleash added a comment to T81811: Inventory, visual glitch when dragging items.

Confirmed, seeing this though not quite so extreme an example. Virtual map probably increases the effect.

May 10 2016, 10:42 AM · Arma 3
Electricleash added a comment to T81508: Deployment of weapon impossible after saving.

This seems also to be the case when entering and exiting ZEUS.
Not always reproducible, but the effect is the same, player is unable to do any actions other than go back and forth from deployed state.

May 10 2016, 10:33 AM · Arma 3
Electricleash added a comment to T81409: Marksmen Ghillie Suits Textures bug.

Could possibly be by design or a feature of the new suits...

May 10 2016, 10:30 AM · Arma 3
Electricleash added a comment to T81286: ammo icons in Virtual Arsenal now black since update 1.40.

Also seems to have a knock-on effect towards VAS, which has all the inventory icons black like silhouettes. Difficult to read and impossible without text to tell you what they are.

May 10 2016, 10:26 AM · Arma 3
Electricleash edited Steps To Reproduce on T81032: In Copilot seat of MH9, ocean disappears through front glass..
May 10 2016, 10:18 AM · Arma 3
Electricleash added a comment to T79653: Zeus - CTD when deleting attached cargo (Helos).

This appears to be fixed. Thanks

May 10 2016, 9:29 AM · Arma 3
Electricleash edited Steps To Reproduce on T79653: Zeus - CTD when deleting attached cargo (Helos).
May 10 2016, 9:29 AM · Arma 3
Electricleash added a comment to T79223: Crosshair can be seen outside of ACO sights when side stepping to the left.

You are correct, my mistake, I think I must have mixed them up with the HOLO sight which is fixed.

May 10 2016, 9:13 AM · Arma 3
Electricleash added a comment to T79223: Crosshair can be seen outside of ACO sights when side stepping to the left.

I believe this was resolved in DEV.

22-09-2014
EXE rev. 127272 (game)

May 10 2016, 9:13 AM · Arma 3
Electricleash edited Steps To Reproduce on T79167: Zeus Land waypoint not working as expected..
May 10 2016, 9:11 AM · Arma 3
Electricleash added a comment to T79127: Cannot ALT+TAB if there are no other windows opened.

You have to be in the menu, or have the game paused. It won't do it during play, this is by design to stop accidentally Alt-tabing out mid-game.

May 10 2016, 9:10 AM · Arma 3
Electricleash added a comment to T79073: CTD in Zeus, when Unhook Load is initialised.

This can be marked as resolved.

15-09-2014
EXE rev. 127167 (game)
Fixed: CTD in Sling Load's unhook action

May 10 2016, 9:08 AM · Arma 3
Electricleash added a comment to T79073: CTD in Zeus, when Unhook Load is initialised.

Uploaded my mission test.

May 10 2016, 9:08 AM · Arma 3
Electricleash edited Steps To Reproduce on T79073: CTD in Zeus, when Unhook Load is initialised.
May 10 2016, 9:08 AM · Arma 3
Electricleash added a comment to T78906: Effects modules - IR grenade cannot be removed or switched off.

This also occurs when effect is placed in ZEUS, the object is deleted, but the effect stays.

May 10 2016, 9:04 AM · Arma 3
Electricleash added a comment to T78906: Effects modules - IR grenade cannot be removed or switched off.

I have found a bit more info on this issue with the use of the ARES mod that expands ZEUS's functionality.

Download and activate the ARES mod
Then in the editor:

  1. Set Environment to night time.
  2. ZEUS to night vison mode.
  3. Place an IR strobe from the ZEUS effects modules.
  4. Notice on left panel only the EFFECT shows up.
  5. Select 'ADD OBJECTS TO ZEUS' under the ARES 'Util' menu, and place in the editor selecting 50m option.
  6. Observe now in the left hand menu that a new object NVG TARGET has appeared which is now selectable.

It is now possible to move the IR effect in addition to deleting it altogether.

Also

The 'Tracers' effect module, which uses a similar method (placing an invisible soldier object to generate the tracers), can be moved around and deleted.

Therefore there would appear to be a disconnection between the IR NVG TARGET object and the IR effect that means selecting the IR effect DOES NOT select the NVG TARGET object.

ARES thus provides a temporary workaround, but it would be great to see the effect and the object re-connected.

May 10 2016, 9:04 AM · Arma 3
Electricleash added a comment to T77929: Assault Pack [Digi] shows up as white texture with ARMA 3 in black text stamped on it.

Confirmed see attached screenshot.

May 10 2016, 8:38 AM · Arma 3
Electricleash added a comment to T77859: Virtual Arsenal: underwear instead of uniforms.

I'm currently not seeing them, but that's not to say that there are a lot of missing/confusing entries in the gear config still.

Just as an interesting side note, you should look up the wiki entry for Kabeiroi or Cabeiri, a remenant of 'what could have been'? ;)

May 10 2016, 8:37 AM · Arma 3
Electricleash edited Steps To Reproduce on T77751: Tipping Point: Mortars + Fatigue System = Impassable .
May 10 2016, 8:34 AM · Arma 3
Electricleash added a comment to T77714: Radio Silence: Alpha Team won't move; mission won't progress.

This seems to now work in todays Dev update.

May 10 2016, 8:33 AM · Arma 3
Electricleash added a comment to T77714: Radio Silence: Alpha Team won't move; mission won't progress.

I just tested the mission on stable, and everything played through as it should.
I notice that the Hunter should have 4 WPs after it's start WP:

  1. -First Drop WP

(Player Moves to OP)

  1. -10m from Hunter, vehicle moves to a Hold WP.

(Player Destroys Towers and moves to Road.)

  1. -Hunter moves to Pickup WP
  2. -Second Drop WP close to Mike 26.

So something broke following the new HUB updates last week.

May 10 2016, 8:33 AM · Arma 3
Electricleash added a comment to T77714: Radio Silence: Alpha Team won't move; mission won't progress.

Can confirm this:

Expected:
When the Hunter drops you off, I seem to remember it was supposed to wait until the towers obj. is complete then it meets you at the bottom of the hill, and you drive closer to Mike-26.
the player then joins Bravo to assault Mike-26.

Observed:
After drop off hunter moves off after player moves away from it (est. 10m)
The Towers obj. complete fine but at the point at which the player is to re-board the Hunter, your squad leader simply goes into safe and walks to Mike-26.
Once the base is cleared the squad leader just stops.

Notes:
I have mo mods.
I have tried this fresh 3 times to eliminate discrepancies.
Campaign progression, if relevant runs as follows:

Drawdown
Sit Normal
Max
Blackfoot Down
Max
Patrol
Max
Wet Work
Max
Patrol
Max
Death Valley
Max
Patrol
Max
Radio Silence

May 10 2016, 8:33 AM · Arma 3
Electricleash edited Steps To Reproduce on T77505: Attachment Zeroing UP/DOWN - Zoom/FOV/Sound/FPS Bugs.
May 10 2016, 8:27 AM · Arma 3
Electricleash added a comment to T77505: Attachment Zeroing UP/DOWN - Zoom/FOV/Sound/FPS Bugs.

Please Note the '0' on the zeroing part of the HUD, in the attached screenshot.

May 10 2016, 8:27 AM · Arma 3
Electricleash added a comment to T76327: "IR Grenade" Effect Does Not Disappear After Deletion.

Seeing this too.

May 10 2016, 7:57 AM · Arma 3
Electricleash added a comment to T75791: Zeus - Allow user to define Zeus Keys.

Yup would be a better title: edited for clarity.

May 10 2016, 7:44 AM · Arma 3
Electricleash edited Steps To Reproduce on T75791: Zeus - Allow user to define Zeus Keys.
May 10 2016, 7:44 AM · Arma 3
Electricleash added a comment to T75246: Equipment gathered from Side missions is not being added/Saved.

1.23.125433 Dev from 26th -27th June

May 10 2016, 7:31 AM · Arma 3
Electricleash added a comment to T75246: Equipment gathered from Side missions is not being added/Saved.

Now the 29/06/2014 and still encountering this issue. Been happening in the survive campaign and so far first Bomos mission of Adapt.

I load the quad with a backpack full of gear and have gear on my person and still the gear in the quad bike disappears upon returning to the HUB.
Playing on my own.

May 10 2016, 7:31 AM · Arma 3
Electricleash added a comment to T73962: Ambientanimcombat 'WATCH'.

Just looking for exactly this! Upvoted; really would like to see WATCH1 and WATCH2 back in the BIS_fnc_ambientAnimCombat section as it is far more useful than STAND_IA.

May 10 2016, 6:55 AM · Arma 3
Electricleash added a comment to T72993: menuInventory produces dummy backpacks.

I was about to report this myself good to see it's being sorted.

May 10 2016, 6:27 AM · Arma 3
Electricleash added a comment to T72572: Armed Offroad's M2 has Permanent Zoom In Gunner Position..

Related to my ticket: http://feedback.arma3.com/view.php?id=14153
I have added info on the FOV not just the zoom so I hope this has been addressed at the same time.

May 10 2016, 6:16 AM · Arma 3
Electricleash added a comment to T72512: Armed Offroad, Gunner position, Incorrect FOV/Zoom.

Resolved in EXE rev. 110304
Good stuff!

May 10 2016, 6:15 AM · Arma 3
Electricleash added a comment to T72512: Armed Offroad, Gunner position, Incorrect FOV/Zoom.

Resolved in EXE rev. 110304. Closing

May 10 2016, 6:15 AM · Arma 3
Electricleash edited Steps To Reproduce on T72512: Armed Offroad, Gunner position, Incorrect FOV/Zoom.
May 10 2016, 6:15 AM · Arma 3
Electricleash added a comment to T72438: Game Freeze Crashing - 0.77.109860.

Haven't had a repeat issue, therefore probably a hardware issue; closing.

May 10 2016, 6:13 AM · Arma 3
Electricleash added a comment to T72438: Game Freeze Crashing - 0.77.109860.

So I have played for the last few hours with no crash. Tested with the same missions and editor situations. The only change I made was reducing the view distance from est 4600 to 2100. Not sure which part of my hardware the view distance draws most, but usually bsods are down to low/faulty RAM.

May 10 2016, 6:13 AM · Arma 3
Electricleash edited Steps To Reproduce on T72438: Game Freeze Crashing - 0.77.109860.
May 10 2016, 6:13 AM · Arma 3
Electricleash added a comment to T72438: Game Freeze Crashing - 0.77.109860.

Strangely no, they didn't appear in my dump folder.

May 10 2016, 6:13 AM · Arma 3
Electricleash added a comment to T72406: Thermal/ IR/ NV sights have switch view mode bound to 'F'..

Indeed reproducible.

May 10 2016, 6:12 AM · Arma 3
Electricleash added a comment to T71585: Armor / Weapons missing in MP Workshop missions.

Probably related to the addWeapon command that broke briefly (now fixed).

May 10 2016, 5:49 AM · Arma 3
Electricleash added a comment to T71557: Moon missing 'glow'.

Appears fixed in most recent DEV update. 0.77.109446
Good stuff! :)

May 10 2016, 5:49 AM · Arma 3
Electricleash edited Steps To Reproduce on T71557: Moon missing 'glow'.
May 10 2016, 5:49 AM · Arma 3
Electricleash added a comment to T70800: Laser Designator; Model Texture Mapping Incorrect.

Could we get this ticket confirmed or denied as a bug please.
I can't be the only one who experiences this?

Would also be great to get the LD up to spec with regards to it's third person view/'iron sights etc. as have been achieved with it's 'ocular' counterparts i.e. binoculars and rangefinder.

May 10 2016, 5:25 AM · Arma 3
Electricleash added a comment to T70800: Laser Designator; Model Texture Mapping Incorrect.

Still apparently unfixed following release and susequent DEV branch: EXE rev. 110181. Will monitor.

May 10 2016, 5:25 AM · Arma 3
Electricleash added a comment to T70800: Laser Designator; Model Texture Mapping Incorrect.

Fixed in the latest DEV: EXE rev. 113095
Textures still look a little flat on the glassy bits in comparison with the rangefinder for example but I won't quibble over minor blemishes.

Good job guys!

May 10 2016, 5:25 AM · Arma 3
Electricleash edited Steps To Reproduce on T70800: Laser Designator; Model Texture Mapping Incorrect.
May 10 2016, 5:25 AM · Arma 3
Electricleash edited Steps To Reproduce on T70786: Plastic Chair: Incorrect Shadows on Low settings..
May 10 2016, 5:24 AM · Arma 3
Electricleash edited Steps To Reproduce on T70738: Crouch + Inventory Check; High Speed Running Sound..
May 10 2016, 5:23 AM · Arma 3
Electricleash added a comment to T70738: Crouch + Inventory Check; High Speed Running Sound..

Confirmed fixed in DEV 0.75.108570

Thanks team very speedy.

May 10 2016, 5:23 AM · Arma 3
Electricleash added a comment to T67300: Reloading weapon / placing explosive / switching firemode is audible far away from source.

Just been testing this out now in Single player, using the repro mission. Both issues placing explosives and reloading + change in sound emission direction appear resolved. Anyone else confirm fixed?

May 10 2016, 3:14 AM · Arma 3
Electricleash edited Steps To Reproduce on T66919: Combat pace/Optics deactivation.
May 10 2016, 3:00 AM · Arma 3
Electricleash edited Steps To Reproduce on T65687: Dock Objects missing.
May 10 2016, 2:08 AM · Arma 3
Electricleash added a comment to T65687: Dock Objects missing.

This appears to have been fixed in 0.55.104211.

May 10 2016, 2:08 AM · Arma 3

May 9 2016

Electricleash added a comment to T60192: Unit switched to ragdoll state in water will always sink to the ocean floor before recovering.

Just tested this and confirmed on
Version: 0.55.104166.

May 9 2016, 9:34 PM · Arma 3
Electricleash added a comment to T59011: Sliding across ground proned.

Confirmation:
Player is in prone stance.
Press ctrl + reverse (S) to adjust stance to 'prone lean right'.
By adding in a sidestep key (D) in quick succession, causes the player avatar to slide to the right.
It's easy to escape slide by adjusting stance up ctrl + forward (W)

Additional:
Sometimes occurs with 'Sniper Stance' but harder to reproduce.

May 9 2016, 4:15 PM · Arma 3