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Zeus Land waypoint not working as expected.
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Description

When playing as Zeus, issuing a LAND waypoint to a Helicopter causes AI to follow inexplicable behaviour.

Expected:

The Helicopter will move to the waypoint issued and attempt to land on or as close as possible to the waypoint and will remain in position engine on until ordered to move elsewhere.

Observed:
Upon issuing the waypoint, the helicopter will move towards it, but on approach it will choose a completely different landing spot (often a dangerous/destructive spot) if it survives, the AI will get out of the Helo and moved to a completely different location.

My test location was the factory East of NEGADES on Altis
I will include a screen sequence to illustrate.

Details

Legacy ID
3014849720
Severity
None
Resolution
Open
Reproducibility
Always
Category
Zeus - General
Steps To Reproduce

Test#1

  1. Enter Zeus.
  2. Create a Helo (MH-9 in my tests)
  3. Give MOVE WP
  4. Give LAND WP in centre of factory.
  5. Observe.

Test#2

  1. Enter Zeus.
  2. Create a Helo (MH-9 in my tests)
  3. Give MOVE WP
  4. Give LAND WP in centre of factory.
  5. Place one of the 'Helipad' objects on or near the LAND WP
  6. Observe correct behaviour.
Additional Information

Placing one of the 'Helipad' Objects from the Other - Objects(Signs) menu, will allow the pilot to correctly land wherever you need him to.

Handy tip: You can even get him to land on a roof!

Event Timeline

Electricleash edited Additional Information. (Show Details)
Electricleash set Category to Zeus - General.
Electricleash set Reproducibility to Always.
Electricleash set Severity to None.
Electricleash set Resolution to Open.
Electricleash set Legacy ID to 3014849720.May 7 2016, 7:27 PM