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Laser Designator; Model Texture Mapping Incorrect
Closed, ResolvedPublic

Description

With the Laser Designator; The textures of the 'Viewfinder' and the 'Glass' appear to be incorrectly mapped to the model.

(See red circled areas on Screenshot.) {F21278}

Details

Legacy ID
1035399857
Severity
None
Resolution
Fixed
Reproducibility
Always
Category
Visual-Weapons
Steps To Reproduce
  1. Equip Laser Designator.

Event Timeline

Electricleash edited Additional Information. (Show Details)
Electricleash set Category to Visual-Weapons.
Electricleash set Reproducibility to Always.
Electricleash set Severity to None.
Electricleash set Resolution to Fixed.
Electricleash set Legacy ID to 1035399857.May 7 2016, 3:53 PM

Still apparently unfixed following release and susequent DEV branch: EXE rev. 110181. Will monitor.

Could we get this ticket confirmed or denied as a bug please.
I can't be the only one who experiences this?

Would also be great to get the LD up to spec with regards to it's third person view/'iron sights etc. as have been achieved with it's 'ocular' counterparts i.e. binoculars and rangefinder.

Fixed in the latest DEV: EXE rev. 113095
Textures still look a little flat on the glassy bits in comparison with the rangefinder for example but I won't quibble over minor blemishes.

Good job guys!