With the Laser Designator; The textures of the 'Viewfinder' and the 'Glass' appear to be incorrectly mapped to the model.
(See red circled areas on Screenshot.) {F21278}
With the Laser Designator; The textures of the 'Viewfinder' and the 'Glass' appear to be incorrectly mapped to the model.
(See red circled areas on Screenshot.) {F21278}
Still apparently unfixed following release and susequent DEV branch: EXE rev. 110181. Will monitor.
Could we get this ticket confirmed or denied as a bug please.
I can't be the only one who experiences this?
Would also be great to get the LD up to spec with regards to it's third person view/'iron sights etc. as have been achieved with it's 'ocular' counterparts i.e. binoculars and rangefinder.
Fixed in the latest DEV: EXE rev. 113095
Textures still look a little flat on the glassy bits in comparison with the rangefinder for example but I won't quibble over minor blemishes.
Good job guys!