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Assault Pack (Kerry) LOD issue
Closed, ResolvedPublic


In Theseus Services we have this backpack:

class CfgVehicles {
    class B_AssaultPack_Kerry;
    class CLASS(Backpack_AssaultExpanded_Black): B_AssaultPack_Kerry {
        dlc = QUOTE(PREFIX);
        scope = 2;
        author = "BadHabitz, Jonpas, Rory";
        displayname = CSTRING(Backpack_AssaultExpanded_Black);
        picture = QPATHTOF(UI\backpack_assaultexpanded_black_ca.paa);
        hiddenSelectionsTextures[] = {
            QPATHTOEF(vests,data\vest_platecarrier_black_co.paa) // Expanded part - vest texture
        maximumLoad = 180;

It is based of off B_AssaultPack_Kerry
But at distances it turns back to the default texture (shown in screenshot).

It is hard to see in the above image but the same issue appears when you look back over your shoulder with the backpack on


Operating System
Windows 10 x64
Operating System Version
Professional (build 1803)
Steps To Reproduce
  1. Load Arma 3 with Theseus Services
  2. Open editor
  3. Place a VR entity & equip it with "Assault Pack Expanded (Black)"
  4. Look back over shoulder

Event Timeline

JoramD created this task.Aug 7 2018, 3:56 PM
Wulf changed the task status from New to Confirmed.Aug 9 2018, 4:28 PM
Wulf closed this task as Resolved.Aug 23 2018, 12:15 PM
Wulf claimed this task.
Wulf added a subscriber: Wulf.


This is fixed in the Dev Branch of the game. The fix will be in the next proper update of the game.

Thanks for this Wulf but it appears to be only a partial fix, as the three small bags attached to the pack still have an incorrect 3rd LOD (15m) at distance. and appear bright in colour.

Best way to test is to view the effect on a black or darker re-texture of the pack.