Essaye de poster les bug report en anglais stp.
D'autre part, ce bug a déjà été évoqué de nombreuses fois
Essaye de poster les bug report en anglais stp.
D'autre part, ce bug a déjà été évoqué de nombreuses fois
Problem already existed in ArmA2
The real problem is that the ground doesn't cast shadow on world objects.
@JoeOBrien: because the keyboard mapping isn't cluttered?
Why are you reporting Wasteland bugs here?
Is it easy to do in real life? How much time does it take?
okay, +1 then ^^
Duplicate of http://feedback.arma3.com/view.php?id=572
I don't precisely remember where, but a dev said that they wanted to add the ability to shoot from vehicle, so you have my vote, make it real please!
it's called "recoil", and it is realistic.
Please check the "known issues" before posting a report here.
http://alpha.arma3.com/known-issues
"Weapons looted from enemy corpses don't emit any sound when shooting in multiplayer"
Thanks
They look fine IMO
I expected the wind to have an effect too :(
Duplicate of many others
wait... what?
Welcome to the rest of the world!
And please, replace these greek sign with english ones!
'murica
Has you run the game on steam, just press F12
picture please
Can't reproduce
I had the same issue, and it was permanent
Known bug:
http://alpha.arma3.com/known-issues
"Cargoposes in vehicles are not properly synchronized in multiplayer"
I think they just reused the old server browser for the alpha. The fact that ArmA3 is Steam only let me think that a new server browser will come, using SteamWorks
Duplicate, voted down.
CoD players discovering ArmA3: http://www.youtube.com/watch?v=dP-QYFjk0T8
+1
Oh that would explain why it only occurs occasionally!
Thanks!
Added a picture to show an exemple of peripheral dot staying on the object
This is a known issue: http://alpha.arma3.com/known-issues
@Tourorist: I think that Steamworks is not integrated in the current alpha, and that the GameSpy server browser is just a placeholder.
IlluminousOne: agreed
+1 vote
It could work, but only if the choice is server side.
Can someone give an other reason than "it looks like CoD/BF" to dislike the new crosshair? I mean, something technical, or realism related?
Old crosshair were actually pretty cheaty, since the middle point directly pointed to the same direction than the muzzle...
@Roddy15th : that's why you can use the mouse to reset the position, naturally
lol, +1 to Dagonath
Please avoid writing bug reports in french please
picture please :)
Duplicate of http://feedback.arma3.com/view.php?id=426
Maybe it is related to the very short zeroing of this gun, I have to try
I believe this is a duplicate of http://feedback.arma3.com/view.php?id=882
CAPS EVERYWHERE
Picture please
EDIT: check his pulse, he may be actually dead :D
Picture please!
Common bug seen in a lot of games (Oblivion for instance)
+1
Really interesting.
+1 to anything realism related!
duplicate of http://feedback.arma3.com/view.php?id=910
duplicate of http://feedback.arma3.com/view.php?id=891
Please provide more information on your setup
Could you provide screenshot/video as evidence?
There's a lot of "to much recoil for XXX" here, stop that NOW please, recoil is fine
I think this is a technical limit related to the way the sky is rendered. More or less like a skybox...
However, I agree it looks weird
Yep, totally unrealistic
hilarious, got my vote!
They are actually hard to see for everybody on ArmA3, they really need to add contrasts
How can you say that it is reallistic and explain that it takes way longer IRL than in ArmA3...
@abel: thanks for the vid
We all agree on that point
Cosmetic, or maybe gameplay issue. The fact that opening a door does not affect weapon readiness really is a gameplay issue
Same problem
Windows 7 64bit
Nvidia GTX 750
Yes it solves the problem, but having another color for the textured mode could be pretty useful too
Duplicate of http://feedback.arma3.com/view.php?id=572
@Earion: there is.
This is actually the good place, and a good idea.
Nice find!
try it IRL, you will probably fall on your back. This is just realism.
@Acecool: +1
882 and 2633 are duplicates of this one
I think this is fixed now.
I liked this feature in Red Orchestra, I definetly want it in ArmA!
IRL, this kind of helmet could easily display a crosshair, so +1.