Page MenuHomeFeedback Tracker
Feed Advanced Search

May 10 2016

arziben added a comment to T70860: Suppressors are too silent which is unrealisitc.

"fake & gay" in the tags ? really T-Bone ? really ?

May 10 2016, 5:27 AM · Arma 3
arziben added a comment to T70708: pistols do as much damage as a BB Gun.

@AD2001
with or without a silencer, a bullet at point blank is fatal, period.
(except some lucky guys who get superficial damage)

May 10 2016, 5:22 AM · Arma 3
arziben added a comment to T70680: Different caliber damages.

to be fair with him, 9mm does feel like firing with an airsoft gun

May 10 2016, 5:21 AM · Arma 3
arziben added a comment to T70421: Fire geometry for missiles.

an hitbox on missile would be nice indeed,even if most actual would be pure luck, it would make for awesome moments

May 10 2016, 5:12 AM · Arma 3
arziben added a comment to T70389: Aiming Crosshairs Problems .

title: have a way to remove the crosshair's object detection

nah really I'm too tired to do it myself man, just try not to make people feel like you're implying that they're assisted (aka avoid using the terms "aimbot" or "aim assist" and such since they're not used in the right context)

May 10 2016, 5:11 AM · Arma 3
arziben added a comment to T70389: Aiming Crosshairs Problems .

I disagree with you since the fact the the crosshair is moved means that you can't shoot anyway so it shouldn't change anything but I can understand why this could upsets you
and no it's not an aimbot, an aimbot aims for you, the crosshair just tells you when you if your gun is out of cover with you which you could tell in real life but can not in game

May 10 2016, 5:11 AM · Arma 3
arziben added a comment to T70389: Aiming Crosshairs Problems .

just give up on this ticket and do a new one without all the words that pissed people off because it insinuated that they were assisted while they weren't

May 10 2016, 5:10 AM · Arma 3
arziben added a comment to T70389: Aiming Crosshairs Problems .

@falconx1 well it's not "supposedly" obstructing, if the crosshair move over the object, it won't go through it

May 10 2016, 5:10 AM · Arma 3
arziben added a comment to T70389: Aiming Crosshairs Problems .

well the point is that it's not always obvious, some objects have a bigger hitbox than expected and you often ended up shooting on the ground because you were not off of the ground enough

for example go in the administrative buildings and pass your crosshair over the small walls all the way up to the top, you'll see that the weapon can't shoot through

also calling it aimin assisstance or aimbot sounds pretty dumb imo

May 10 2016, 5:10 AM · Arma 3
arziben added a comment to T70342: Geometry issue with helicopter gun.

by the way, I realized recently that the gun is not a perfect triangle but more like an isosceles
so basically it's fine, the gun just spawns with its top on its left
http://steamcommunity.com/sharedfiles/filedetails/?id=172755862

ticket can be closed

May 10 2016, 5:08 AM · Arma 3
arziben added a comment to T70342: Geometry issue with helicopter gun.

it's not a "major" issue, it's a graphic issue that doesn't prevent gameplay, it's a very minor issue

@AD2001 the issue is that the front of the mi 48 gun looks deformed, as in not perfectly triangular, but it might just be an illusion.

May 10 2016, 5:08 AM · Arma 3
arziben added a comment to T70284: Radar - new APCs shouldn't have it..

I kind of agree but this sentence "because if those new ones have radar... then following that logic, why the old ones don't have it?" doesn't make sense (or is it just me ?) since doing something new is usually to improve from the old version

May 10 2016, 5:06 AM · Arma 3
arziben edited Steps To Reproduce on T70251: in armed vehicles, gunner kills go to the pilot.
May 10 2016, 5:05 AM · Arma 3
arziben added a comment to T70139: Give Mi-48 flir screen of gunners view (like AH 99).

actually the mi 48 is a HIND version of the mi 28, with a touch of ka 50. anyway, if the FLIR screen is actually included in the mi 28 that's a good reason for me to change my vote, I thought it was lacking it. /upvoted

May 10 2016, 5:01 AM · Arma 3
arziben added a comment to T70139: Give Mi-48 flir screen of gunners view (like AH 99).

those are two different factions, thus they don't use the same equipments

May 10 2016, 5:01 AM · Arma 3
arziben added a comment to T69940: Planet curvature for ArmA maps....

no no no, I have to agree with pops on this one, your title must be relevant to your content, so you should call it "simulate curvature of earth" or something, it's not very long and if you don't do it, the mods will

May 10 2016, 4:53 AM · Arma 3
arziben added a comment to T69940: Planet curvature for ArmA maps....

voted up but modifying the maps at this point sounds like asking too much

May 10 2016, 4:53 AM · Arma 3
arziben added a comment to T69848: UH-80 Ghosthawk / Lights.

duplicate of 9820

May 10 2016, 4:50 AM · Arma 3
arziben added a comment to T69847: AMV gets stuck half on land partly in water and connot move..

APCs ability to go from water to land needs some tweaking, it's usually hard to do so if you don't find a flat beach

May 10 2016, 4:50 AM · Arma 3
arziben added a comment to T69835: CH 49 can land without wheels at 200 KPH (Video).

yeah it can do that and when wheels are deployed they autobrake your aircraft

May 10 2016, 4:49 AM · Arma 3
arziben added a comment to T69793: Action menu options don't show for objects until the player "knows about" the object..

couldn't reproduce

May 10 2016, 4:48 AM · Arma 3
arziben added a comment to T69709: Dynamic interaction with players and objects..

@Demongornot no I meant a vanilla script toggleable by server, so basically the same as your idea

May 10 2016, 4:45 AM · Arma 3
arziben added a comment to T69709: Dynamic interaction with players and objects..

should be added as a script, not as vanilla, too much risk of abuse in multiplayer servers

otherwise it's a good idea

May 10 2016, 4:45 AM · Arma 3
arziben added a comment to T69406: Arma 3 NEEDS AN M4 or an H&K 416 ASSAULT RIFLE.

category > feature request

May 10 2016, 4:34 AM · Arma 3
arziben added a comment to T69401: Iranian team still uses player's selected profile head.

yep, we should have two profile heads, one for BLUFOR one for OPFOR, because, as much as people are trying to convince them that we live in a world where everyone is white it's not the truth, OPFOR are from the middle east, and middle east people have different color, that's it, that's how it is, and if you think I'm being racist, you need to learn the difference between being racist and realist

May 10 2016, 4:34 AM · Arma 3
arziben added a comment to T69360: Thermal head mounted optics.

yes it should be implemented as it's realistic, but keep the regular NV, after all, we have a slot that can take several types of equipments

May 10 2016, 4:32 AM · Arma 3
arziben added a comment to T69353: Allow helicopter co-pilot to control floodlight.

why can't people make the difference between a landing light and a searchlight god dammit

May 10 2016, 4:32 AM · Arma 3
arziben added a comment to T69229: Increase aircraft engagement range.

it does

May 10 2016, 4:27 AM · Arma 3
arziben added a comment to T69229: Increase aircraft engagement range.

that would make sense in altis but in stratis it would just make the aircraft overpow-... wait, there is no such thing as overpowered in arma, /upvoted, realism comes first

May 10 2016, 4:27 AM · Arma 3
arziben added a comment to T69214: Scripted audio repeating on loop in showcases [DEV] -fixed.

my pleasure

May 10 2016, 4:27 AM · Arma 3
arziben added a comment to T69214: Scripted audio repeating on loop in showcases [DEV] -fixed.

I had this problem, it was CBA related, were you using CBA when this happened ?

May 10 2016, 4:27 AM · Arma 3
arziben added a comment to T69121: FEATURE: Customizable aircraft loadouts.

@GeneralScott, yes, this apply to the passengers, not the pilot/gunners :)
and the rearm option should be used as the same as for the infantry, picking the ammo fast

May 10 2016, 4:23 AM · Arma 3
arziben added a comment to T69121: FEATURE: Customizable aircraft loadouts.

well since pilots and gunners can't access their inventorys and don't really have any reason to do it, the inventory bind could work as the infantry inventory but for the aircraft, except that instead of a regular crate, it would be with the vehicle weapon crate. this way you could look at the content of the crate but the rockets/bombs etc would be incompatible with infantry (like the 3 fatigue slots)

May 10 2016, 4:23 AM · Arma 3
arziben added a comment to T68993: Overall visuall improvement request: Realistic damage..

as much as I'd like to see that, all those deformations and such are a huge ressource consumers more suitable for an enclosed race game. Plus all the models would have to be redone in order for this to work, everything can't be implemented in game...

May 10 2016, 4:15 AM · Arma 3
arziben added a comment to T68918: ifrit top lights are not projecting lights.

issue still active in last game version

May 10 2016, 4:13 AM · Arma 3
arziben edited Steps To Reproduce on T68918: ifrit top lights are not projecting lights.
May 10 2016, 4:13 AM · Arma 3
arziben added a comment to T68763: Comanche cannot fly sideways like in real life..

http://www.youtube.com/watch?feature=player_detailpage&v=g0R1ISQAmqk#t=88s
well, damn

May 10 2016, 4:07 AM · Arma 3
arziben added a comment to T68596: Controllable spotlight/searchlight on Heli.

@NodUnit, no, you didn't get it, the lights you're talking about are the landing lights, nopuls is talking about a mobile spotlight

May 10 2016, 4:00 AM · Arma 3
arziben added a comment to T68596: Controllable spotlight/searchlight on Heli.

it could be added in combination with the co pilot screen idea

May 10 2016, 4:00 AM · Arma 3
arziben edited Steps To Reproduce on T68584: IR laser stop in mid air.
May 10 2016, 3:59 AM · Arma 3
arziben added a comment to T68583: No rocket in hand when reloading rocket launcher..

also no grenade nor gun animation when reloading the grenade launcher but I believe it's just not implemented yet

May 10 2016, 3:59 AM · Arma 3
arziben added a comment to T68573: Left handed player vs right handed gun.

I'm right handed but I can understand how that could be a problem
and technically you would just have to flip the 3D model so it's not too hard
/upvoted

May 10 2016, 3:59 AM · Arma 3
arziben added a comment to T68520: Need a crosshair for missiles in the choppers.

example of real life solution: the pilot in the AH 9 use a marker to draw a little circle on the cockpit to aim better

May 10 2016, 3:57 AM · Arma 3
arziben added a comment to T68484: Mi-48 Lights not working.

it's a duplicate but I'm just going to clarify a few things here, the small lights are called collision lights or navigation lights, those are designed so the aircraft can be seen in dark or low view conditions.
the big white light is called a landing light because it illuminates under the aircraft for it to see the ground in dark or low view situations, it can eventually be used as a searchlight but a searchlight would probably be more of a mobile light that you can move around.

May 10 2016, 3:55 AM · Arma 3
arziben added a comment to T68427: Zamak odometer is not working.

technically it's really an useless feature since you don't use the same zamak twice

May 10 2016, 3:53 AM · Arma 3
arziben added a comment to T68367: Blackfoot / Ghosthawk / Mohawk / Future Helicopters manual gear control.

and they're right to do so because people can't understand that certain limitations apply and get angry

May 10 2016, 3:52 AM · Arma 3
arziben added a comment to T68367: Blackfoot / Ghosthawk / Mohawk / Future Helicopters manual gear control.

yay :D

May 10 2016, 3:52 AM · Arma 3
arziben added a comment to T68367: Blackfoot / Ghosthawk / Mohawk / Future Helicopters manual gear control.

well, there we go, the moderator has spoken :p

May 10 2016, 3:52 AM · Arma 3
arziben added a comment to T68367: Blackfoot / Ghosthawk / Mohawk / Future Helicopters manual gear control.

also, maybe change the description to Blackfoot/Ghosthawk/Mohawk ?

May 10 2016, 3:52 AM · Arma 3
arziben added a comment to T68367: Blackfoot / Ghosthawk / Mohawk / Future Helicopters manual gear control.

the stealth breaking should also work with the use of the opening of the rockets and missiles pod on the sides of the comanche

May 10 2016, 3:52 AM · Arma 3
arziben added a comment to T68367: Blackfoot / Ghosthawk / Mohawk / Future Helicopters manual gear control.

and for the mh 49 mohawk too, completely forgot to report that, thanks, upvoted

May 10 2016, 3:52 AM · Arma 3
arziben edited Steps To Reproduce on T68357: the projected light from the landing lights of uh 80 ghosthawk is misplaced.
May 10 2016, 3:51 AM · Arma 3
arziben edited Steps To Reproduce on T68356: [BETA] Strider is hovering off the ground.
May 10 2016, 3:51 AM · Arma 3
arziben edited Steps To Reproduce on T68353: [BETA] the landing light isn't working on mi 48.
May 10 2016, 3:51 AM · Arma 3
arziben edited Steps To Reproduce on T68352: [BETA] mh 49 mohawk's door stays open when pilot gets in.
May 10 2016, 3:51 AM · Arma 3
arziben edited Steps To Reproduce on T68348: [feature request] add a submenu for get in that vehicle.
May 10 2016, 3:51 AM · Arma 3
arziben edited Steps To Reproduce on T68347: [BETA] HEMTT and HEMTT transport don't have a destruction layer for the rear.
May 10 2016, 3:51 AM · Arma 3
arziben edited Steps To Reproduce on T68346: when changing weapons of the mi 48, only "canon" and "rockets" are heard.
May 10 2016, 3:51 AM · Arma 3
arziben edited Steps To Reproduce on T68345: [BETA] UH 80 Ghosthawk has the right side landing light always on.
May 10 2016, 3:51 AM · Arma 3
arziben added a comment to T68233: 3D scope reticules are "painted on", which makes them misalign.

added a picture to show it with the zafir ironsights

May 10 2016, 3:47 AM · Arma 3
arziben added a comment to T68183: Mi-48 Kajman's copilot seat has no "Take controls" option or flight controls.

@AD2001 actually it's not the mi 28 at all even though it looks a lot like it

May 10 2016, 3:45 AM · Arma 3
arziben added a comment to T68144: Strider - retractable sensor head.

oh my bad then :)

May 10 2016, 3:43 AM · Arma 3
arziben added a comment to T68144: Strider - retractable sensor head.

well, it's not "retractable" it's mobile as a periscope, retractable would mean it can hide into the vehicle, but yes, would be a nice feature

May 10 2016, 3:43 AM · Arma 3
arziben added a comment to T68124: [Feature request] Realistic tracer ammunition behavior....

upvoted but fyi, night battle already look awesome :D

May 10 2016, 3:42 AM · Arma 3
arziben added a comment to T68123: Beta uses monitor 1 as primary monitor instead of the primary monitor.

I encountered the same problem, upvoted (nice background btw)

May 10 2016, 3:42 AM · Arma 3
arziben added a comment to T68040: Unarmed characters can't use stance adjust, lean or crouch-sprint.

voting up for unarmed stances being restricted, might want to edit your ticket

May 10 2016, 3:39 AM · Arma 3
arziben added a comment to T68022: drag unconscious/injured players or AI from vehicles.

also can you put unconscious people in vehicle ? for extraction ?

May 10 2016, 3:39 AM · Arma 3
arziben added a comment to T67919: Inventory in vehicles.

pretty sure it's a duplicate, but again, yeah

May 10 2016, 3:36 AM · Arma 3
arziben added a comment to T67857: Helicopter take off and land down is unrealistic.

you've got a point, but the amount of ressource for generating this much particles would kill your fps I think

or

it's going to be implemented

pick one

May 10 2016, 3:34 AM · Arma 3
arziben added a comment to T67835: Hud is off to one side.

I thought it was only me so I didn't report it, good to know I'm not the only one

May 10 2016, 3:33 AM · Arma 3
arziben added a comment to T67469: Can't shoot through KA-60 glass to kill the pilots..

yes dr_death, I'm also surprised that an helo with the whole front being only the cockpit glass isn't armored

May 10 2016, 3:21 AM · Arma 3
arziben added a comment to T67449: AI often behaves like rambo and does not act as a team.

I did saw them suppressing me while their buddy is trying to get to my flank, it might be that lone guy trying to flank you that you're calling "rambo"

or maybe I'm seeing tactic where there is none

May 10 2016, 3:20 AM · Arma 3
arziben edited Steps To Reproduce on T67383: [feedback tracker] you can't cancel your votes.
May 10 2016, 3:17 AM · Arma 3
arziben added a comment to T67332: Improved Action Menu .

I like the icons idea and such but the fact that you have to hold the middle button and that your aim is stationary will probably cause lots of accidents.

for exemple, say you're town sweeping and need to open a door, you hold your middle mouse button, start moving your mouse down and at the same moment you see an ennemy coming, you realease your middle mouse button when your mouse was over "switch to pistol", which cause you to switch to pistol and by the time you actually do you get shot down

the actual system requires you to click for the action to perform, which means you can intercept an ennemy while the menu is still open since your aim isn't blocked or anything

and this is why I don't think this would be better

May 10 2016, 3:15 AM · Arma 3
arziben added a comment to T67325: Holosight contains two dots.

I think this dot is designed for long range firing

May 10 2016, 3:15 AM · Arma 3
arziben added a comment to T67256: No Jumping.

"the inability to jump is enough of a reason for them not to play"
good, we're not in a hurry to encounter call of duty like bunny hoppers on the armaverse
plus I doubt a soldier with all his equipment can really jump much

May 10 2016, 3:12 AM · Arma 3
arziben added a comment to T67212: Arma 3 - Wishlist.

good initiative but I think there is already such things on the forums

May 10 2016, 3:11 AM · Arma 3
arziben added a comment to T67078: Vehicle Customization.

this could go with a radius around vehicle ammo crates and ammo and/or repair truck

May 10 2016, 3:06 AM · Arma 3
arziben edited Steps To Reproduce on T67076: picking up a weapon automatically switch to pistol.
May 10 2016, 3:06 AM · Arma 3
arziben added a comment to T66975: Add more 2035-style war technology.

"Use of HUD and 3D GPS maps in every military vehicle." it might be a bit too futuristic for 2035, wouldn't it ?

May 10 2016, 3:02 AM · Arma 3
arziben added a comment to T66869: Suggestion: Adding a Cinematic/ theater mode.

As wrong as it feels to hear the game compared to call of duty, I'm gonna have to agree to this

Now the problem is: the amount of power needed to record the entire map of arma 3 along with all the details would simply kill your RAM.
Plus, an arma mission can continue indefinitely, so the video files produced would also be crazy.

So, I agree with the idea, but I know it won't be implemented.

May 10 2016, 2:58 AM · Arma 3
arziben added a comment to T66830: Helicopters not interacting realistically with water.

@DeniisModem
https://www.youtube.com/watch?v=01E_6oxvlQA

May 10 2016, 2:57 AM · Arma 3
arziben added a comment to T66830: Helicopters not interacting realistically with water.

indeed there would
but let's face it, in game, putting the gear in the water kills several parts without even needing any speed, and it shouldn't destroy anything UNTIL the aircraft actually crash into the water

May 10 2016, 2:57 AM · Arma 3
arziben added a comment to T66830: Helicopters not interacting realistically with water.

now helos don't explode on water but as soon as they touch it (even with the gears) it highly damages some parts

May 10 2016, 2:56 AM · Arma 3
arziben added a comment to T66809: Picture in Picture Bathroom mirrors.

@Cykyrios

you could put a wide angle and just cover/hide the spaces between the mirrors :)
wouldn't it give the immersion needed ?

May 10 2016, 2:56 AM · Arma 3
arziben added a comment to T66517: Wheels rotation on helicopter.

oh... you mean the wheels under the ka 60 are not moving, I think it was fixed with the helo glued to the ground glitch in the last update

May 10 2016, 2:44 AM · Arma 3
arziben added a comment to T66302: More rifle attachments, having a rifle in AT slot - how could it look like in the inventory screen?.

now that I think about it, pistol with sights isn't really needed

May 10 2016, 2:35 AM · Arma 3
arziben added a comment to T66302: More rifle attachments, having a rifle in AT slot - how could it look like in the inventory screen?.

the idea isn't bad but personally I don't like what you did with the pistol slot, plus it lacks a sight slot

May 10 2016, 2:35 AM · Arma 3
arziben added a comment to T66220: reduce the level of realism.

it's a question of difficulty settings
it's not a problem and certainly won't be removed

May 10 2016, 2:32 AM · Arma 3
arziben added a comment to T66136: Chopper damage model is way off (Video).

I don't know why, but BIS seems to have a problem with the wheels on the wheeles aircraft this far

solution would be to activate the wheels as actual wheels and add a key for the wheels brake on aircrafts
(while you're at it add a key for the landing gear deployment :3 )

May 10 2016, 2:29 AM · Arma 3
arziben added a comment to T66098: Add a Tactical Knife? (not a quick cod style knife).

is related to http://feedback.arma3.com/view.php?id=2714

May 10 2016, 2:27 AM · Arma 3
arziben added a comment to T66044: Visual Damages for Vehicles.

also, for the bullet impacts, IL2 Cliffs of Dover does that pretty well:
http://tiny.cc/kayeyw
http://tiny.cc/ebyeyw
http://tiny.cc/xbyeyw (here is a lucky bullet that killed the pilot, you can see the impact)

the holes on the fuselage are all provoked by an actual impact, and at a certain point, the impacts are replaced by a damage layer/model (what we have in arma right now)
http://tiny.cc/efyeyw

May 10 2016, 2:25 AM · Arma 3
arziben added a comment to T66044: Visual Damages for Vehicles.

I liked the Saint's Row 3 system for pancakes, doesn't looks too ressource-intensive

May 10 2016, 2:25 AM · Arma 3
arziben added a comment to T65939: Backpack Gear Theft.

I never talked about a key shotgun, same as you, it's in the scroll menu like the lock/unlock commands in the helo and after thinking deeply about the pros and cons they are pretty similar in utilisation, but the allow/deny has a wider range

May 10 2016, 2:20 AM · Arma 3
arziben added a comment to T65939: Backpack Gear Theft.

an option that appears when you have a backpack on, it's always in the menu until you get rid of the backpack

May 10 2016, 2:20 AM · Arma 3
arziben added a comment to T65939: Backpack Gear Theft.

that's a good point shotgun, it always has been, but it's only useful for one situation, after that, if a lock/unlock or allow/deny is implemented I would appreciate both, as they're both good systems, I just find the allow/deny system would take your attention away more than the lock/unlock

May 10 2016, 2:20 AM · Arma 3
arziben added a comment to T65939: Backpack Gear Theft.

yeah well, that's the idea, just lock it :)
if you're playing alone never unlock it in public servers

May 10 2016, 2:20 AM · Arma 3
arziben added a comment to T65939: Backpack Gear Theft.

the situation I gave was a very specific situation including a combination of:
_public server
_with a friend
_without mic

which is the only combination that could require such system while all the other would have the lock/unlock system sufficient

besides, I don't know which server you play on, but daaaam, what a bunch of douches

May 10 2016, 2:20 AM · Arma 3
arziben added a comment to T65939: Backpack Gear Theft.

it depends if it's really just an option appearing in the scroll menu or if it's a pop up message that breaks the action

plus this require both the action of the asker and the receiver, which would take a bit more time, plus again, this option will probably be used for a whole team, I mean if you're in a public server you will just lock it and be done with it, and if you are with friends you'll keep it unlocked at all time

the only benefit I see for the notification system is when you're in a public server with a friend who doesn't have a mic

May 10 2016, 2:20 AM · Arma 3
arziben added a comment to T65939: Backpack Gear Theft.

the ideas are good but still time consuming

the lock/unlock in the scroll menu avoid taking time to access ammo and avoid getting a pop up message that could freeze you in the middle of something

May 10 2016, 2:20 AM · Arma 3