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Visual Damages for Vehicles
Reviewed, WishlistPublic


It could be good to have dynamic models, so they damage visually as well. A heavier vehicle will deliver more visual damage to the more liter and less armored one when you bump it.
Also, It could be fun to run over some vehicles with a tank, so they almost turn into pancake and crew in a vehicle that was ran over, instantly dies, or get stuck, depends on how bad it was :)


Legacy ID
Feature Request

Event Timeline

T-Bone edited Steps To Reproduce. (Show Details)Apr 23 2013, 9:25 PM
T-Bone edited Additional Information. (Show Details)
T-Bone set Category to Feature Request.
T-Bone set Reproducibility to Always.
T-Bone set Severity to Feature.
T-Bone set Resolution to Open.
T-Bone set Legacy ID to 112790347.May 7 2016, 1:49 PM
arziben added a subscriber: arziben.May 7 2016, 1:49 PM

I liked the Saint's Row 3 system for pancakes, doesn't looks too ressource-intensive

T-Bone added a subscriber: T-Bone.May 7 2016, 1:49 PM

everyone vote up, this should be implemented. Visual damages will also affect driving, which is cool.

Didn't really like darkened textures on destroyed vehicles either.

also, for the bullet impacts, IL2 Cliffs of Dover does that pretty well: (here is a lucky bullet that killed the pilot, you can see the impact)

the holes on the fuselage are all provoked by an actual impact, and at a certain point, the impacts are replaced by a damage layer/model (what we have in arma right now)

That would be really amazing!
Black textures can't stand a game like ArmA III!

Would be great too if they do this with buildings.

Koala added a subscriber: Koala.May 7 2016, 1:49 PM
Koala added a comment.Oct 19 2015, 6:12 PM

Today i have seen a short video about the new dynamic damage modell for DayZ (upcoming version 0.59).

It looked not finished at all but it was a great demonstration, what the vehicle models of ARMA3 are missing.

At the moment we only have three states of damaged vehicles.

  1. Not damaged body
  2. wheels are missing/windows got shattered
  3. burning body

Not every mine or explosion will cause a burning (not, light or heavy armored) vehicle.

I know, it will be a shitload of work, but maybe someday we got more detailed damage (even for soft targets like human bodies) too.

PiepMGI added a subscriber: PiepMGI.May 7 2016, 1:49 PM

see also The "damage" getdamage" commands are often non exploitable as they return binary_like results 0 or 1 (see feedback attached video). It could be great to link "hitpoints" damages with a general status "damage". Not simple but mandatory for consistent damages with a bunch of vehicles / units!