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May 11 2016

ColonelBurton added a comment to T108278: The Instruction at 0x004a15d7 referenced memory at 0x724e6000.

Played with four other guys today and it happened to everybody.

May 11 2016, 4:05 AM · DayZ
ColonelBurton added a comment to T108215: Gestures.

Generally more gestures, YES!!

I was thinking it would be no problem to program double-tap F-keys for an extra set of gestures as well.

Or Shift-F-keys for another set of 11 gestures.

I think the suicide gesture needs to go out of the F-keys and moved to another menu, maybe the ESC menu.

May 11 2016, 4:03 AM · DayZ
ColonelBurton added a comment to T108210: Begging Gesture.

No we're not.
Double tap F4 = different gesture
Shift F4 = another gesture
There's countless possibilities to make more gestures possible

I'm all for more gestures to make RP more fun

Have my like

May 11 2016, 4:02 AM · DayZ
ColonelBurton added a comment to T108195: Ability to Duct Tape Rangefinder Onto Rifles.

For some weird reason, I never saw a real sniper duct tape a rangefinder to his sniper rifle. They actually have an additional guy in their team calling the shots.... so

May 11 2016, 4:02 AM · DayZ
ColonelBurton edited Additional Information on T108194: SUGGESTION: Craftable makeshift bag out of duct tape.
May 11 2016, 4:02 AM · DayZ
ColonelBurton added a comment to T108172: Close ticket.

I would go further with this.

I would make it necessary to cut a steak into 4 (stackable up to 4) meat strips that you have to manually hold over the fireplace with a sharp stick to cook if you want to be sure it doesn't fall into the fire.

Whatever the case, this artificial necessity to carry a pot and cooking tripod is an immersion breaker.

May 11 2016, 4:01 AM · DayZ
ColonelBurton added a comment to T108133: Cooking Fish bugged,.

Confirmed.
Tried putting it in fire directly it gets ruined
Put it in cooking pot together with water, it doesn't cook.

May 11 2016, 4:00 AM · DayZ
ColonelBurton added a comment to T108122: Crash to desktop.

I really wish I could see people's attached files

I got a new error twice today I never had on this PC before nor playing DayZ

The "instruction at '0x7155blablabla' referenced memory at '0x77blablacc0'" error message

May 11 2016, 3:59 AM · DayZ
ColonelBurton added a comment to T108118: [0.55] Add a Craftable Burlap Hood, that is used to craft Improvised Ghillie Hood.

I personally think all this stuff is cool and all, but somehow it annoys me that you can run around wearing a welding mask or payday mask, and not suffer any disadvantages as concerns your field of view.

For example, have you ever worn a hoodie during the rain while riding your bike?

Every time you want to look over your shoulder to see if you can overtake a parked vehicle (i.e. see if there is a car approaching behind you) the hoodie blocks 80% of your field of view, forcing you to pull it back with one of your hands.

Otherwise, I think the model is super-hot and I wish they would add more non-military post-apocalyptic stuff to the game such as this.
You can't implement this stuff in third person view gaming though. And that just irks me. There should also be a disadvantage to wearing a hood in game if there is a disadvantage in real life.

May 11 2016, 3:59 AM · DayZ
ColonelBurton edited Steps To Reproduce on T107991: V3 functions as a zombie torture rack.
May 11 2016, 3:55 AM · DayZ
ColonelBurton edited Steps To Reproduce on T107990: SUGGESTION: Improve combat when ladder based.
May 11 2016, 3:55 AM · DayZ
ColonelBurton edited Steps To Reproduce on T107989: Can climb up ladder in Green Mountain Radio tower and pick up second weapon from the bottom of the ladder.
May 11 2016, 3:55 AM · DayZ
ColonelBurton added a comment to T107988: Hacker 0,53.

The sad part is, it isn't even a hack. They found a way to make themselves invisible by using a certain item in a certain surrounding. It happens quite frequently. I guess by accident with some people, but also on purpose.

May 11 2016, 3:55 AM · DayZ
ColonelBurton added a comment to T107987: Myshkino Zombies Instant Respawn / Aggro.

I think this is dependant on server.

It happened to me too but not in Myshkino.

May 11 2016, 3:55 AM · DayZ
ColonelBurton added a comment to T107986: Duffelbag/Suitcase container.

So what happens to the bag when you eat, drink, climb ladders, get into vehicles and stuff like that?

May 11 2016, 3:55 AM · DayZ
ColonelBurton added a comment to T107962: SUGGESTION: Should find firewood in firewood stacks.

Added another pic of firewood that should be interactive

May 11 2016, 3:54 AM · DayZ
ColonelBurton edited Steps To Reproduce on T107962: SUGGESTION: Should find firewood in firewood stacks.
May 11 2016, 3:54 AM · DayZ
ColonelBurton added a comment to T107961: SUGGESTION: Should be possible to light fire with lit road flare.

Silly me. Obviously, you should be able to make fire just with sticks.

Even if it takes two minutes ingame.

May 11 2016, 3:54 AM · DayZ
ColonelBurton added a comment to T107961: SUGGESTION: Should be possible to light fire with lit road flare.

Zyryanoff, what else do you suggest? Removing a bullet with pliers and using the primer and powder to light a fire?

Just wondering what your thought was when you said "not only flares"

May 11 2016, 3:54 AM · DayZ
ColonelBurton edited Steps To Reproduce on T107961: SUGGESTION: Should be possible to light fire with lit road flare.
May 11 2016, 3:54 AM · DayZ
ColonelBurton added a comment to T107960: SUGGESTION: Please add heating (and in one case cooking) to indoor stoves and fireplaces.

Hahaa as long as you don't get to grab a floater and throw it at people like in DukeNukem 4ever

May 11 2016, 3:54 AM · DayZ
ColonelBurton added a comment to T107960: SUGGESTION: Please add heating (and in one case cooking) to indoor stoves and fireplaces.

Added another fireplace that needs this

May 11 2016, 3:54 AM · DayZ
ColonelBurton added a comment to T107960: SUGGESTION: Please add heating (and in one case cooking) to indoor stoves and fireplaces.

You wouldn't find drinkable water in the basin of a toilet, it'd be totally polluted, if not fully dried up.

But yes, more immersion would be great. I also hate how everything is so static. If you throw a grenade next to a wood table, nothing happens. Hell, not even glass breaks in this game.

May 11 2016, 3:54 AM · DayZ
ColonelBurton edited Steps To Reproduce on T107960: SUGGESTION: Please add heating (and in one case cooking) to indoor stoves and fireplaces.
May 11 2016, 3:54 AM · DayZ
ColonelBurton added a comment to T107954: Ghillie suit, rolled up attached to backpack..

I agree with you on that. The storage system is over the top.
Space in a properly geared sniper:
2x3 Gorka pants
2x3 Gorka jacket
2x4 Assault vest
Total 14 spaces

Stuff you have to carry around to survive
Knife 2 spaces
Bottle 2 spaces
Matches 1 space
Morphine / splint 1 or 2 spaces
Spare ammo 2 spaces
Can opener 1 space
Side-arm 4 spaces
Spare space to remove scope 2 spaces
Rags / bandage 1 space

That's 16 to 17 spaces you need. And you're not even carrying rocks, a pot or a .... COOKING TRIPOD!! (LOL) around with you, not to mention any food.

If some of the items were properly sized, it wouldn't be so much of a problem.

May 11 2016, 3:53 AM · DayZ
ColonelBurton added a comment to T107954: Ghillie suit, rolled up attached to backpack..

Disagree. Ghillie suit = no backpack

BUT having said that, I think that storage should be reworked.

Items like matches, knife etc. take up waaay too much space. You should be able to pack more stuff into your pockets and into your assault vest.

May 11 2016, 3:53 AM · DayZ
ColonelBurton added a comment to T107953: Ammo stackable to 50 and not 20 or 30.

You're working on this from the wrong side.

Ammo does not have to become more stackable.

We need more space for small items like knives, matches and fishing hooks, things that don't take up space at all in real life.

Quarter the size of some items and quadruple the space in bags.
Example: Matches = 1x1 Beans = 4x4 Pistol = 4x8

May 11 2016, 3:53 AM · DayZ
ColonelBurton added a comment to T107952: Sticks stacked to 6 not 5..

Generally, the inventory needs reworking ever since they took the possibility to super-über-pack your bag exploiting pants and high-cap-vests.

I totally don't see how matches, handcuffs and keys can use up so much space.

Also, I think firewood should be more readily available.

May 11 2016, 3:53 AM · DayZ
ColonelBurton added a comment to T107941: Can`t start the fire.

Three pieces of firewood? A little bit over the top in my opinion. Or let me rephrase that, in that case, chopping down trees doesn't generate enough firewood.

One whole tree = 5 sticks???

The whole thing needs reworking!

May 11 2016, 3:53 AM · DayZ
ColonelBurton edited Steps To Reproduce on T107930: Trying to light a fireplace in "unsafe" place causes you to lose a match.
May 11 2016, 3:52 AM · DayZ
ColonelBurton added a comment to T107930: Trying to light a fireplace in "unsafe" place causes you to lose a match.

Please see 0021217
This can be closed

May 11 2016, 3:52 AM · DayZ
ColonelBurton added a comment to T107929: Morphin-Sticks not spawning in blue hospitals (or anywhere else?).

Sorry, I find them often enough. In prison buildings but also in schools and the blue hospitals.

May 11 2016, 3:52 AM · DayZ
ColonelBurton added a comment to T107925: V3S can't run over players..

Are you for real?
I recently had a guy run next to me while I was rolling slowly down the road. He tried to go for my door, and he died.

Weird.

Maybe only the tires can kill?

May 11 2016, 3:52 AM · DayZ
ColonelBurton added a comment to T107909: PET Bottle holds more than Canteen.

LOL ridiculous. The PET bottle in the inventory is NEVER larger than 500 ml

If it were really 1.000 ml (which it is funny enough) it would have to be three slots large.

They messed it up IMO

May 11 2016, 3:52 AM · DayZ
ColonelBurton added a comment to T107896: Supply drop.

Vodka make this feedback tracker more fun.

May 11 2016, 3:51 AM · DayZ
ColonelBurton added a comment to T107884: Give us the option to filter out private servers..

+ being able to see servers I joined via STEAM overlay (friends list) in my history.

May 11 2016, 3:51 AM · DayZ
ColonelBurton added a comment to T107877: Bug/exploit/Hack/DoorCrack.

I have to say that I once saw a guy glitch through a gate at Green Mountain without opening it. I am 100% certain it was closed because I spawned in after server restart.

He just rain to the edge of the gate and continued running on the spot for a second then glitched into the compound. Gate remained closed

I do think there is a script or something that perhaps opens the gate for a split second and closes it immediately? After all, opening and closing interrupts the game sound

May 11 2016, 3:51 AM · DayZ
ColonelBurton added a comment to T107783: after Drink All animation action stuck forever..

I've said it before and I'll say it again. Drinking is one of the hardest parts about 0.53

May 11 2016, 3:47 AM · DayZ
ColonelBurton added a comment to T107769: Message conveying illness has grammatical error..

Game is full of these.
My stomach feels much more full than it's normal.

May 11 2016, 3:47 AM · DayZ
ColonelBurton edited Steps To Reproduce on T107741: Annoying errors when gesturing and changing weapons.
May 11 2016, 3:46 AM · DayZ
ColonelBurton added a comment to T107726: v3s spawn in the water next to the new Prison island.

Are you sure it spawned there?

Or is it possible someone drove it there and left it there?

I do know it is possible to drive the V3s underwater

May 11 2016, 3:45 AM · DayZ
ColonelBurton added a comment to T107701: F keys (or which key is assigned) spam while suicide animation possible.

Thank God for this bug though, since drinking is an ordeal in 0.53.... seeing as "Drink all" is not working again... and as opposed to eating a bag of raw rice in 5 seconds is still possible.

Think I'm gladly going to be using this one.

May 11 2016, 3:45 AM · DayZ
ColonelBurton added a comment to T107646: Drinking from a PET bottle, only consumes 5%.

Yes, drinking is an ordeal in 0.53

Thank God eating a bag of raw rice in 5 seconds is still possible, eh?

May 11 2016, 3:43 AM · DayZ
ColonelBurton added a comment to T107624: "It's not safe" mechanic associated with lighting fireplaces is inconsistent..

Friends of mine lighted a fireplace right on top of a haybale in one of the single-story haybarns.

Me, on the other hand, I couldn't light a fire right in the middle of the open of a castle courtyard.

Yes, it's terribly inconsistent.

May 11 2016, 3:42 AM · DayZ
ColonelBurton added a comment to T107623: Failing to light a fireplace due to lack of safety uses up a single match..

Yes and it shouldn't be that way

May 11 2016, 3:42 AM · DayZ
ColonelBurton added a comment to T107582: amount of drinks needed to quench thirst too high.

Does "drink all" even work for you? Because it always gets stuck with me.

And I totally agree. Two liters of water should get you from thirsty to hydrated.

May 11 2016, 3:41 AM · DayZ
ColonelBurton added a comment to T107547: Blown up by a newspawn in Cherno.

Could be someone else threw the nade though. However it's weird in the context of what he said.

May 11 2016, 3:40 AM · DayZ
ColonelBurton added a comment to T107499: Diving.

There would be no shark in Chernarous, nor Jellyfish. It's freezing cold there, man!

May 11 2016, 3:38 AM · DayZ
ColonelBurton added a comment to T107447: 'Special' Inventory Slot Appears if Trousers Removed.

Right, let's have some marijuana ziplock bags next as well.

May 11 2016, 3:36 AM · DayZ
ColonelBurton added a comment to T107427: Stone knife will not craft.

If you get stuck trying to craft a stone knife, repeatedly tap X and C

May 11 2016, 3:36 AM · DayZ
ColonelBurton added a comment to T107426: 0.53 Experimental - Fireplace disappears in above ground floors in construction building.

Confirmed. Can't say it "falls through the ground". If so, then probably right to the ground. Could never find it in the building I was in.

May 11 2016, 3:36 AM · DayZ
ColonelBurton added a comment to T107414: Pressing "G" starts throwing anim loop and canceling puts toon in unconscious state.

Similar thing happened to me when throwing a fire-extinguisher.
Looped for about four or five times, then I fell face-first on the floor and couldn't get up.

I could change items in my inventory, though. Put something different in my hands.

I could see my character lying on the floor from above, but I couldn't move.

Had to leave server and rejoin

May 11 2016, 3:35 AM · DayZ
ColonelBurton added a comment to T107412: loot placed directly on top of a ladder can be aquired by standing directly at the bottom of it.

Confirmed for moving up the ladder too.

May 11 2016, 3:35 AM · DayZ
ColonelBurton added a comment to T107348: Dead players should turn into Zombies after a ramdom while. Except when killed by headshots of course..

You forgot to add "This is what happens in The Walking Dead!"

There, I said it.

Now they'll implement it.

May 11 2016, 3:33 AM · DayZ
ColonelBurton added a comment to T107277: crafted rock disappears.

If you get stuck trying to craft a stone knife, repeatedly tap X and C!

May 11 2016, 3:31 AM · DayZ
ColonelBurton added a comment to T106978: See issue 13659: Walkie Talkie still broken on some servers.

Same here. I've been at the top of green mountain tower and heard people communicating on my frequency, but they never responded to me despite several attempts and it saying 87.8 MHz at the bottom left.

> not working properly

May 11 2016, 3:21 AM · DayZ
ColonelBurton edited Steps To Reproduce on T106978: See issue 13659: Walkie Talkie still broken on some servers.
May 11 2016, 3:21 AM · DayZ
ColonelBurton added a comment to T106847: World darkens when near a fire.

I've had this too, don't know why I had it though.

https://www.youtube.com/watch?v=7I9S524NH6M

May 11 2016, 3:16 AM · DayZ
ColonelBurton added a comment to T106847: World darkens when near a fire.

You didn't watch my video, did you. The fireplace in my video wasn't even lit.

Please watch it before you comment.

May 11 2016, 3:16 AM · DayZ
ColonelBurton added a comment to T106836: character horribly shaking while aiming.

You are cold, and you do need a campfire (or two or three next to each other!!)

I know it doesn't say you are cold, but you are!

You need to spend ages by the campfires.

Believe me! Get yourself a thermometer and measure your temperature. It will be at 35°C (lowest possible display) and stay there for ages when you are by the fire.

It's important it says "I am slowly warming up" every once in a while.

Try it out, please, let me know if it worked (did for me and a friend though he didn't believe me!!)

EDIT: Sorry about the hacker, dude. Just read that. That's been happening to us a lot, lately, too.....

May 11 2016, 3:16 AM · DayZ
ColonelBurton edited Steps To Reproduce on T106819: Server restart while driving in V3 causes character to end up where he got in.
May 11 2016, 3:15 AM · DayZ
ColonelBurton added a comment to T106803: stoping while changing to melee.

You have to run forward when changing weapons, then your character will continue to jog forward as he is switching. If you are strafing sideways or standing when switching weapons, your character will be glued to the ground.

Issue voted up. This needs to be changed, definitely!

In fact, a lot of movement needs to be improved.

May 11 2016, 3:15 AM · DayZ
ColonelBurton added a comment to T106786: We need some BASIC Server-Logs to find hackers !.

Kill-logs!
Report-buttons (@Paper26: How is an admin supposed to know if players can't report?)!
Accessibility of player Steam-Ids for admins!
A replay system for easy assessment of the situation for admins (this existed in Battlefield 2, for example)

I'm tired of this anonymity, what's the point to it???

And for crying out loud
SERVER-SIDED PLAUSIBILITY CHECKS!!

A player who was in Elektro one second can not be in Bere the next.
Plausiblity check says: This guy is a hacker!

A player can not score 100% headshots with an AKM
Plausibility check says: This guy is a hacker!

A player can not be 300 feet up in the air!
Plausibility check says: This guy is a hacker!

An item can not be 3km far away and in your inventory the next second!
Plausibility check says: HACKER!!!

It's that simple!

May 11 2016, 3:14 AM · DayZ
ColonelBurton set Category to category:featurerequest on T106771: Feature to report to server admin.
May 11 2016, 3:14 AM · DayZ
ColonelBurton added a comment to T106682: Persistence: Discrepancy at server restart causes duping / disappearing.

@Franzuu
Yes, that sounds feesible.

May 11 2016, 3:10 AM · DayZ
ColonelBurton added a comment to T106682: Persistence: Discrepancy at server restart causes duping / disappearing.

I actually have reproduced it a few times by now, even if unwillingly. It has to do with a discrepancy between when the character is saved and the server loot is saved.

Problem is, you have to know precisely what second (+/- 2 seconds) the server will restart.

Meaning admins can exploit this to their advantage. It has nothing to do with server crashes, but restarts. Brain!

May 11 2016, 3:10 AM · DayZ
ColonelBurton added a comment to T106682: Persistence: Discrepancy at server restart causes duping / disappearing.

Not BI, there are no comments from other players anymore.

So you downvoted a sensible bug report that can be used for duping because you were upset about my note, did you? Sad case, you are?!

May 11 2016, 3:10 AM · DayZ
ColonelBurton added a comment to T106682: Persistence: Discrepancy at server restart causes duping / disappearing.

Wow. The feedback tracker is dead.
Guess nobody cares anymore, not even players.

May 11 2016, 3:09 AM · DayZ
ColonelBurton edited Additional Information on T106682: Persistence: Discrepancy at server restart causes duping / disappearing.
May 11 2016, 3:09 AM · DayZ
ColonelBurton added a comment to T106552: Craft rope.

I'm not going to upvote this or downvote this.

If you've ever tried making "rope" out of natural fibers, you wouldn't be posting this suggestion. It's so hard it's ridiculous.

To make real rope, you need to dry the fibers first, then wet them, then it takes aaaages to weave them. So just forget it.

However, I think it would be cool to have like a make-shift rope made of duct tape. It's pretty sturdy. Would give the stuff some purpose, too. But that would mean making new models for the improvised backpack and all that.

May 11 2016, 3:03 AM · DayZ
ColonelBurton set Category to category:characters on T106495: Killed logging into a server.
May 11 2016, 3:01 AM · DayZ
ColonelBurton added a comment to T106488: entering a V3S with dual primaries causes the weapon in your hands to vanish..

When you get OUT a V3, the item in your hands spawns on the floor where you got IN the V3. Meaning if you drove several miles and get out, the gun spawns on the ground where you got in.

May 11 2016, 3:01 AM · DayZ
ColonelBurton added a comment to T106439: Stone Knife Not Craftable.

If you get stuck trying to craft a stone knife, repeatedly tap X and C

May 11 2016, 2:59 AM · DayZ
ColonelBurton added a comment to T106433: Christmas Special.

According to Brian Hicks, the central architecture is under DDOS attack.
Maybe there is no character wipe after all.
Hopeful.

May 11 2016, 2:59 AM · DayZ
ColonelBurton added a comment to T106431: Dayz Standalone - Characters wiped after 0.52 patch installed with no prior warning + server lagging.

Yeah, I don't care about the wipe given all the duping that's been going on, but a little warning ahead of time would have been swell. I hate how you guys can't give us an exact time and date for this kind of thing.. we do like testing but when you're this geared, you do like to go out in a firefight not just wiped like this.

As for the other issue, yes, no servers are working at all. Lag and desync. No loot. Can only join one in twenty servers in the first place. No message received after 5 minutes max.

May 11 2016, 2:58 AM · DayZ
ColonelBurton added a comment to T106424: Server freeze during starting after 0.52, no loot, wipes.

Why do you think they added suicide to the game mechanics???

LOL!

May 11 2016, 2:58 AM · DayZ
ColonelBurton added a comment to T106279: piano refuses to play.

I successfully played many great pieces. People came into the piano building and beat me senseless, nevertheless.

But if you have to do it, here's how

1.) Hook up a laptop, tablet or smartphone to a cable with two 3.5mm audio plugs. Plug the other one in your microphone socket on PC

2.) Select a fine masterpiece from youtube

3.) Double tap Caps-Lock

4.) Play the youtube piece

5.) Sway left and right to imitate going up and down the keys.

6.) Enjoy getting whacked by players and zombies

May 11 2016, 2:53 AM · DayZ
ColonelBurton added a comment to T106167: Military Toxicity (High-End Civilian Loot).

@SgtPotatoes: if you read the description of the Gorka gear, it implies there is a military base there.

@Zyryanoff: I would run around in more civilian stuff if the inventory system wasn't so ridiculously over the top. You can not fit enough stuff for survival into a small bag, even if you go with the basics.. And besides that, Gorka is the only rain-proof gear, leather jackets and police and firefighter gear in Chernarous is made of toweling, apparently.

May 11 2016, 2:49 AM · DayZ
ColonelBurton added a comment to T106167: Military Toxicity (High-End Civilian Loot).

First off, what a weird title.

Having said that, you are right that military gear is super OP

Though in Chernarous, I would expect high-quality military gear to be more common than expensive civilian gear.

However, just for the survival and post apocalyptic experience, I also think military gear should be reduced.

Example: Gorka gear. Sure, there's some elite unit in Gorka (where there's not even a military base) and they have awesome stuff. But it's so overpowered: 6 pockets instead of four, camouflaged, rain-proof, keeps you warm.....
There is no civilian clothes comparable.

Some civilian clothes like the bomber jacket or the riders jacket aren't even rainproof to the slightest degree.

There is no 6-pocket jacket, except the firefighter jacket afaik.

May 11 2016, 2:49 AM · DayZ
ColonelBurton added a comment to T106094: Problem with Izh43, you can carry two of them.

This would explain why I looted a guy carrying an Izh as well as a sawed off Izh

May 11 2016, 2:46 AM · DayZ
ColonelBurton added a comment to T105819: Boat spawns not in stable 0.51.

Update:
Was on three servers today.
One had zero boat loot, the other two were FULL of rain jackets and boonie hats. Like 6-8 items per boat roughly.
And I kid you not, on one of the servers I found 12 (!!!) nettings (3 spawns on one server in one session, 4 nettings each)

Looks like you tipped the scales in the opposite direction?

Well I'm super ghillied out now so I don't need to hunt any hoppers anymore, I suppose =o)

May 11 2016, 2:36 AM · DayZ
ColonelBurton added a comment to T105819: Boat spawns not in stable 0.51.

Confirmed. I couldn't find any loot at all on boats though friends told me I ought to at least find wellies and boonie hats.
Hopped around Berezhki in roughly 30 servers today and there were three servers with any loot on boats at all (one 2x netting loot) and the others were all completely bare.

May 11 2016, 2:36 AM · DayZ
ColonelBurton added a comment to T105819: Boat spawns not in stable 0.51.

I've spent several days in Berezhki now, mostly chilling waiting for fellow hoppers to loot. I caught about 10, but needless to say, NOBODY ever had any netting on them.

I also did about 20 runs each day myself on all sorts of servers, and there is no loot spawns despite server resets. Seems that if there is any loot on boats AT ALL though, it is only on PERSISTENT servers!

I also noticed that despite the server maintenance yesterday, the loot is still the same.

Another thing I noticed is that on one server, all the boonie hats were visible but non-lootable (not in vicinity and also no context menu popping up ingame), so I suppose that their point of reference is below the surface and thus non lootable.

So I wonder if on the servers were there is apparently no loot in the boats, the loot is there but under the ground?

May 11 2016, 2:36 AM · DayZ
ColonelBurton added a comment to T105659: Compass showing opposite or wrong way..

Changing the compass to another piece of clothing solves the issue every time with me.

May 11 2016, 2:29 AM · DayZ
ColonelBurton added a comment to T105659: Compass showing opposite or wrong way..

I have to add I never put my compass in my hand because I mostly carry two rifles. So I just "inspect" when in my inventory but I also get this issue.

EDIT: Whatever the case, I maintain that the container makes the difference. Otherwise it would have been spontaneous errors but the error always came when I had compass in tac-shirt and didn't come when I had it in my pants. I switched back and forth five times to make sure it had to do with the container.

May 11 2016, 2:29 AM · DayZ
ColonelBurton added a comment to T105659: Compass showing opposite or wrong way..

Hello Andy
it seems this has to do with the clothes that the compass is contained in.
See picture series I am uploading.

Pantsright: I have the compass in pristine pants and it is showing the right direction (looking at hill away from Myshkino military tents = EAST)

TacShirtwrong: All I did was move the compass to my damaged (or badly damaged?) grey tactical shirt. The compass now shows almost towards West

EDIT: I need to add I moved the compass back and forth repeatedly and noticed it always worked when in my pants pocket and always NOT worked when in my tactical shirt.

May 11 2016, 2:29 AM · DayZ
ColonelBurton added a comment to T105521: Simplification of weapon attachment system.

Picatinny rail for SKS and Mosin?

Doesn't exist on the mainstream market. There are specialists that sell replacement parts to enable this modification, and a skilled person could make his own parts in a steel mill maybe given he had the right resources and electricity... but no.

I think it's good how it is. Not every gun should be able to utilise every type of scope.

May 11 2016, 2:23 AM · DayZ
ColonelBurton added a comment to T105407: Missing the Ability to ignite a Fireplace inside a House on a ceramic tile Flooring, it says: "It's not safe.".

SgtPotatoes, you think it's not safe to light a fire in a house with a fireplace?

Just saying.

You have a point with the asphyxiation though.

May 11 2016, 2:19 AM · DayZ
ColonelBurton added a comment to T105274: Lose control of character. keeps moving won't stop moving seems to be worst with AI or other player character..

I had this for days. Had to reset my router. That helped.

May 11 2016, 2:14 AM · DayZ
ColonelBurton added a comment to T104932: Let us carry more Bags/Items.

Once again, I believe this is the wrong way of going about things.

We don't need more storage space.

We need a more realistic inventory system.

A box of matches or a fishing hook do not take up as much storage space as a can of beans. Period.

May 11 2016, 1:58 AM · DayZ
ColonelBurton added a comment to T104753: Death after killing!.

Can't watch the video.
How do you know he was alone? Maybe his friend killed you?
You die before you can hear the shot in this game.

May 11 2016, 1:52 AM · DayZ
ColonelBurton edited Steps To Reproduce on T104592: Zombies suiciding.
May 11 2016, 1:46 AM · DayZ
ColonelBurton added a comment to T104388: Skin and quarter does nothing.

I also constantly get this when quartering players.

May 11 2016, 1:39 AM · DayZ
ColonelBurton added a comment to T104313: The Infected reacting to voice communication.

I could swear this has already been in game for ages.

May 11 2016, 1:37 AM · DayZ
ColonelBurton added a comment to T104292: Matchbox quantity-RESOLVED.

So can you split a matchbox into two different matchboxes as well?
If anything, you need a separate "matches" and "matchbox" item.
Matchboxes non-stackable
Matches stackable
Matches can be put in matchbox

May 11 2016, 1:36 AM · DayZ
ColonelBurton set Category to category:aibehavior on T104051: Experimental 0.50 - swarmed by zombies.
May 11 2016, 1:28 AM · DayZ
ColonelBurton added a comment to T104041: Mosin Nagant.

Use a splint.

Even if it doesn't say you have a broken limb.

Combine a rag with a stick from a bush.

That should make it much better

But even then, the general weapon sway for shots at 500 m is ridiculous.

May 11 2016, 1:27 AM · DayZ
ColonelBurton added a comment to T104025: [PRIMARY REPORT] Large quantities of same loot spawning at the same place.

Well the persistent servers have buildings that just overload with gear so much that it causes massive lag spikes.

There's so much stuff on some airfields that three people can go in bambi and come out full gear within 15 minutes.

May 11 2016, 1:27 AM · DayZ
ColonelBurton added a comment to T104025: [PRIMARY REPORT] Large quantities of same loot spawning at the same place.

Well btt I've done another loot run on current experimental / unstable
First pub / café that I ran into had a bedroom that was literally cluttered with floating med-paks
See pictures
Medpak1 is the picture of them all in original state, floating mid air in the room when I arrived.
Medpak2 is to show the amount (11 pieces) and the state they were all in (some things missing, everything damaged and badly damaged)
I should also note that some of the medpaks were "inside each other" meaning it looked like one was there but when I picked it up, another one was there

Also I attached a picture of another house where I found three gas lanterns. I am finding tons of gas lanterns, btw. More than makes sense.

The last picture is one of two CZ527 that were lying outside a fire station gate. They were actually on top of each other (optically one rifle, but in vicinity you saw two). I picked one up and moved it a few meters to show there are two pieces.

May 11 2016, 1:27 AM · DayZ
ColonelBurton added a comment to T104025: [PRIMARY REPORT] Large quantities of same loot spawning at the same place.

Hi Andy
understood. But it would be a great help for people actually wanting to TEST the game at this point to at least spawn with some food and a jacket, not just a t-shirt.
This is ALPHA phase after all. What is wrong with at least the experimental servers having players spawn with a little bit of gear?

May 11 2016, 1:27 AM · DayZ