@wilde_Brunhilde @sirex can you reproduce it without mods? can you provide nowadays crash files too please?
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May 3 2021
Mar 16 2021
Mar 11 2021
https://community.bistudio.com/wiki/setMissileTarget is a thing now ;-)
Mar 4 2021
Feb 25 2021
Feb 24 2021
Feb 23 2021
…not on 2.02 :-p
https://dev.arma3.com/post/spotrep-00096
Feb 22 2021
my bad, I planned to do that then got caught on something else. on it, aiming for 2.04! (…or 2.02 maybe? ^^)
Feb 4 2021
Feb 2 2021
well, thanks for that anyway! 👍
Nice! I wonder if it is possible to cache that on the first loading, unless -filePatching is used?
Jan 30 2021
Jan 29 2021
Jan 26 2021
Jan 18 2021
Jan 12 2021
Jan 9 2021
Jan 5 2021
Hope it's fixed, was emptied anyway
Hope it's fixed.
Should be solved by the time. For further network information, see port forwarding on the wiki.
Should be solved by the time. For further network information, see port forwarding on the wiki.
:D
Dec 31 2020
Dec 29 2020
Dec 23 2020
and guess I will - what is the problem?
see https://community.bistudio.com/wiki/Arma_3_Unusual_process_exit#0xC0000005_-_ACCESS_VIOLATION for more information.
Fixed in … ? (maybe Jets DLC, 1.70)
Dec 15 2020
Dec 14 2020
Dec 11 2020
Dec 10 2020
There is an issue with this command - that might come from an unscheduled/pause issue:
if (isNil "switchLights") then { switchLights = true }; [] spawn { sleep 0.1; joe enableGunLights (["forceOff", "forceOn"] select switchLights); // works with a timer, 100% joe enableGunLights (["forceOff", "forceOn"] select switchLights); // doesn't work well switchLights = !switchLights;
↑ this applied to a full AI group whose leader is named joe.
Dec 9 2020
Fixed, only found in perf/dev branch
Dec 7 2020
Add with Arma 3 Tanks 1.82
am here!
Dec 3 2020
Nov 30 2020
is it still the case as of today?
Carrier Cruise Missile ok?
Nov 28 2020
dupe of T61125
dupe of T61125
dupe of T61125
dupe of T61125
dupe of T61125
Nov 26 2020
Fixed I believe